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Reader Comments (30)

Posted: Jan 21st 2011 5:18PM Valentina said

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I can see what he's saying but I don't agree with it at all. I think more and more games in the future will go the route of being MMO oriented.

Posted: Jan 21st 2011 6:07PM Boruk said

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@Valentina he is delusional due to the fact that no smartphone available now or coming can handle the proccesses that a mmo has now.

There is now way mmo's will die because of smartphones when consoles haven't killed them off, only help to combine them together like DCUO has.
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Posted: Jan 21st 2011 9:48PM Drunken Irish Sniper said

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@Boruk. I don't think he's delusional, I think he's just ignorant of what he's talking about.

Darkfall, DC Universe, and eventually Tera' combat is the next step in the evolution of MMOs, that combat alone has rejuvenated MMO gaming.
I've no doubt there are even better ideas out there that people are working on that will improve MMOs even more.

I'm still hoping for VR MMOs like //.Hack' "The World" in my lifetime.
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Posted: Jan 22nd 2011 11:03AM Icemasta said

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@Valentina
The trend has been set for a while, more games are going the MMO route for many reasons that are good for the player and the industry:
1) The game is only playable online and can only be played through them, this is basically the perfect, hard to hack DRM.
2) MMO design has way more replay value than the generic single-player/multiplayer games being released these days.
3) Competition, that's something that wasn't as powerful as with the MMO market. With big games, people have to spend big money, so they'll select one of the 2, without really trying them. A MMO on the other hand, with the expanding F2P/Freemium market, has a lot of competition. Many games are alike, or in the same genre, but only few reign over the others.
4) MMOs are a constantly changing game, with updates, a game now might be totally different in a year. The one payment method I am looking at the most right now is the Freemium system like that of LOTRO. A majority of content, free to the players, with the possibility of permanently buying additional content. Turbine has it right for now, the prices are relatively low, and should the company decide to kick it up a notch, they could release more content, at reasonable prices, more often, for more money.

Not only that, but it also allows the player to choose the type of game he plays. Lemme take WoW for instance, you pay every month to play the game and in a sense, for the future free updates. But what if the update they worked for 3 months only catered to the Hardcore raiders and Arena PVPers when you like to do heroic 5-mans and BG pvp? If you had the choice to say "No, I don't want to pay for this.", it would be great, wouldn't it?
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Posted: Jan 21st 2011 5:25PM slash beast said

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Taken with a grain of salt.

Just because he develops iphone apps doesn't make his opinion on the subject anymore relevant than the average joe that plays MMOs.

Posted: Jan 21st 2011 5:29PM Dril said

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I have an iPhone.

I play MMOs.

Considering he lumps MMOs and "social games" (facebook games?) together, and the demonstration from said statement that he has about as much knowledge about the PC market as the average PC gamer does, I really couldn't care less.

Also, perhaps it's because no one has yet to beat WoW at their own game (and, since their game obviously isn't the Holy Sandbox, I'm not saying EVE is crap either) that no one else has really succeeded.

To put this in perspective: in matters of, say, the economy, I care about what a top economist has to say.

I really don't give a toss what some low-level accountant, who's maybe being a bit avant garde by having a company name as something that isn't their own name or some stupid non-related noun, has to say

Posted: Jan 21st 2011 5:30PM Yukon Sam said

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Kepa who?

I'll bet UO will still be running when his dull little doodles are consigned to the dust bin.

Posted: Jan 21st 2011 5:36PM Lateris said

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PROPAGANDA: is a form of communication that is aimed at influencing the attitude of a community toward some cause or position.

Posted: Jan 21st 2011 5:36PM Rindon said

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I actually think more games will start to turn mmo-like than single player/co-op.
Games like Elder Scrolls and RPG's like that could always be able to invite people to your game and play with you. Massive pvp battles like in Halo, etc, etc.
Sell map/mission packs. Custom deco items for your character. Have areas where people could log on and look for players to do a quest/mission with and still retain the ability to play the game solo if wanted.


Iphone app designer... pfft.

Posted: Jan 21st 2011 5:37PM Sam not Spam said

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I'll have to disagree... The MMO genre has many successful games. Now, it seems there's only one blockbuster (WOW) at this time, but successful = profitable, not #1.

Posted: Jan 21st 2011 5:40PM Dartanis said

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Nice guys! I was going to leave a comment but you all said what I would have, only better.

Posted: Jan 21st 2011 5:41PM Dartanis said

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@Dartanis Massively knows their readers and knew we would find this "amusing". THanks Massively, I'm lmao atm.
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Posted: Jan 21st 2011 5:48PM Maraq said

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Seriously?

I do actually think that games for phones will start to develop more weight and depth, and have huge potential. The mobile gaming platform has advantages and strengths that a creative game designer would be crazy to ignore. Comparative cost and ease of game development compared to boxed pc games, means that a lot of up and coming talent has a golden opportunity to get creative and noticed. Yes, mobile, as in pda and phone gaming, may very well be a force to be reckoned with in the future.

But replace mmos? Nah. As Justin hints delicately, Auwae's reasoning leaves holes you could drive busses through. He's right that a lot of games are too disposable. A lot of boxed games with a storyline or campaign can be done in an evening, with no noticeable feeling of a journey completed at the end, just a "Oh, i finished it".

I also think that the mmo market is not as good as it has the potential to be, with so much derivative and recycled dross out there at the moment. If it stays this way, Auwae might just end up being right for the wrong reasons.

All that said, then he says this...

"Instead, most developers will make games with deep mechanics, designed for heavy replay value mixed with community content. These games will also strongly feature hat customization... top hats, bowlers, straw boaters. SO badass."

This quote... Is it me or is that a massive and low flying roflcopter passing overhead? If that comment doesn't get him laughed out of his Hello Kitty club i dont know what will, unless its the BFG of Hard Knocks. I think he's smoking too much reefer, or has too many sycophants saying "Yeah... cool man" to every creative burp he has.

Posted: Jan 21st 2011 5:50PM Angn said

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"Deep mechanics" eh? It sounds like his idea of an MMO is WoW. Scratch one for yet another unenlightened MMO user.

He needs to play better MMOs (better as in better, not better as in millions of subscribers).

Posted: Jan 21st 2011 5:51PM DemonXaphan said

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HAHAHAHA..that was a good laugh. The media is new on smart phones so hard to tell which way things will go but it does look like that is the way things are going.

Posted: Jan 21st 2011 6:06PM Aardvarkk said

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Sounds like he's just trolling to get attention and his name out there.

Posted: Jan 21st 2011 6:17PM End Dream said

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Hi I'm Kepa Auwae and I'm a moron!

Posted: Jan 21st 2011 6:26PM Daegalus said

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Hell, there are MMOs FOR smartphones. Pocket Legends has quite a fanbase, works on iPhone and Android. Dunno about you, but they seem to be pretty successful atm in getting players.

Posted: Jan 21st 2011 6:27PM eLdritchZ said

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ok so lemme get this straight....

future games will have:

deep mechanics
replay value
"community content"

..... but.... that kinda sounds like what MMOs are...

I think that guy should stick with his badass top hats and iphone apps...

Posted: Jan 21st 2011 7:35PM cic said

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This guy... is just talking out of his ass.

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