Conspiracy theorists rejoice! Funcom's Lovecraftian horror MMO known as The Secret World is looking to get substantially less secretive over the next little while, and we've got a new interview with Funcom's Erling Ellingsen to prove it.
The company's Director of Communications sat down with us to talk about the plans to reveal The Secret World to, well, the world, and if you're even the slightest bit curious about the skill-based MMO headed up by legendary developer Ragnar Tornquist, you'll want to follow along with us after the cut. Ellingsen spills the beans about the title's unique marketing campaign and also hints at the fact that we'll be treated to more traditional (and game-focused) information -- including gameplay footage -- in the coming months.
Massively: With the information reveals we've had so far, shrouded hints and intrigue have been key. Will the new reveals be done in much the same way, or will we be blasted with a more traditional reveal of concrete information?
Erling Ellingson: Since we announced the project in 2007 we have intentionally made sure that our publicity activities live up to the game's name and setting. We've intentionally disguised many of the reveals, often revealing key features and in-game content through ARG campaigns and other unconventional activities. For instance, when we revealed Kingsmouth, we created a fake website for the in-game New England town, and even sent postcards to select journalists that were mailed from a small real-world town in Maine (we sent someone from our Montreal office down there with a bag full of postcards!). Will we do activities like that? Most likely. But you never know when it's going to hit!
That being said, we're now moving into a phase where we will definitely be a lot more candid about the actual game. In the coming months we plan to give gamers a much more substantial look into the game's content and mechanics. We will be revealing details on our unique progression system, our PvP system and several locations. We will be launching new videos, screenshots, artwork and more, and we're also preparing to launch a brand new website for the game.
Will we see in-game footage? That seems to be the icing on the cake for eager players.
You will definitely see in-game footage. We're preparing several videos that will be released in the coming months that offer a unique look into the game. Obviously we don't want to ruin the surprise just yet, but what we can say is that we're putting together videos now that are more than just pure gameplay trailers. These videos will have developers explain intricate details of the game's design to the viewer. It's very, very exciting!
Is EA's involvement as the game's new co-publisher helping move along these reveals, and the game?
Most of the reveals we're doing in the next few months were devised before we signed with Electronic Arts so these have been a long time in the making. However we are very excited to be working with them, and we look forward to working together to co-publish the game. One of the many great advantages of working with an industry leader like Electronic Arts is that we're able to draw from the experience and knowledge that they have built up over the course of more than two decades.
Thanks for sharing with us.
Reader Comments (29)
Posted: Jan 17th 2011 1:40PM xyna031 said
Yay Secret world!
wait its made by funcom, oh....
wait its made by funcom, oh....
Posted: Jan 17th 2011 1:54PM Issmir said
"We haven't said much recently, and we're not saying much now. One day we will! But not today. Hopefully soon! Not now though. And when we do say something, this might be where you read it! not now, obviously, because we've not said anything. but this is us, saying that we're not saying anything. You know, yet."
Best press release/interview ever.
Best press release/interview ever.
Posted: Jan 17th 2011 2:03PM Lenn said
@Issmir Your spot-on summary reminds me of http://www.youtube.com/watch?v=cAYDiPizDIs
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Posted: Jan 17th 2011 2:05PM Duulin said
Now that EA is co-publishing, any chance we will see Erling Ellingsen and Paul Barnett team up to hype this game?
Posted: Jan 17th 2011 2:09PM Valentina said
@Duulin that would be hilarious and probably make any hype this game had go down the drain.
Posted: Jan 17th 2011 2:13PM BigAndShiny said
surely EA is going to put more marketing effort into The Old Republic instead of this rival mmo. You can say they are "aimed at different people" but actually i think a modern day 'secret' mmo has much of the same 'casual' appeal as star wars.
Posted: Jan 17th 2011 2:34PM The Million Dollar Prons said
Where's mah anarchy online graphic update FUNCOM
Posted: Jan 17th 2011 2:45PM ApathyCurve said
So... you interviewed them about when they're gonna toss you some more unsupported hype? How exciting.
Posted: Jan 17th 2011 2:54PM DancingCow said
Excellent.
Really looking forward to more details on this one.
Really looking forward to more details on this one.
Posted: Jan 17th 2011 3:05PM SWGFTW said
hopefully funcom has learned from their AoC mistakes cuz this game looks like its gonna be different. really interested in this;
Posted: Jan 17th 2011 3:23PM Seldra said
I'm a big fan of Dreamfall and seeing as the same team that made that game is working on this one, I hope the same level of storytelling is present here too.
Posted: Jan 17th 2011 3:39PM Nenene said
Completely lost interest in this game when they decided they were going with a cash shop.
Posted: Jan 17th 2011 4:10PM Vegetta said
Ive been following this game somewhat. The class/skill mechanic is interesting. They have been pretty tight-lipped on things So it will be nice if they open up on stuff soon.
Posted: Jan 17th 2011 5:58PM Waxil said
Let's see...
1) They've using puzzle/mystery-style alternate reality advertising to hype what looks to be a fairly bland action mmo...
2)Developed by funcom... even in a genre full of broken promises these guys seem to have it mastered.
3) published by EA... because forcing games to release 6-12 months too early is always a good idea!
The only way this game could be set up for bigger fail is if they hired Bill Roper and Richard Garriott and offered a founders only lifetime subscription scam.
1) They've using puzzle/mystery-style alternate reality advertising to hype what looks to be a fairly bland action mmo...
2)Developed by funcom... even in a genre full of broken promises these guys seem to have it mastered.
3) published by EA... because forcing games to release 6-12 months too early is always a good idea!
The only way this game could be set up for bigger fail is if they hired Bill Roper and Richard Garriott and offered a founders only lifetime subscription scam.
Posted: Jan 17th 2011 6:58PM DancingCow said
@Waxil
LOL
Though, I'm quietly optimistic for TSW.
I'd struggle to find anything good to say about AoC but TSW's open skill system and the combat state systems (a bit like City of Heroes' power secondary effects) have my interest.
There's still the potential for them to get it horribly wrong - but I'm hoping they've learned from the enormous financial beating they took from AoC and will get this one right.
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LOL
Though, I'm quietly optimistic for TSW.
I'd struggle to find anything good to say about AoC but TSW's open skill system and the combat state systems (a bit like City of Heroes' power secondary effects) have my interest.
There's still the potential for them to get it horribly wrong - but I'm hoping they've learned from the enormous financial beating they took from AoC and will get this one right.
Posted: Jan 17th 2011 6:08PM milk steak said
Ummm, nice 'interview'...
Why is there only 3 questions? How could you seriously consider this an interview?
Why is there only 3 questions? How could you seriously consider this an interview?
Posted: Jan 17th 2011 7:04PM Cristian Ceo said
Since EA got in the boat i think the game will be released much sooner because they need to see profit. That means the polish will come after the game is launched :). Yes history repeats itself
Posted: Jan 17th 2011 7:57PM Nandini said
Jef, didn't you just write the editorial piece about "game journalism" and its lack of hard-hitting questions when dealing with gaming executives and employees?
Massively.com gets an exclusive interview, and we get 3 questions that basically ask, "What kinds of new information will your reveal? In what ways will you reveal that new information? Whose involvement is driving you to reveal new information?"
Couldn't you maybe have asked for some, you know, actual new information? Somehow, I expected more after your last article.
Massively.com gets an exclusive interview, and we get 3 questions that basically ask, "What kinds of new information will your reveal? In what ways will you reveal that new information? Whose involvement is driving you to reveal new information?"
Couldn't you maybe have asked for some, you know, actual new information? Somehow, I expected more after your last article.
Posted: Jan 17th 2011 9:19PM UnSub said
@Nandini The Soapbox was where Jef got to confess his sins; now he's back to committing them so he has something to talk about in future articles. :-)
(I actually thought the point of that Soapbox article was to say, "Don't expect too much of us - we're bloggers, not journalists!".)
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(I actually thought the point of that Soapbox article was to say, "Don't expect too much of us - we're bloggers, not journalists!".)



