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Reader Comments (11)

Posted: Jan 16th 2011 6:14PM Joshua Przygocki said

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Is getting into a Hulk considerably quicker with the absence of learning skills?

Posted: Jan 16th 2011 8:13PM DemonXaphan said

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@Joshua Przygocki
around 30 days to have the skills to fly one, doubt you will have the money in that amount of time to buy one.
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Posted: Jan 16th 2011 9:52PM ndessell said

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@DemonXaphan

only if hulks octuple in price since june

Posted: Jan 17th 2011 12:04AM mmark said

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I was wondering why all of the asteroids in the starter systems were mined out.

Posted: Jan 17th 2011 9:41AM ScottishViking said

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I know that mining veldspar is actually supposed to be profitable, but honestly, when you're doing it, it feels like a fool's game. I like the hunt for rarer minerals...

Posted: Jan 17th 2011 10:16AM Brendan Drain said

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@ScottishViking I've always thought that mining should be more about finding valuable ore than sitting still mining it, but unfortunately the current mechanics don't support that very well. Beyond the initial search for a nice mining system or the occasional scan for all-too-rare gravimetric signatures (indicating hidden asteroid belts), there's not much searching involved. Ideally, we should be able to either sit down and mine low-yield ore mostly AFK for as long as we like or spend an hour or so searching for higher-yield ore that will produce more profit in the long run. Hidden belts try to do this but searching for them isn't an effective use of time.
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Posted: Jan 17th 2011 9:55AM Chiren said

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If this is meant to discourage me from playing EvE it is succeeding quite nicely.

Posted: Jan 17th 2011 11:21AM Waxil said

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Unless you're in a mining corp that pays well (good luck with that), or you have your own multi-account mining fleet, the reality is mining in eve is best left to bots. Hell it's practically DESIGNED for bots.

Actually this seems to be a problem of sandbox mmos in general (which isn't to say there are not bots in themeparks, because there are), typically some aspect is always tedious enough with a low enough in game payoff per hour that the only sane option for people wanting to play the game is to bot said aspect while you sleep.

Posted: Jan 17th 2011 1:06PM (Unverified) said

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The only reason I might mine is to get materials for manufacturing ammo, or to kill some time while chatting with other people in the game.

Doing missions though gets more benefit in terms of ISK and Loyalty Points and it also can produce more than enough minerals from the cheaper drops from NPCs. If you insist on making some of your own stuff you can still do it without wasting nearly that much time being lost.

Of course, you have to enjoy looting or salvaging too. I can see some people saying it is better to just move on to the next mission in some cases and keep the bounties and mission rewards flowing.

Posted: Jan 17th 2011 1:56PM ScottishViking said

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I haven't played in a while, but have they fixed the situation where you can still get mad minerals for reprocessing loot drops? I know it will never get AS much, but for my first 6 months, I got more minerals than I ever would have needed by reprocessing salvage and drops.

Posted: Jan 17th 2011 8:43PM Xilmar said

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Nice bit of reading.

Was actually surprised to see opportunity cost mentioned, and even more surprised to see no debate over the various profitability scenarios. Guess there are a lot more nerds on the EVE forums than here.

Anyway happy to see people not playing because mining is boring. The bottom line is that unlike most other MMOs, here you have many options on how to spend your time, and you can go for years without trying all of them. If you don't like mining, you don't mine, just like i don't do PI. But is this is the reason you don't play, cheers. probably best for the player base.

Anyways a lot of people here obviously live in high sec, where missioning is more profitable in terms of isk/hour. if you salvage/loot, obviously. and if you have good skills to shoot down ships fast. But these two professions have a different gameplay. mining is done semi afk, while reading a book, watching shows (start with MASH, 11 seasons), cleaning and so on, while missioning requires you to be on your balls all the time.

The problem i see is that a lot of people mine or mission alone. that's not the proper way to do it, from a gameplay perspective.

I'm playing with 2 other RL friends (both with 4 months old chars) in high sec and both missioning and minning is quite profitable. A couple nights ago we did lvl4s, just 2 of us, and in about 5 hours (so said skype), maybe a bit more, we got well over 100 million just from loot/salvage. and let's say 50 mill each from bounties and rewards. - and my domi flying friend didn't even have tech 2 heavy drones (low SP char).

So what i'm saying is if you're reading this and you're missioning/minning solo, stop it. find a couple like-minded players, get on skype/vent and have a laugh while playing. good times and profit.

Oh and if there's going to be another mining bit, i'd love to read more maybe about low sec mining strategies or moving to 0.0. maybe that'll actually get a few people to leave high sec and see the other half of what this game has to offer.

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