Good news is in the offing for APB fans, above and beyond the fact that their favorite game is rising from the dead. GamersFirst CEO Bjorn Book-Larsson has checked in with his weekly APB Reloaded blog entry, and while the piece is shorter than what we've become accustomed to over the last couple of months, the discussion is quite interesting.
First up is an official confirmation of the fact that the new version of APB will let players keep all of their customizations from the Realtime Worlds version of the game. Book-Larsson acknowledges the fact that this might lead to some weird pairings (i.e., players may have items that fall outside of the new progression systems), but he supposes that most veterans will be OK with that. "You will basically be unique thanks to you having played the game "back in the day," and our goal is to make sure your many gazillion hours of investment do not go to waste," he writes.
The second item up for discussion is endgame PvP. Book-Larsson indicates that this is an ongoing challenge for the GamersFirst devs, and as such, the new system(s) probably won't show up in the closed beta. The goal is to give high-level players something to do after they've survived the grind and to eventually turn APB Reloaded "in to a platform for many different unique experiences."
Reader Comments (5)
Posted: Jan 17th 2011 11:48AM Interitus said
Squeeeee
Posted: Jan 17th 2011 12:20PM Floodland said
Yes. Freakin' yes. Mr Book-Larssen what, and how many, things would you like sacrificing in your name?
Posted: Jan 17th 2011 3:43PM InkSix said
YES YES YES! I get my characters back!
Posted: Jan 19th 2011 12:02PM Space Cobra said
Still don't quite get it. So, the new APB system offers players LESS customization than the old APB system? Or is it just "different"? If so, in what way that would make old players stand out?
Posted: Mar 18th 2011 4:30PM kara2447 said
haen nerde aq







