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Reader Comments (21)

Posted: Jan 20th 2011 9:57AM Jade Effect said

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I don't envy Yoshida's job. He just took over and is being tasked to save the game. Well, some people may feel the game is fine the way it is and doesn't require saving.

Posted: Jan 20th 2011 10:15AM WonderPenguin said

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@Jade Effect I don't think many people think it's fine the way it is...the game is incomplete on every level. I love the game, I still log in to do my leves and craft a bit, but I cant say I want it to stay how it is.

Yoshida is definitely set up to fail, and I really feel for the guy. His ideology really sounds great and certainly refreshing compared to the way Tanaka approached development. I hope he can shape the game into a worthy successor of FFXI instead of what we have now: a failed experiment in outdated game design. Unfortunately, I don't think he can fix what needs to be fixed in a reasonable amount of time...he's essentially tasked with starting from scratch.
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Posted: Jan 20th 2011 5:49PM Drunken Irish Sniper said

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@Jade Effect. Well those people are wrong and should quit saying stupid things.
Can't believe there are idiots still trying to defend it after all this time.

SE needs to get over themselves and make it more like FFXI, Square alone made at least half of the content Final Fantasy XI and it shows compared to the Final Fantasy's made after Square and Enix joined together.
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Posted: Jan 20th 2011 10:29AM Syesta said

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I wonder if the "peaceful" remarks are in reference to the Hamlet Defense system noted in the (now tentative I suppose) update plan.

Posted: Jan 20th 2011 10:34AM relgoth said

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Im definately one that does not like how the game is currently. Ive been playing ffxi off and on for years, and after i participated in the beta for ffxiv i did not even bother to pick up the game.

There are just so many things that are wrong with it and i really think its just too little to late.

Only way i see them saving it now is to take it down, start from scratch, and release it again in a year or two after some of the more popular titles are released. That way it atleast has a chance in the market.

Posted: Jan 20th 2011 10:45AM koehler83 said

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@relgoth I think at the very least it needs to be pulled off shelves. Any information found on the box is false or unrepresentative of the product, whatever state it is in.
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Posted: Jan 20th 2011 11:59AM Arkanaloth said

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He's got a *HUGE* job ahead of him and the clock is indeed running... Time waits for no man.

Star Wars: The Old Republic.... Tick
Tera.... Tock
Rift..... Tick
GuildWars2.... Tock

Posted: Jan 20th 2011 12:03PM delphinius81 said

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Any word on them adding quest content a la every other current gen (and last gen) MMO?

Posted: Jan 20th 2011 12:16PM Roalk said

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Too late, too little. I lost all my hope in FFIX.

Posted: Jan 20th 2011 1:16PM EvaliaMagic said

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Almost every major system except the art and music is completely unsalvageable IMO. It'll take a LOT of work to make this a game worth paying money for.

Posted: Jan 20th 2011 1:32PM meanieme said

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Serious question:
Has there ever been an MMO with a horrid release that's managed to become very successful?

I think there's a few that have managed to keep going, but I honestly can't think of one that's managed to completely reverse a bad release.

Posted: Jan 20th 2011 3:27PM Celeras said

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@meanieme

Other MMOs with 'horrid launches' didn't have a loyal fanbase of 500,000 players still participating in their game from a decade ago.

XI players will switch over, and that's enough.
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Posted: Jan 20th 2011 3:38PM Khalus said

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@meanieme

Umm, FFXI had a rather rough launch, holding its own for the past 8yrs. And it has somewhere between 500,000 & 900,000 current subs, which is far beyond what the majority of post 2004 MMOs have ever achieved. Most that have a bad release never recover, or at best become stable between 50,000-200,000 subs.

Course in these past 6 years there are a large number of MMOs coming out every year, and many F2P every month. Also the F2P titles have been progressing well in quality so the average player doesn't stick to just one MMO for long if its not worthwhile...they'll keep moving on never to look back usually.

I hope XIV recovers as I've got 10,000 Crysta collecting virtual dust, and I'd not like that to go to waste.
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Posted: Jan 20th 2011 5:23PM relgoth said

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@Khalus

Your numbers are a little high check here:

http://users.telenet.be/mmodata/Charts/Subs-2.png

The vanadiel census is also released every year which is hovering around 300k subs if i remember correctly. Its doing well for a 8yr old game for sure. But the game has been in slow decline since a few years ago
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Posted: Jan 20th 2011 7:48PM Khalus said

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@relgoth

Nah that chart is wrong, considering last years Vana'diel census says they have over 500,000 subs and 2mil active characters.

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Posted: Jan 20th 2011 5:03PM raven7680 said

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Glad to see they are trying to make the game better for those who are playing it now but I think its sadly too little too late. I do wish Square the best and hope they can make FF14 a success though.

Posted: Jan 20th 2011 6:03PM Plastic said

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Honestly, I think the best thing they could do now would be to bring the game back to open beta status, allowing anyone to play for free while they implement the drastic changes necessary. This would allow them to collect much needed (apparently) feed-back from a larger audience, and also entice people to hang around while things get fixed.

Posted: Jan 20th 2011 7:50PM Khalus said

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@Plastic

Its already free to play currently, for those that already own it or buy the box, which is only $30. Thats a rather fair deal, considering the situation...there has never been another developer that gave this much free time for a failed launch...they continued to charge.
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Posted: Jan 20th 2011 8:31PM Graill440 said

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A classic example of the "Hard head, soft @ss" mentality. It is really entertaining to see failure on such a huge scope that people like these scurry around like they do to fix things that should have never needed fixing in the first place. This is what happens when long term plans are put in place and leadership wont budge from those timelines and "Pre-set" content.

Looked at, and passed on, thats what happened to this title, it will NEVER recover because the vain (or idiot) devs/ceo's did not listen to potential subscribers. In this case a lot of wallets and a single big one spoke their minds.

Not even giving this new fellow a blank check could bring it back.

Posted: Jan 21st 2011 1:38AM JuliusSeizure said

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@Graill440 I'd play again if I liked what I saw.

Not yet, though. Not at anytime on the horizon even. Gotta give me some purpose to play other than crafting.
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