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Reader Comments (19)

Posted: Jan 24th 2011 7:21PM cowboyhugbees said

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The "Doubling Up" trophy gets are a fantastic idea. I'd like to give this game a shot in the future.

Posted: Jan 24th 2011 7:58PM notinterested said

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If the corpse run in wow annoys you try it in old school EQ.

No fancy ghost for you. You do it alive, and naked.

Posted: Jan 24th 2011 8:20PM jeremys said

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@notinterested

I've heard about that. /shivers

I suppose there's a little bit of actual gameplay involved(more so than a ghostly/lonely corpse run in WoW), though it doesn't sound terribly appealing me.
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Posted: Jan 25th 2011 4:38AM Tazmanyak said

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@jeremys
In the old times, cleaning planes to allow a raid to be in position to kill a boss could last more than 1 day.
I remember corpse run that last 8 hours in Plane of Fear ...

Current MMo just do it casual way ...
And current mmo players even whine if they have to loose exp on death?

In everquest, you could level-down.
If, with multiple deaths, you level down to 45, you couldnt re-enter the plane to loot your body.
That was really hardcore. That was awesome :)
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Posted: Jan 25th 2011 7:35AM Sephirah said

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@Tazmanyak

Masochism: the enjoyment of receiving pain
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Posted: Jan 24th 2011 9:14PM Slayblaze said

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RoM even from the very early beta days had the feel that it was put together by a team of people were were longtime WoW players and wanted to design a game that addressed most of the little annoyances that WoW has. It really accomplishes that goal in many ways while retaining the same exact gametype category of WoW only is sub-free. All the things mentioned are what jump out at you, but to me it is the UI that just seems to work better than WoW's used to, although many items have been addressed by Blizzard at this point. Sorry for the comparison to WoW but when I think 'MMO Standards' WoW is pretty much the bar that everyone else tries to aspire to reach.

One BIG adavantage that RoM has when compared to other F2P games in the category (Allods, 4Story, Perfect World, etc) is that like WoW, RoM is moddable with user-created addons using the common LUA language. I've created several custom UI's for RoM over the years that are truly beautiful to behold - some every bit as good as the very best from WoW.

Some people don;t care about using addons, but for those of us that do, RoM is extremely rich in possiblities. I consider that a huge improvement in MMO standards and wish that more MMO's would allow (and even encourage) user created addons and modifications.

Posted: Jan 24th 2011 9:27PM Ezeera said

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You should be more specific on some of the points you raise.

-- multiple looting: This is ONLY available through the purchased cash shop item, there is no other way to multiple loot mobs.

--Inventory: By the time you get around lvl 50, you will find that 2 free pages (60 slots) are not enough unless you want to keep running to a vendor every 10 minutes. Additional bag/bank pages are "rented" by spending real cash.

--Loot overflow: This isn't entirely correct. Yes you can have an overflow, but once your backpack is full YOU can not loot anything until you empty your pack AND the overflow items.

--Trash Loot: There is plenty of trash loot. Can anyone say link runes? Or holiday item drops? There is alot of stuff that most players don't even bother to pickup.

--No corpse run: That terminology is correct. You don't have to retrieve your tombstone, but if you don't it leaves you with MORE debt to work off than you would have by picking up your tombstone. Also dying a second time will move your tombstone to the new death spot, any xp/tp you could have recovered from the first death is gone for good.

I just wanted to clarify a few things for people that don't play and read this.

Posted: Jan 24th 2011 10:07PM jeremys said

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@Ezeera

Link runes are as useful to level 60 crafting recipes as level 20. Those are items considered trash mostly by what activity you are doing at any given time. I find dailies that are a bit below my XP gain potential to be trash loot, but that's just for me at that given time.

Trash loot is universally trash to everyone, of any level, no matter what they are doing.

And hey! I love doing holiday events. Sure, when you're done, the future drops become meaningless to you, but only if you don't want to repeat the event, and only during the event patch.

Also, just a personal opinion: I had a friend who at level 55 decided to bury the hatchet and got involved in a little PvP war. Afterwards he laughed in regards to how attached he became to the many items filling up his bag. He felt that as players leveled, that one could easily develop a strong attachment to stuff that really wasn't necessary. After that event he felt he always had more room in his bag.

Plus, I think it's pretty natural for anyone to start collecting more things as they stay in a game longer and level up. All MMOs do that. I have more stuff now than ever in WoW. I have to clear out plenty of bag space each time I do a single instance run in WoW. RoM still gives you a ton of space to purchase and/or rent, even if it is easier to fill that space up. Also the purchased chests are permanent and, as I mention, are my preferred way to get more total storage. As far as being mobile, though, renting is what you'll have to do for extra bag pages. The price isn't too bad. I think for 10 bucks you can get like 9 months of time on an extra page.

I did fail to mention the tombstone. Tombstone runs are kind of moot up until level 30 now. Newbie pets provide free debt removal vouchers everyday for players below 30. But like was mentioned with Everquest, I still prefer a run in-game in lieu of being taken out of the game like in WoW corpse runs.

Thanks for the comment
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Posted: Jan 24th 2011 11:12PM jeremys said

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@Tempes Magus

I guess I'm too spoiled on free debt removal through the guild library. I don't actually try to retrieve my tomb, if I find a good chance I may die again. Or I use a redemption ticket and just wipe it instantly.
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Posted: Jan 24th 2011 10:20PM Jade Effect said

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I don't think these are all that unique, since many of these features are already available (or will be available) in other MMOs:

If you watch the Crew Skills video for Star Wars The Old Republic, you can get your player companion to go auto-loot mobs for you, or even go harvest nodes you come across.

Warhammer Online had loot overflow as well. A few inventory items would be held in overflow storage, which will appear into your inventory as you clear space.

Lineage 2 did not have trash loot either. Everything the mobs drop are valuable in some way to some other players. The only "trash loot" I can think of are non-grade equipment drops for L1-20 players.

Many games did not have corpse runs. In Aion, you simply accrue a xp-debt, which can be cleared by paying kinah.

Posted: Jan 24th 2011 10:26PM Ezeera said

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I consider anything that the majority of players leave behind to be trash loot. Link runes are useful, but ONLY if you are doing the carpentry craft. Holiday events are fine, except when you get slippery boar oil in the summer (when its a christmas event drop). Anyone choosing not to participate in the laggy holiday events has a ton of trash drops every day.

I have 7 toons that are 55+. I have long ago figured out what items you need to keep and what you don't. Try just doing your dailies, dwarf (or aslan valley) quests which require multiple drops to complete. Or needing to keep the items from the quests for an additional 2-4 (or more) levels so you can use them inside the instance you couldn't run when you got the quest. Not to mention the gear upgrades while leveling up you keep. This along with any gathering you do so you are able to craft (another spot taken up by those link runes your referred to earlier). Now, what about the vendor loot trash you grab so you can make some gold. When you start doing all that, your bag will fill up quickly. What about when you run the instances and someone else in the party is looting everything? All those recipes fill up quick. All the vendor junk..... there is so many ways to easily fill up your bags while dumping everything you can. Now try running a 12 man instance and using only 2 bag pages..... you'll be out of room before you can even finish it.

The newbie pets are a newer feature, but so much more lag is created due to those awful things. Sure you can get your 1 daily debt wipe voucher. IMO that teaches nothing about how to play, it only makes the game that much easier and gimped when they get to end game. Wow corpse runs (the ones I've seen friends make... I never played to pathetic game) is so easy its ridiculous. If you want to talk about being taken out of a game for a while.... honestly, go do a real everquest corpse run.

I'm not saying RoM isn't a decent game for a beginner MMO player, but once people realize the customer service sucks and its all about making the player spend real cash to keep upgrading gear for each new instance.... many lose interest quickly.

Posted: Jan 24th 2011 11:19PM jeremys said

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Some great comments. Remember, there are other aspects of RoM that play off of each other.

Deciding when to do a run versus getting a God's Redemption Ticket, or using the guild library if your in a guild with one.

Vanguard's corpse run is similar except you actually lose things that are in your bag(not positive if you lose stuff you wear - I don't think you do).

So, even if I felt I could make up the XP loss, I still lose any number of items in Vanguard. It's a little weird and frustrating because you have to be way more judicious and careful in Vanguard. Plus, sometimes I barely lost but a few items, while other times I lost many items though death.

My main concern with death is don't take me away from the fun. Tempes Magus prefers ghostly corpse run and I'm sure many agree with him. Myself, I view the inconveniences as overly annoying. If it was more than an inconvenience, then it becomes a feature of the game that I just don't prefer. Like EQ. The corpse run probably isn't an annoyance to me as much as it would be something I just don't like. WoW's is an annoyance to me, because it's small and meaningless in my book.

Jade Effect makes a good point. Some of these things have similar forms in other games, and other things are going to be implemented in upcoming MMOs. Great food for thought.

Posted: Jan 24th 2011 11:53PM jeremys said

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@Tempes Magus

I had been so used to death penalties that I was a bit stunned when I didn't lose anything for dying in Aika. I don't know if that changes or is different now, but I don't think I lost a single thing except having to run back to the place I was leveling at.
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Posted: Jan 25th 2011 1:36AM zorovriend said

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@jeremys Well it also matters how the game is made, in a game like RoM if you lose you equipment every time you die no one would play it, because even though its not rare it would still be anoying to fetch new weapons and armor all the time

There are also games like darkfall wich make you lose everything but armor is so easy to come by that its no try problem and adds to the pacing.

So i dont like 1 better than the other its always situational, the wow corps run does tend to bother me when I die multible times in a short amount of time.
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Posted: Jan 25th 2011 2:04AM Averice said

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Sounds like you have to buy a lot of little things to get anywhere. That's why I really like the hybrid models, where you can f2p and cash shop, OR sub pay and never even think about the cash shop. Of course the problem with most of those is that even though you're a sub you still have to mess around in a cash shop buying items like silly xp bonuses. I don't mind xp bonuses for alts, but when they're typically the only way you can stand to even get your main to max level it seems dumb.

I tried out ROM for about an hour awhile ago. The controls were too slippery for me to get into, and yeah, looked identical to WoW but a lot more poorly done. Perhaps it was made by people trying to make a better version of WoW, but to me it just felt like a buggy worse version.

Posted: Jan 25th 2011 4:41AM BGExorcist said

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Did they redo crafting so it can be even mentioned as a part of the game? Cos when i played last summer it was useless. The game is fun, quests were very good done, it was very good F2P at that time. I quit though, during the diamond trade fiasco and hitting the free to play limit of my character, when it became abs useless and unwanted in parties - like lvl 57 or so. The new zones like Janost forest introduced then were.. imho very poorly made. The zones before that are pretty good. And you can replay the game wth your secondary class in a totaly different zone because there is plenty of content for lvls til about 40 or so if i remember correct :)

Posted: Jan 25th 2011 12:38PM notinterested said

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Its not about that though. There was actually reason to not make stupid mistakes. You had to play smarter because it was more than just a few copper on your repair bill to die.
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Posted: Jan 25th 2011 9:54AM DancingCow said

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I'd agree that Blizzard should be paying attention to this game.

I don't play it cos it's "free" to play and the eventual cost of being competitive at end-game is more expensive than a sub game. But putting aside subscription I think ROM's game design is clearly superior to WOW and most other EQ-clones on the market.

Posted: Jan 25th 2011 3:15PM Bladerunner83 said

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"Runewaker has actually put a lot of its own ideas and refinements into the game, tweaks that I think other companies like Blizzard would do well to pay attention to."

I don't think Blizzard needs to take advice from Runewaker, why? because WoW is more successful than RoM. If you're going to direct your opinions to a company, how about direct it towards Cryptic or some other F2P monster. RoM is a visual cone to WoW, not really mechanical; Not much anymore, because Cataclysm's graphics have improved. All these opinions are mechanical changes and every game is different, to each his own. Aside from all the little in game conveniences that RoM has "uniquely" introduced into the MMO world, there are a few companies that are creating ideas to open the gaming world to a larger audience. One good example is how Valve corp. plans to incorporate sign language into their next installment of Half-life 2: Episode 3. Even though this is not an MMO, it will be another cool new idea in the gaming world. Blizzard is a company like no other, they create new things that decimate the competition. Just wait until "Titan" is done, then watch all the F2P companies scramble to copy want new ideas Blizzard brings next.

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