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Reader Comments (8)

Posted: Jan 24th 2011 2:11AM meanieme said

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Interested in trying out the Rift beta events?
Next one starts 10am PST, 25 January, check these threads (each key was good for 25 uses so odds are you'll find one you can use):

http://forums.riftgame.com/showthread.php?31563-A-whole-bunch-of-VIP-keys

http://forums.riftgame.com/showthread.php?32831-Free-BETA-code!

Then To Apply the VIP Code:

Go to https://account.RIFTgame.com to login or create a new account.
Click "Apply Code" on the left-hand navigation bar and enter your VIP key.
You're done! You will automatically be invited into the remaining beta events.

Posted: Jan 24th 2011 2:13AM meanieme said

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And two more, I apologise for the multiple posts but it only allows 3 URLs per post:

http://forums.riftgame.com/showthread.php?32362-Vip-key-lsited-below-use-b4-its-all-used-up

http://forums.riftgame.com/showthread.php?31786-Need-Rift-VIP-Beta-PM-Me

To Apply the VIP Code:

Go to https://account.RIFTgame.com to login or create a new account.
Click "Apply Code" on the left-hand navigation bar and enter your VIP key.
You're done! You will automatically be invited into the remaining beta events.

Posted: Jan 24th 2011 2:45AM (Unverified) said

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Cool of you to post VIP codes.

The first/last beta I participated in was okay, and I was kind of disappointed. After looking into the different class combos I feel like it won't really shine until later levels, but it's worth sticking out.

I just wish they'd brush up the player models a little.

Game has potential, though.

Posted: Jan 24th 2011 9:47AM ChromeBallz said

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Game felt WAY too much like WoW. Feeling familiar so you can spend more time playing and less time learning is commendable, but not to the detriment of the game almost completely feeling like WoW from start to finish. Rifts are just fancy random PvE events, and i get bad memories from Tabula Rasa when i think about what those kind of events can do when unchecked.

The one redeeming factor in the game is the soul system, though even that feels like an elaborate version of WoW's talent tree - With an almost identical layout even.

At best, this game will follow in Aion's footsteps. Succesful enough to keep it going, but nowhere near big enough to make a difference. It's design is almost identical to nearly every other MMO released after WoW.

And before people start the "but WoW copied EQ" thing - Yes, it did, but only in a limited way. WoW has become the benchmark, not EQ, and anyone who's ever played both of those games knows why WoW has become that benchmark.

Posted: Jan 24th 2011 10:25AM Redfenris said

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@ChromeBallz

Why fix what isnt broken? Every game that has tried something inovative has failed. And i still think EQ was the benchmark, more people started getting internet and better computers when WOW started so it became more mainstream. I am not real sure why you feel Rift is so familiar with WOW, maybe because you push buttons for actions, and the soul tree goes vertical, looks like wow talent tree but doesnt work anything like it. If games are accessible to play and somewhat familiar with what people are used to, they wont keep any subscribers. If people would just keep in mind that NO mmo has a perfect launch, and that it takes more than a week for a game to really come into its own, then Rift will do great. But i know that i am talking to the wall. In my opinion, the hardcore rush to max level people have ruined mmo's as of late, and then they complain about "There isnt any end game content!" People enjoy the leveling and questing and pvp, stop rushing it! I know people that were 85 within hours of Cata release, i just think that is silly, because now they have to level alts and such, because Blizzard wont put out another expansion for 2 years. That keeps people paying their $15 bucks a month for that much longer. I think people should try out other games and also give them a chance. I personally think EQ 2 is one of the best mmo's on the market nowadays, i hate sony, but compared to wow it is 10 times the size and not been dumbed down like so many other mmo's. But all are entitled to their opinion, and that was mine.
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Posted: Jan 24th 2011 12:04PM ChromeBallz said

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Thing is that WoW 'defined' the genre - A lot of people think of the classic EQ/WoW gameplay when they think of an MMO, even though the genre itself doesn't have a definition.

WoW is also very casual friendly because of it's design - It took EQ's basic principles and made them accessible.

These two things are what's wrong with the industry, and the public, at the moment. There is a certain expectation of what an MMO is. You click on a monster to target it and then you hit the buttons on your action bar to kill it. Somehow WoW cemented this view in the public's mind.

The problem here is that WoW is so popular. For it's type it's by far the most known one aswell, obviously. People have friends in the game they don't want to leave, especially if the other game is so much like the one they're trying to leave in the first place. There's no point. If you want to play WoW, play WoW.

For the industry it's mostly just a moneygrab. They see WoW's success, and somehow they think they can compete with their upstart company against a multi-billion dollar organization with their little new game against a game that has had 500 people behind it's development for over 10 years now.

Innovation doesn't come from copying WoW and changing a single mechanic, like so many games have tried, which is why they have failed. Innovation comes from introducing an entirely new gameplay. Get rid of fixed classes and levels, get rid of the basic "kill mob and get xp" scheme. The Elder Scrolls levelling system is an incredibly good try and creating something that falls outside the classic DnD system which so many (mmo)rpg's cling on to. EVE Online is another example of how to try something different and be succesful.

Thing is that the MMO industry has gotten into a slump. No one dares to try anything new anymore because they're scared of failure, but WoW clones defeat the point since they would compete directly against the giant of the genre.

New MMO's need to have a big selling point, something to keep people playing beyond dishing out classic dungeoneering style treasure drops. They need to be fun to *play* for no other reason than playing it. Rewards, stats, levels, and everything else should be secondary to that philosophy. Rift's design however follows EQ's design a little too closely, hence the game feels old, not just familiar but /too/ familiar. I guarantee that at least 50% of the people that buy the game at release will go back to their original game, be that WoW, EQ2 or whatever, because of this - Why play some new game where you hardly know anyone when you can play your old game that plays almost exactly the same, where all your friends are?

I could name another few arguments why Rift is "not good enough", but i don't want to make it too long. Crux of the matter is that 'new' MMO's aren't new at all, but they need to be to revitalize the market. Devs shouldn't try to dethrone WoW. WoW got so succesful because it managed to draw in so many new players into the MMO genre, and new players is what you should be aiming for. Poaching customers from competitors will only end badly, as has been shown time and time again.
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Posted: Jan 24th 2011 10:28AM Redfenris said

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arent accessible to play, i meant. Probably should proofread before i hit the submit button. LOL

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