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Reader Comments (32)

Posted: Jan 19th 2011 2:16PM Warumono said

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i wouldn't call it sightseeing when i only see rustic polygonal modeling, i'm sorry, but for me rift isn't only outdated on graphics, but also in mechanics and gameplay.

Posted: Jan 19th 2011 2:44PM paterah said

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@Warumono That's not Rift, that's Tera. I have no idea why so many people confuse these 2 games, even when it was called Rift: Planes of Telara you still can't confuse them. Bad with names I guess.
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Posted: Jan 19th 2011 2:51PM Scin said

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@paterah He is saying that Tera's graphics are much better, not that he thinks that screen shot is Rift.
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Posted: Jan 19th 2011 2:53PM NunyaBizness said

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@Warumono But spewing one's opinion on the Internet like so much vomit never goes out of style, does it?

When you showcase an art portfolio of your own on which we can pass judgment, then perhaps you'll have reason to open your mouth. Until then, do the Internet a favor and STFU.
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Posted: Jan 19th 2011 4:27PM Warumono said

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@NunyaBizness i bet u don't know what you're saying, but for your information I am a 3d and concept artist, not much into games, but anyway, so better shush away, since u probably don't even know how to open a 3d modeling program, less do any poly-by-poly modeling :)

anyway, i still dunno how u can say this game is not old age.

it's ok if u like it, ppl still play tibia btw.
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Posted: Jan 19th 2011 5:05PM Somnicide said

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@Warumono Oh really? Concept artist huh? Then why dont you link your portfolio, sir?
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Posted: Jan 19th 2011 6:58PM aurickle said

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@Warumono
There is always some level of disconnect between concept and finished product. It's usually small in movies but is often significant in games. That's especially true in MMO's, for the simple reason that the game engine must be able to support all the scenery plus dozens if not hundreds of "hero" characters in one place, along with all the spell effects, animations, etc. that these people might be doing at the moment.

All of that means that the developers must find ways to be as economic as possible with both polygons and textures.

At whatever point the majority of players are on 64-bit systems we will see a significant step forward in graphics quality in our MMO's. Even that will be held back to an extent by the graphics cards and DirectX capabilities, however.

Most people don't have machines capable of running DX11 smoothly with all the bells and whistles turned on. Why should a developer focus massive amounts of time and money building graphics that maybe 5% of potential players will see? It just doesn't make sense. A far smarter move is to build the graphics to a level that most potential players can enjoy, but also build the engine so that it's easily scalable as the player base catches up with technology.

This was actually where EQ2 failed: they built a game engine so powerful that even the most powerful machines couldn't run it maxed out. By the time the player base caught up with what the engine could do, the technology had advanced to a point where the graphics looked dated anyway. So Sony at first got complaints that the game looked great if you were willing to live with it being unplayable, and now gets complaints that even with all the settings maxed it still doesn't look as good as other games on the market.

Trying to make a game that looks cutting edge is a huge gamble. Making one that looks good and is solidly playable is a much smarter move. I can't blame Rift for taking the smart road.
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Posted: Jan 19th 2011 8:40PM Joshua Przygocki said

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@Warumono You sure type well!
I feel like I'm reading the works of educated professionals when I read your comments.

Personally, I like the graphics AND the gameplay. It has worked for MMOs for longer than you've probably been alive. If you are into action games, play an action game, if you are into shooters, play a shooter. Don't complain about an MMO playing like an MMO.
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Posted: Jan 19th 2011 2:26PM BigAndShiny said

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I want to see more of the shimmersand zone. And some info about whether endgame will be 10 or 25 man?

Posted: Jan 19th 2011 2:46PM paterah said

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@BigAndShiny The game will have 10 and 20 man raids in a way similar to how WoW works. Also 10 and 20 man raids will have the same drops but probably the 20 man raids will have more loot per person.
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Posted: Jan 19th 2011 7:11PM Averice said

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@paterah

Really? Nice. I love the 10 man raiding scene much better than the 25 man. Though I do kind of miss the 40 man raiding scene.
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Posted: Jan 19th 2011 2:47PM Valentina said

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I actually think Rift is a very attractive game. It's not quite to the standards of Age of Conan, but it has a different style to it. When you have the settings maxed out it's gorgeous. There's plenty to see in the game but I agree with the writer of this article that there's a smaller more quaint feel to the cities we've encountered so far.

Posted: Jan 19th 2011 4:13PM zeronix said

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@Valentina mostly becouse those arent city, just refuges...
the city is Port of Scion, both factions have been kicked out of there by the death cultist.
Sanctum its actually a little monastery on the coast where the Guardians leaders recovered after the fall of Port of Scion (or at least that's what the game lore tell... imho to give more credibility to the story they should add a few refugee camps around)
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Posted: Jan 19th 2011 3:04PM Titula said

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My questions are:
what languages will be available? Will languages be restricted to the country you buy the box in or can you install whatever language you like with any retail box? Once a language is chosen and you want to change, how are languages managed: package download or in-game switch (like in Guild Wars)?
About virtual languages: are there faction languages understandable only by your own faction? Is there a common language that every factions, even your enemy can understand?

Posted: Jan 19th 2011 4:08PM zeronix said

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@Titula german, french and english, switchable from autopatcher options.
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Posted: Jan 19th 2011 3:11PM RizzRustbolt said

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Ah, Rehwhist Coverdale... Or as his fans know him, James.

Posted: Jan 19th 2011 3:33PM Dumac said

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There is something oddly suspicious about a website doing an extensive article about a city in a soon-to-be-released game when i don't recall said website doing that before. Just saying.

Posted: Jan 19th 2011 3:39PM (Unverified) said

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@Dumac

Theres something oddly suspicious about you being oddly suspicious about nothing.......Just saying
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Posted: Jan 19th 2011 4:52PM Sharuk said

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@Dumac A MMO blog covering an MMO that will be released in about a month. How dare they.
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