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Reader Comments (26)

Posted: Jan 15th 2011 6:21PM Rhoe said

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Probably the most professional he's come across so far. I know watching the videos he's in he seemed like he was reading from some ham-fisted script and just trying to childishly push things, but he comes across as he should in this. And its good to hear a lot of the issues there is now are consequences of prioritising development time, not forgetfulness or stupidity like the naysayers are shouting about . I think I agree with the order they want to sort things and the state of the game at the moment is great.

Except the chat system obviously, which seems to be a glaring issue that shouldn't be in a finished game never mind a touted blockbuster.

Otherwise, I feel like the game is in good hands, reading these.

Posted: Jan 15th 2011 8:57PM Scarecrowe said

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So... the AH, chat/UI, and lack of content are all going to be addressed? these were all things that the beta testers were clamoring for before launch. Well, then again, this was why I canceled my pre-order when they announced a January launch date. This game would have been so much better served to have been held another 3-6 months. I might have even found it worth playing then.

Posted: Jan 15th 2011 11:53PM real65rcncom said

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@Scarecrowe
They don't have but 30days of content in the game.

If they held back for 3-6 months that would have put them behind Champions (they announced F2P last year) and behind Rift (a superior game in everyway to DCUO) and almost into the spring/ summer where no one sticks around because the weather is nice.

Also, asking people to shell out $15/mo for a console game now when there isn't much onthe market is okay. Asking them do to the same months from now vs competition is insane.

It's SoE man. They are just striking while the dollar is hot.
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Posted: Jan 15th 2011 11:03PM UnSub said

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"We've designed the entire thing for 5-7 hours a week."

I appreciate this, but it also means that you shouldn't be charging $15 (or AU$20) a month to play it then. (It also makes Smedley's comments to the LA Times that DCUO is for "hardcore' players look, well, inaccurate - even hardcore PS3 players will log more than 5 - 7 hours a week.)

Also, making the achievements "mean something" in terms of character progression sees them become essential to do if you are serious about progressing your character. In beta players mentioned the quickest way to gain extra skill points - with the progression rate being nerfed late in beta - and I'm sure that if they don't already exist, maps are being collated that show all collection locations.

I think attaching unique costume parts to collections works well within DCUO, but when you assign skill points based on the same system you very quickly make such a system essential to character progression.

An achievement system can mean something to the players without actually awarding them a tangible item that impacts on character ability - CoH/V's system of being able to 'title' your character based on the badges you collected is an example of this.

Posted: Jan 16th 2011 12:50AM Zantom said

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@UnSub

"We've designed the entire thing for 5-7 hours a week."

"I appreciate this, but it also means that you shouldn't be charging $15 (or AU$20) a month to play it then."

Interesting perspective. You go to the movies on Friday night and pay upwards of $10 to $12 for two hours of entertainment. In that light, 20 to 28 hours of entertainment for $15 doesn't seem outrageous. *Shrug* I guess it depends on what you compare it to. (I know, the box costs $50, I am just making a point of the continued subscription).

I for one have really enjoyed the game thus far. And if I decide to put the game on hibernate and just enjoy the game time that came free out of the box then I consider it worth while as is. Lots of fun action, story to experience, etc. I can re-active at a future date and give the added content a try. There are lots of MMOs to play right now, I wouldn't mind that myself.
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Posted: Jan 16th 2011 1:22AM UnSub said

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@Zantom I understand that argument, but it's a matter of perceived value more than price. I could spend $50 for 100 hours of entertainment but be less satisfied than if I'd spent $50 on a good film, or $100 on a single meal I'd walked away happy from.

At $15 a month DCUO is pricing itself at the top tier of MMOs (because SOE sees it as a AAA MMO) but is aiming for a casual player base who are only playing 5 - 7 hours a week. It's charging full price while offering less content. If DCUO was box cost only and microtrans from then on, I'd have probably picked it up. Maybe a $5 - $8 a month sub fee would be accepetable. But box cost + $15 sub fee + microtrans for the title as it stood in beta? Sorry, not worth it.

And I agree that a lot of players are probably going to consider coming back to DCUO 'later' once the launch month as passed.
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Posted: Jan 16th 2011 3:49AM Zantom said

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@UnSub

True true. I guess it will depend on how much content they release in patches. In its current state it is very fun, but then again, I have only been playing it for about four days (though a lot more than 5 to 7 hours in a week I think). I guess Ill have to see how it holds my attention come the end of the month free time.

I do like its pvp action and that can lend to some end game content. Time will tell...
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Posted: Jan 15th 2011 11:09PM Itoao said

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Interesting interview. I picked this game up and did not plan on it. I was very surprised. It is still new so I will see if the feeling will wear off but it is fun right now.
I do admit the chat system really needs help and the UI somewhat. I will welcome and auction house also.
I like how he basically said no to housing without saying no. lol

Posted: Jan 16th 2011 12:34AM evanset6 said

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I know this is SOE we're talking about, but if this is the one time that they follow through with their words I will be a happy man... I'm loving the game so far, but it will need some additions soon and often to hold my attention.

On the other hand, it is about the most stable and playable launch MMO that I've played since Dark Age of Camelot about 10 years ago (dating myself, lol)

Posted: Jan 16th 2011 1:52AM Furdinand said

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As a companion game to WoW, 5-7 hours a week is extremely appealing.

Probably not the biggest selling point to Massively's base though. There's probably a not insignificant number of readers that don't view killing 100,000 critters a grinding means to an end, but something they find enjoyable in and of itself.

Posted: Jan 16th 2011 2:12AM FriedYoda said

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I'm thoroughly enjoying the game as it is one of the most polished SOE MMOs to launch. I also think the game does a magnificent job in keeping you in the magic circle from the get-go. I really love how the game adapts flawlessly to serious and calculating play style as well as goofy and lusory play style. If I get tired of figuring out the best combos and power managing, I can just go all out and button mash the hell out of it and still get the giggles.

Mark Hamill as the Joker was the best voice actor investment. In fact, the voice acting is wonderful in this game. I really enjoy that most of the quests will come with some voice acted commentary, be it form my mentor or anyone else. I do find it funny that Dwight Schultz is The Flash. Gotta keep telling myself that I'm not taking orders from Lt. Barclay :)

Although I'm still exploring the game and what it has to offer, I do some observations to voice. Albeit I'm only level 10, by the time I reached level 7 or 8 I was overwhelmed with quests in my journal, most of which I have no idea how they got there. It seems that I'm leveling much quicker than my quest completion rate. I was level 9 and I still had two level 6 quests to complete. One of those had me going to another city which launched a couple of more storylines, making my journal even fatter. I'm not sure if this is a good or bad thing yet. It's great that I never have to worry about not having anything to do or "grinding" but at the same token I feel that this might be overwhelming for some players and they might have a hard time maintaining quest continuity. Being a seasoned MMO player myself, I'm used to having 10 quests at once and having maybe one or two left over after I level up. Here, I level up within 3 quests and have 7 quests left over.

The cut scenes are magnificent. I love the kiosks that give you a brief blurb about the area you are in. I also understand how they add an extra edge to PvP. However, I think there should be a way to skip a cut scene that you've already seen. I have no problem being unable to exit a cut scene the first time I watch it, but often times I may activate the wrong kiosk, one that I've already gone through, and sure enough I have to sit through the cut scene again. Once is enough, please add a flag on the kiosks so that if you've triggered it once already, you can hold the mouse button down to skip it every time thereafter!

Lastly, without talking about topics that have been beaten to death already, I think a citywide or a help chat tab would be very useful and stop people from shouting all the time :)

Keep up the great work, I know this honeymoon period is an exciting and marvelous time. I look forward to spending some time with my Villain once I get my Hero to 30!

Posted: Jan 16th 2011 6:27AM Deryk said

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I'm really enjoying DCUO. I've not been the biggest fan of SOE since the SWG fiasco (NGE), and the nerfing and dumbing down of EQ2 since launch. But, I am enjoying DCUO very much. A lot of my friends are playing and enjoying it as well.

Will DCUO need some expansions and updates? Yes! I hope SOE has an aggressive schedule and will keep us informed! I think Cryptic with STO is doing a great job at that (keeping players informed with a calendar of updates) and would like to see something similar from DCUO as well!

Posted: Jan 16th 2011 10:51AM jonnyfrag said

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And still nothing at all about all the various pre-order fouls ups. Not a peep. I guess they figure people wait a week or so and then they forget how they were ripped off, gypped and duped by false advertising (The Play as Batman Scandal), taking pre-orders for a product they couldn't fulfill until 2 months after launch day (Target) and some of the 'items' not stating they were not even going to be visible when the rest are (Wonder Woman's bracers.)
'Launch' might have went ok from a server and stability standpoint, but there are still MANY upset customers about nearly every pre-order being messed up besides people that ordered at Gamestop. Seriously, out of all the retailers, only they got it right. Literally everyone else had problems. All SOE is doing is trying to ignore the problem, deleting threads (they put the epic batman one up again since it was pointed out that several people had full copies of that thread to republish) and in short, ignoring their customers JUST LIKE THEY DO WITH EVERY GAME THEY MAKE.
I so wish some better company would finally scoop SOE on an IP that I care about. They pissed all over Star Wars (and I am not hopeful for SWTOR for being what I want) and now they are pissing on DC.
For the love of god, stop giving good IPs for SOE to trash!!!!!!

Posted: Jan 16th 2011 1:05PM BadTrip said

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regarding the sub... for the PC it got added to my Sony Station Pass automatically so for $30, you get DCUO, Everquest, Everquest II, Free Realms, Pirates of the Burning Sea, Planetside, SWG, SWG Clone Wars and Vanguard Saga of Heroes. That's not too shabby - when I get sick of DCUO I can go swords and sorcery, deep space, the colonial period or even some weird neon kids land..

Posted: Jan 16th 2011 1:08PM BadTrip said

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and actually, I find SWG pretty fun... I didn't start at the beginning so I don't have that NGE 'betrayal' factor going on, but from the perspective of what is actually is (vs what it was or could have been) it is pretty fun.
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Posted: Jan 16th 2011 1:23PM jonnyfrag said

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@BadTrip
I find it fun as well, and I was there for the Betrayal, but honestly the game is better now than it was then. (for all those wistful for the olden days there is the emu)
The problem is that SOE ignores some things that are holding the game back and the populations are so imbalanced that it's too laggy to do content on the 'superserver' Starsider since it's so overloaded and it's group centric enough that people on dead servers get gated from content.
It will go down as one of the most wasted opportunities in gaming history. Always holding onto what it could be, but it has about 1/10th (or less) of the dev team that DCUO has and by their own admission, they expect people to play DCUO as a casual game. SWG is a hardcore players game by far and they allocate no resources to it (other than the TCG which by and large the playerbase hates)
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Posted: Jan 16th 2011 1:57PM BadTrip said

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@jonnyfrag I see your point, and if I were paying just for SWG I would be pretty disappointed.

I guess the biggest thing that struck me starting to play was space travel. The first time I hopped in a ship I was able to hook up my old sidewinder force feedback and actually fly from place to place in open space. Neither the combat or flight is on rails.... The game is like 50 years old and had working what STO had just frigged up. Eve has been heading for 'ambulization' for years and people have been anxiously awaiting real time flight games like Black Prophecy and BSG with baited breath like flight hasn't been accomplished yet. Am I missing something.

I guess I went way off topic. I'm enjoying DCUO right now. I'm not going to judge the quality or breadth of higher level content until I get there. Personally I don't think companies should cater to players who log on the first day, immediately level all the way up and start whining about lack of content.

A real MMO is a world in which to become immersed. At launch, they are intended to be a platform to grow from. If someone is going to grind the shortest route to 30 as fast as they can... ok, well, congratulations, you win I guess - you've just played an MMO like it was Super Mario Brothers.... you entirely missed the point.
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Posted: Jan 16th 2011 2:06PM BadTrip said

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@jonnyfrag

I just re-read my post. To clarify, the end was directed at a theoretical player who levels all the way up and then complains; not you :)
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Posted: Jan 16th 2011 2:03PM BadTrip said

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Yo! Krystalle, Rubi, Shawn -

Any plans for a Massively League in DCUO? I'd join. I've been following along with the podcast a bit and think it would be fun to guild up with Massively and other readers, but the Massively Guilds and my MMO Tourism haven't crossed paths yet!

Posted: Jan 16th 2011 2:16PM Krystalle Voecks said

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@BadTrip

We have a League on the Zero Hour (PvE) PC server. I put a few more details on it in the last Alter-Ego column. :)

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