In part one of our interview with EVE Online's player-elected Council of Stellar Management, we asked council member Deirdra Vaal about EVE Gate, the upcoming forum revamp, CCP's microtransaction policy and other topics discussed at the December CSM summit. In three meeting sessions, CCP and the CSM tackled some hard-hitting issues, the biggest of which were Incarna and nullsec PvP. Most of the details on Incarna are currently locked under NDA, but that didn't stop us from asking the CSM about it. Nullsec PvP has also been a hot topic recently with the revelation that levels of PvP have actually been declining since the Dominion expansion. Dominion was intended to open up nullsec for smaller entities, but we still see EVE's political landscape dominated by massive coalitions of alliances spanning several regions.
Massively: The CSM expressed significant concerns about the Incarna development plans it had access to. Does the CSM think that CCP is heading in the wrong direction with Incarna?
Deirdra Vaal: We feel that the approach taken to Incarna is the wrong one, and we emphasised this to CCP. However, CCPs general idea to set Incarna as an "off the grid" environment where we go for shady deals is something the CSM is reasonably happy with. It's just that so far we haven't really been shown any compelling gameplay. So we think they might be heading in the wrong direction, if they are lazy about it. They might also be heading in the right direction, but so far we haven't seen compelling gameplay that would support this assumption.
Skip past the cut for the rest of our interview with EVE's CSM on Incarna, nullsec PvP and the future of EVE.
Hilmar referred to Incarna as the first step out of many. This is something we've heard from CCP before with the core components of the Empyrean Age, Dominion, Apocrypha and Tyrannis expansions, but none of them has yet been significantly iterated on. Are you confident that we'll see iteration on Incarna post-release?
Yes, because I think that unlike the previous features, Incarna has a lot of development resources behind it. Also, if CCP does not iterate on it, it really will be severely disappointing, and I'm sure they don't want to waste all the manpower they put into it.
From the minutes, we can gather that there are plans to move current station functions to a new Incarna "Captain's quarters" interface. The CSM didn't respond positively to this idea; can you tell me why?
We were worried that it would make the game slower and more cumbersome. For example, we were worried CCP may want us to to turn around in our captain's quarters, walk a few paces to our computer and click on it once you're close enough just to open an EVEmail. CCP said this would not be the case. We emphasised that we didn't want actions to take more time or effort after Incarna than before Incarna.
CCP Zulu actually committed to dedicating a team to work on small fixes and iterating on existing game features. How much of a positive turnaround is this compared to the previous summit?
I think this is the first time that CCP's ever dedicated a team to do nothing but fix "small issues," where player opinion was weighed heavily to determine priority. I think it's one of the best signs of the change at CCP.
During a lengthy discussion on Dominion and nullsec, the CSM and CCP agreed that the system needs further development. Did CCP commit to addressing any specific points?
CCP didn't agree to make specific changes, but they're clearly willing to re-evaluate everything in 0.0 and not just focus on any one particular problem. It was clear there is a strong awareness at CCP that 0.0 needs significant work.
The ongoing drop in PvP activity across EVE is slightly worrying. What does the CSM think the most likely reasons for this are?
We discussed this quite a bit. Overall we cant give any definitive reasons, but the increasing triviality of supercarrier hotdrops are acting as a deterrent against PvP. Also, with the Dominion SOV upgrades, there is less of a need to conquer "the good areas of space," as you can make all areas into something profitable. People may be more inclined to simply sit in their space and rat rather than try and conquer their neighbour's territory. Both the CSM and CCP feel that we need to reverse this trend, as ship destruction is a big drive in the EVE economy and should be encouraged. Not to mention that explosions are pretty.
The issue of force projection was brought up. Capital fleets are currently able to move much faster using a cynosural field chain than any standard fleet. As a result, they have a greater mobility than sub-capital fleets. What problems does the CSM see this as causing?
Force projection isn't just about speed; its also about range. If you can go 1-2 regions over without much effort, its easy to go and stomp on a small entity with a few supercaps just because you're bored. What we see is that a lot of 0.0 problems are related. The force projection problems combined with the proliferation of supercaps currently means that you run a very high risk of having your sub-capital gang hotdropped by a few bored supercarrier pilots. Unless you have your own counter hotdrop standing by, it can act as a deterrent for PvP. The prevalence of supercap hotdrops is a big source of complaints from 0.0 pilots.
CCP Greyscale discussed his views that logistics in nullsec had been made too easy with jump bridges and titans allowing conflictless and rapid delivery of vast quantities of items. What ideas were discussed to combat this?
One thing we discussed was the radical change of removing jump bridges entirely. This was mainly discussed as a hypothetical; I personally don't believe CCP would ever go quite that far. We also discussed cyno drive spool up times and different sizes of cyno. More important than discussing solutions, however, is discussing the problems. It's something we as CSM had to learn and also something the players sometimes forget. Once CCP fully understands what the problem is, they can come up with a solution to fix it. As players may spend a lot more time focusing on a particular area of the game than the devs, they can give information and help the devs see exactly what problems exist and why.
If the ability to project large fleets across EVE in a matter of minutes is essentially removed, CCP Greyscale believes this will cause a fracturing of the major alliance coalitions into smaller, more self-reliant groups. Does the CSM agree with this assessment and would this be a good thing for nullsec?
Simply reducing mobility alone probably won't do it, but Greyscale and most of the CSM are in favour of a more fractured 0.0 where people are more worried about the guy next door than the guy three regions away. There is a sentiment within the CSM and CCP that the current huge powerblocks encourage a much more stagnant 0.0, which seems to create very boring gameplay.
Did the CSM get a sense that CCP was on the right track with regards small fleet objectives in nullsec?
We got a sense that they're aware the current design isn't working and is not encouraging small gang warfare at all. However, they did not reveal any concrete ideas to us about how to fix the problem.
Finally, is there anything else the CSM would like to say about the summit that hasn't already been covered?
The summit has left us with some pretty mixed feelings. On the one hand, we've seen great progress at CCP and an important attitude change. On the other, despite our requests and warnings about Incarna's lack of gameplay versus the hype around it, CCP seems to prefer to cover their ears and pretend there are no problems.
Thanks for your time, Dierdra!
Reader Comments (19)
Posted: Jan 23rd 2011 1:37PM DrewIW said
Delete all supercapitals. Make jump-bridges limited to alliance members only.
Posted: Jan 23rd 2011 1:53PM smg77 said
The CSM is right on when it comes to Incarna. CCP has yet to provide an example of what "walking in stations" will add to the game. It's going to end up being a massive amount of development time for no payoff. They either need to describe what Incarna means or scrap the entire retarded idea.
The CSM was retarded, though, by not speaking against the ridiculous idea of removing jump bridges. A seemingly large group of stupid people have latched on to the idea that if jump bridges are removed that small gang pvp will flourish in nullsec. I don't know why people accept that at face value...people who avoid getting ganked by station camps by using bridges now will just blob up and travel together to get where they are going. Hopefully CCP isn't terrible enough to actually implement such an idea.
The CSM was retarded, though, by not speaking against the ridiculous idea of removing jump bridges. A seemingly large group of stupid people have latched on to the idea that if jump bridges are removed that small gang pvp will flourish in nullsec. I don't know why people accept that at face value...people who avoid getting ganked by station camps by using bridges now will just blob up and travel together to get where they are going. Hopefully CCP isn't terrible enough to actually implement such an idea.
Posted: Jan 23rd 2011 2:42PM Cwurle said
I don't like the tone of that CSM and the answers are fucking retarded.
Posted: Jan 23rd 2011 3:33PM Xilmar said
yeah 0.0 will remain dominated by large alliances. That's really not that much to do with gameplay, but more to do with human nature. A group of 100 people generally feel safer than 10 people. The only categorical way to counter this is to change the rules in 0.0, eventually making it less free, something that doesn't sound right in eve.
And - internetz for Massively for even mentioning about small entities and 0.0. CCP might not know and the CSM really doesn't know how open 0.0 is to small or very small entities. Not to mention the difficulty rises through the roof if said entity has other objectives besides pvp all day every day in this very vast and complex game.
Reply
And - internetz for Massively for even mentioning about small entities and 0.0. CCP might not know and the CSM really doesn't know how open 0.0 is to small or very small entities. Not to mention the difficulty rises through the roof if said entity has other objectives besides pvp all day every day in this very vast and complex game.
Posted: Jan 23rd 2011 3:26PM Lateris said
For me I get the vibe the CSM is against walking in stations.
Posted: Jan 24th 2011 4:48PM Meissa Anunthiel said
@Lateris We're not, we signed up for a flying in space game though, but we want to make sure InCarna is the best it can be so we can actually enjoy playing it too.
We're not pissed at CCP making InCarna, we're pissed at what we were and weren't shown about it.
Reply
We're not pissed at CCP making InCarna, we're pissed at what we were and weren't shown about it.
Posted: Jan 23rd 2011 4:10PM digitalat0m said
Every time I read one of these CSM interviews lately I think the CSM is playing a different game than I am.. I'm not sure where they are getting the lack of PvP in 0.0 from.. the giant evil blobs are going at it like crazy right now. as for the small gang pvp there seems to be lots of that in our area too, there are constant roaming gangs through our systems. not to mention people camping jump bridges.. why would you want to get rid of JB's when you want to encourage small scale pvp? it's pretty easy to setup a drag bubble on JB network and get all kinds of easy ganks.. ( thats what all the pirates want anyways ).
as for big alliances those are going to happen.. why? because it's effective.. I don't think those are going to go away no matter what they do. Many corps working as one is always going to be more effective at holding space than a single corp.
Walking in stations.. i'm Meh towards.. as long as i don't have to walk to various vendors in the market i'm cool with it.
as for big alliances those are going to happen.. why? because it's effective.. I don't think those are going to go away no matter what they do. Many corps working as one is always going to be more effective at holding space than a single corp.
Walking in stations.. i'm Meh towards.. as long as i don't have to walk to various vendors in the market i'm cool with it.
Posted: Jan 23rd 2011 4:41PM Dblade said
@digitalat0m I don't think it's just them. I think CCP is way too focused on "ships destroyed" as a sign of a healthy economy, and they also look at 0.0 and see a barren, empty place mostly used by botters.
Still, 0.0 is irrelevant outside of those big alliances. No one really cares about it, and WH space is a far better deal for everyone except the largest alliances.
Reply
Still, 0.0 is irrelevant outside of those big alliances. No one really cares about it, and WH space is a far better deal for everyone except the largest alliances.
Posted: Jan 23rd 2011 4:59PM digitalat0m said
@Dblade yeah ships destroyed isn't necessarily a good metric :) I don't see many ( or any ) botters out in our space but we might not be deep enough.
we're not a large alliance by any stretch but we seem to get along fine in 0.0 :) I'd love to see some improvements but I don't have any dazzling ideas of my own at the moment..
Reply
we're not a large alliance by any stretch but we seem to get along fine in 0.0 :) I'd love to see some improvements but I don't have any dazzling ideas of my own at the moment..
Posted: Jan 23rd 2011 10:58PM EdmundDante said
I'm glad to see more resources have been devoted to the "smaller" fixes that may not appear to big to the overall development plans of CCP but which players and the CSM have been able to successfully push forward after some effort. So I applaud all the people involved - both the volunteers of CSM who have committed so much of their time to a very good "computer game" and to devs and CCP management for not being so rigid in their thought to refuse to change course a bit.
I also agree that CSM and players do have reason to suspect the "usual" we'll come back to said feature "later" ie reiterate - due to problems in gameplay that become apparent almost immediately after deployment - considering CCPs not so good track record on not really reiterating on major new features. But again, it appears CCP is wanting to move in this direction - and did reiterate on PI with improvement etc. and one would hope this would be more of a priority in the future development cycles. Particularly if players enjoy a given feature of Eve - such as Faction Warfare, and would like to have that feature grow instead of remain stagnant for years.
Incarna is a lot on the table - considering how much development resources have been assigned to the project (at least from what I've read here on Massively and elsewhere). Since CCP is keeping its cards on Incarna close to their chest - on exactly what the gameplay will involve - it is understandable that many players and CSM would be pretty apprehensive of what Incarna will entail - and whether it was worth the sacrifice and commitment of a lot of devs - especially considering there are so many other ways that have been pointed out that Eve could potentially grow gameplay wise.
However - in my opinion, Eve is remarkable MMO despite many of its well known weaknesses. Today 63+ thousand concurrent players were online in the same game space - quite an accomplishment IMO. Along with a real life market and manufacturing - and some of the best PvP in MMO game space (my opinion) . The visuals and space environment is probably the best available right now and the game keeps veterans coming and noobs signing up for the first time.
So CCP clearly has done some things right and should be given credit for this success of a computer game so far. And perhaps should be given more "wiggle" room on Incarna. Of course they know those of us who have acclimated ourselves to strictly spaceships will not want it ruined by some makeshift avatar mechanics in stations etc. Why wouldn't CCP have thought of that? So - I'm a bit optimistic that the changes for Incarna will likely be positive - and I'm also optimistic that given the remarkable work of this latest CSM - that CCP has changed course and will be reiterating more on those features most of us have come to really enjoy in Eve. Polish is just not polish - polish is really the heart of a good computer game - and is what does bring the greatest enjoyment IMO.
I also agree that CSM and players do have reason to suspect the "usual" we'll come back to said feature "later" ie reiterate - due to problems in gameplay that become apparent almost immediately after deployment - considering CCPs not so good track record on not really reiterating on major new features. But again, it appears CCP is wanting to move in this direction - and did reiterate on PI with improvement etc. and one would hope this would be more of a priority in the future development cycles. Particularly if players enjoy a given feature of Eve - such as Faction Warfare, and would like to have that feature grow instead of remain stagnant for years.
Incarna is a lot on the table - considering how much development resources have been assigned to the project (at least from what I've read here on Massively and elsewhere). Since CCP is keeping its cards on Incarna close to their chest - on exactly what the gameplay will involve - it is understandable that many players and CSM would be pretty apprehensive of what Incarna will entail - and whether it was worth the sacrifice and commitment of a lot of devs - especially considering there are so many other ways that have been pointed out that Eve could potentially grow gameplay wise.
However - in my opinion, Eve is remarkable MMO despite many of its well known weaknesses. Today 63+ thousand concurrent players were online in the same game space - quite an accomplishment IMO. Along with a real life market and manufacturing - and some of the best PvP in MMO game space (my opinion) . The visuals and space environment is probably the best available right now and the game keeps veterans coming and noobs signing up for the first time.
So CCP clearly has done some things right and should be given credit for this success of a computer game so far. And perhaps should be given more "wiggle" room on Incarna. Of course they know those of us who have acclimated ourselves to strictly spaceships will not want it ruined by some makeshift avatar mechanics in stations etc. Why wouldn't CCP have thought of that? So - I'm a bit optimistic that the changes for Incarna will likely be positive - and I'm also optimistic that given the remarkable work of this latest CSM - that CCP has changed course and will be reiterating more on those features most of us have come to really enjoy in Eve. Polish is just not polish - polish is really the heart of a good computer game - and is what does bring the greatest enjoyment IMO.
Posted: Jan 24th 2011 12:11AM godlyhalo said
I think both CCP and the CSM really should look at the reason why large alliances were formed in the first place. Would you rather have 1000 "people" (a lot of people can be alts / carebear's who don't do anything) available to fight at any given time, or have 25,000 people from multiple alliances? From what I have seen as part of the NC / clusterfuck, out of actual alliance numbers, only 5-15% actually show up for major ops. Even if an alliance has 2000 "members" you may only have 100-200 show up for a crucial op.
There are a few reasons why these numbers are like this. First off, people have lives. Second, there are a lot of EU / US timezone players, so if something is set to come out of reinforced for EU prime time, then there will obviously be less US players available.
Reasons for coalitions / very large alliances forming is because you need numbers in EVE to win wars. Good example of this is Pandemic Legion, they may be some of the best pvper's in EVE, but they can't hold sov for shit because they simply don't have the numbers to stand against 1000 man fleets of the NC. You can win the majority of battles in EVE, and yet still loose a war.
Personally, I don't think there will ever be a time where large numbers of people are not required to hold space. 25,000 "people" defending an area of space will always be safer than 2,000 "people". Besides, how is an ingame mechanic going to break up multi-alliance ties which have gone back months / years? Are you simply going to tell TEST, goons, WI, or anyone else to leave the NC just because you want smaller warfare? Good luck with that one.
There are a few reasons why these numbers are like this. First off, people have lives. Second, there are a lot of EU / US timezone players, so if something is set to come out of reinforced for EU prime time, then there will obviously be less US players available.
Reasons for coalitions / very large alliances forming is because you need numbers in EVE to win wars. Good example of this is Pandemic Legion, they may be some of the best pvper's in EVE, but they can't hold sov for shit because they simply don't have the numbers to stand against 1000 man fleets of the NC. You can win the majority of battles in EVE, and yet still loose a war.
Personally, I don't think there will ever be a time where large numbers of people are not required to hold space. 25,000 "people" defending an area of space will always be safer than 2,000 "people". Besides, how is an ingame mechanic going to break up multi-alliance ties which have gone back months / years? Are you simply going to tell TEST, goons, WI, or anyone else to leave the NC just because you want smaller warfare? Good luck with that one.
Posted: Jan 24th 2011 11:31AM Lateris said
I disagree with you on Incarna. I also disagree with you on the issues of bugs. I do agree with you on the console because I feel it should also be developed for the PC, Mac, and Linux.
Posted: Jan 25th 2011 5:26PM DrOoo said
Regarding the "What does Incarna bring to the game" topic I think CCP has to create a whole new set of activities that revolve around the Incarna concept. I loved the idea of having casino like establishment in stations. That is a good place to start, then move on to character customization options that require you to be outside of the ship like clothe swaps and you can start building around that. Everything that you can already do in EVE should still be doable exactly how it's done right now, just give me more stuff to do that we haven't seen before that require me to be on my avatar and it will work just fine.
Now when it comes to 0.0 warfare the problem is not the actual encounters but how trivial it is to try and do something without a super-cap fleet. Mobility is a huge problem factor for this since intel gets downplayed since you can just react instead of prevent. The larger the area the harder it should be to defend but the retarded mobility provided by super-caps and bridges means everyone can be anywhere in a matter of minutes that means that it takes roughly the same preparation to defend a system 10 jumps away as one 20 jumps away which takes a lor of strategical defense and offense options off the table, in turn not inspiring people to try different angles and strategies besides different fleet compositions. This is to become more of an issue the longer the game is live since more cap pilots are being trained every day.
I am very positive about EVE's future thou, simply because it is such an open ended game were anything that CCP wants to do will be welcomed as long as it doesn't interfere with the current gameplay and that is something they are being very careful about.
Now when it comes to 0.0 warfare the problem is not the actual encounters but how trivial it is to try and do something without a super-cap fleet. Mobility is a huge problem factor for this since intel gets downplayed since you can just react instead of prevent. The larger the area the harder it should be to defend but the retarded mobility provided by super-caps and bridges means everyone can be anywhere in a matter of minutes that means that it takes roughly the same preparation to defend a system 10 jumps away as one 20 jumps away which takes a lor of strategical defense and offense options off the table, in turn not inspiring people to try different angles and strategies besides different fleet compositions. This is to become more of an issue the longer the game is live since more cap pilots are being trained every day.
I am very positive about EVE's future thou, simply because it is such an open ended game were anything that CCP wants to do will be welcomed as long as it doesn't interfere with the current gameplay and that is something they are being very careful about.
Posted: Feb 1st 2011 5:43PM bluntpencil said
I'm looking forward to Incarna, personally I think in 0.0 large corps can create little villages using jump bridges. Which means it doesn't have the feel of a frontier. If they made it logistically more challenging to camp up in 0.0 it may alter the dynamic a little.








