| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (41)

Posted: Jan 15th 2011 5:22PM BigAndShiny said

  • 2 hearts
  • Report
I heard somewhere it has LESS content than champions online. Is this true?

Posted: Jan 15th 2011 5:40PM Aberhams said

  • 2 hearts
  • Report
@BigAndShiny

a great deal less.
Reply

Posted: Jan 15th 2011 7:36PM Yellowdancer said

  • 2 hearts
  • Report
@BigAndShiny

DCUO has less content than CO at launch but CO had content that no one cared about. CO also had a lot more grind and content gaps. CO also had a whole zone that no one wants to even touch today. And we won't talk about power balance and mob balance at launch. And to reach the level cap in CO(40) is about 10 more hours than DCUO(30). So while technically CO had more game content, it was an inferior game once you finished your character customization. But CO was a better role playing game tool than DCUO.
Reply

Posted: Jan 15th 2011 9:26PM DiscordSK said

  • 2 hearts
  • Report
@Yellowdancer
DCUO has two, thats two, leveling zones. Both of which are cities with the only real difference being is one is dark and one is light.. all the time.

No night day cycles exist in this world.

Everything else is instances. Alerts, Raids, Encounters, whatever you want to call them are just instanced locations.

Now I'll agree that Lemuria for example was a area I didn't have to do. My second playthrough I avoided it completely and stuck with areas I wanted to visit. DCUO on the other hand, offers you zero choices. You need to complete pretty much every mission in the game as well as the alerts in order to hit level 30.

That is a shocking lack of content IMO.
Reply

Posted: Jan 15th 2011 6:23PM gandales said

  • 2 hearts
  • Report
This is ridiculous. I have seen some writers trying to justify what they are lacks in the game as "make sense choices". Do you think SOE has all these options for body types, face types, and more costume pieces and they just decided to pull them out because they didn't fit the DC universe? The same thing with crafting? Those decisions were compromises. Simpler character models make easier to code more places, animations, etc. If the game succeed I am confident that we will see crafting included in about a year from now.

It is fine to defend the game, but making those sort of reasons/excuses for the weak areas of the game is fine for a normal poster but not for a regular writer of the site.

Posted: Jan 15th 2011 6:54PM Averice said

  • 2 hearts
  • Report
@gandales
IDK if you read the interview massively did with the DCU yesterday it makes sense. The more your system has to render, the more it gets bogged down.

I don't mind the lack of sliders on characters either. The games an action-mmo, it doesn't need body sliders. It's not the sims, which totally does. Lots of games don't have body sliders or anything like that, and it's a decision that works fine.

Technically all game developers do is make compromises, that's their entire job. But those compromises are also decisions that have thought behind them.
Reply

Posted: Jan 15th 2011 9:32PM DiscordSK said

  • 2 hearts
  • Report
@Averice
Lets be clear though, the issues with rendering were not on the PC side of things. Compromises needed to be made in order for the PS3 to be able to handle and run the game at a smooth framerate.

Unfortunately, for me and other PC gamers, it means we end up with a weaker product due to marketing choices, not design choices.
Reply

Posted: Jan 15th 2011 6:45PM Averice said

  • 2 hearts
  • Report
I wanted to watch the video but the stuttering speech killed it for me, I made it through about 15 minutes. I understand it's a record of a live feed but it'd be nice if it didn't feel like listening to someone have trouble with coherent sentences while looking at a screensaver.

Maybe writing out a script ahead of time so you can touch on everything that you want to and move through the long screens faster? There's also nothing wrong with a few pauses between sentences, so get what you want to say formulated first and then say it if you don't want to bother with a script. It's just the stuttering I couldn't stand. There should be some guides to public speaking around the net as well, or I know they offer classes in it, Speech is usually the name of the course, at universities, colleges, and community colleges.

The game looks good though, I'll definitely try it if it ever comes out on trial, or maybe I'll buy it before then even if the reviews keep coming strong including end game.

Posted: Jan 15th 2011 9:29PM DiscordSK said

  • 2 hearts
  • Report
/\ Edit...

Lemuria was a location that I enjoyed most when I didn't have to do it.

Posted: Jan 16th 2011 10:38AM Valdamar said

  • 2 hearts
  • Report
Yes it certainly is amusing to imagine that SOE would care about such idealistic (and naïve) reasons for limiting their costume creator's scope - personally I think it's far more likely they had the following reasons in mind:

1) gear-grinders and collectible hunters are far more likely to keep playing your game (and keep paying your subscription) if you deny them shinies early on and scatter them as random drops throughout the game instead;

2) if you severely limit character appearance options at creation (and at launch) then it allows you to sell much more unique appearance items later from the in-game store. Though obviously this isn't restricted to MMOs with limited character appearances at launch, as CO and CoH prove.

You will notice that earning money is at the core of both these reasons - and while all MMOs are businesses, squeezing every last cent out of a game is something that SOE in particular are past masters at (though Cryptic are giving them a run for their money nowadays).

"There are no "Costumes R Us" on every street corner"

Not in the DC Universe perhaps, but in CoH while there's not an Icon or Facemarker on every corner, there are several of them dotted around to suit your superhero/supervillain outfitting needs :)

Posted: Jan 16th 2011 11:01AM Valdamar said

  • 2 hearts
  • Report
@Tempes Magus
> "DCUO really is not in the spirit of the DC Universe itself."

In a lot of ways it isn't, in a lot of ways it is.

I think they did a very good job on the cities (though some non-urban landscapes might have been nice), the voice work is certainly up to DCAU quality, and while I still find the art looks a bit plasticky (overly shiny in places - especially on player costume pieces when compared to signature hero/villain costumes) - reminding me very much of that same art style in CO (an art style which I don't really care for) - it does at least suit a Saturday morning cartoon style look. Personally I'd have preferred more of an art style that actually imitated drawn art (like Guild Wars 2 is doing), but I think it was probably a conscious choice by DC and SOE to make DCUO look more like a cartoon populated by action figures than something closer to the roots of the comics.

I think SOE did a pretty terrible job on making the player feel like a hero/villain that matters - you're pretty much always going to be a sidekick - sure you can be part of the Bat Family, but you'll never be on par with Batman or even a valued equal partner in the way that Green Arrow or Hawkman could be - and I guess for the DC Universe that fits too, because 95% of DC's heroes and villains live in the shadows of DC's iconic characters (such as the 6 mentors of this game) - and your DCUO character will too.

Hopefully the Marvel MMO, when it eventually hits, will have a greater sense of you working alongside the signature heroes/villains than working for them - as Marvel has always been more about teams of everyman heroes/villains than about iconic characters (though at this point I must state that, comics-wise, I am a bigger DC fan than Marvel fan - I just think the Marvel universe lends itself better to an MMO).

Ultimately DCUO really isn't the DC universe we know - it's not as close to core DC as, say, the DCAU is - and the opening cinematic of DCUO shows that - it's a hack-job, using time travel to shoehorn lots of new fairly underpowered superheroes/supervillains into a world like the DC Universes we've previously known. Ultimately a lot of the design choices smack of DC trying to protect it's IP while at the same time allowing players to bask in the glory of DC's characters.

This is a new DC Universe - a parallel one from the multiverse, if you will, and it's probably best to approach it as such.

That was never clearer to me than when I was running around Gotham in DCUO beta and ran into a Wolverine clone (complete with Martial Arts for the claw weapons) - for a moment I wondered if I'd stepped into a crossover :p But that is certainly very telling of the fact that some (maybe most) people do want to play copies of signature characters, rather than their own characters, and DCUO certainly caters to those kinds of players in spades - even though I'm sure SOE and DC would rather they were making DC clones, rather than Marvel ones :)

Posted: Jan 16th 2011 12:11PM stealthrider said

  • 2 hearts
  • Report
Some notes:

1) Rendering is a Big Deal. With a physics-based combat system, lag is more than an annoyance; it can severely disrupt combat. If players were forced to render all sorts of different iterations of characters, the game could become unplayable on many machines and connections.

2) You DO NOT need to use your Powerset at all after level 10. You CAN make a purely Superspeed character, like the Flash, and do away with fire or other powers entirely once you reach level 10 and have enough Skill Points to use on your Movement tree. By the same token, you CAN make a Superman character. Simply respec at level 10 and take Heat Vision, Frost Breath and Flight powers.

In short, the Inspired By templates are very misleading. You do not need to be an Ice Superman if you do not want to be. Or Wonder Woman (replace Heat Vison and Frost Breath with Amazonium Deflection), or Flash (all Superspeed powers) or Red Tornado (Flight/Storms Powers).

3) Costume progression is a preference. I enjoy it, you may not. I didnt enjoy having one static costume in CoX/CO (without a cape in the former, for a full 20 levels!).

4) You DO get to the level of Batman, Superman, etc. In fact, the level 30 mission essentially has you becoming a part of the Justice League, with the respect of your former mentor (and now colleague). That's...kinda the point. You start out as average Joe Superhero, and your mentor treats you as such. Later on, as you become stronger, your mentor treats you with more respect. Eventually you reach their level.

The progression takes place in four stages. 1-10, you're wetting your feet. You're Batgirl, trying to prove yourself to Batman. 11-20, you're coming into your own. You're Robin, helping Batman with the big-boys of Gotham. 21-29, you're a force to be reckoned with. You're now Nightwing, with your own city under your watchful eye. Batman trusts you, but still wants to protect you. At 30, you're the next Legend. You're now the guy Batman asks for help. You're with the JLA, and you're going on the big missions. You still have room to improve on your abilities (via skill points), but now you're as big as the big boys and you have their respect.

Posted: Jan 16th 2011 5:53PM stealthrider said

  • 2 hearts
  • Report
@Tempes Magus

Sounds like you completely skipped that part about the Style Tab.

You don't need to use the look of any piece of armor you pick up.

In fact, you can change your costume and hairstyle, piece by piece anytime and anywhere, including changing your color scheme. You can also lock your look in place, and never change it from the moment you enter the tutorial.

Before you rant, you should read.
Reply

Posted: Jan 16th 2011 6:37PM Mhaer said

  • 2 hearts
  • Report
You guys should make a group on the Death and Glory. I'm not sure if I would be a big fan of this game if I played on a PvE server since most of what I have done so far is PvP. No consequences or rewards or anything, but it is still a blast.

I have no idea about long term for this game, but at this point if an MMO is fun for a month its worth the initial box for me, barely expect any more these days.

Oh if you guys did go hero on D&G, you could call yourself "Massively Outnumbered". Hehe, everyone wants to be a villian on the PvP servers(so did I until I knew about the population, then I rerolled hero).

Posted: Jan 16th 2011 11:31PM lionspaced said

  • 2 hearts
  • Report
about not wearing another outfit , it's merely so comic artists can draw the same art and make it look consistent.

I bet if we had a modern day successful superhero , everyone would be buying their fashion - and they would have to reinvent themselves to maintain their fame and public image.

Posted: Jan 17th 2011 9:41AM stealthrider said

  • 2 hearts
  • Report
@lionspaced

You also apparently missed the Style Tab option.

You do not need to wear any costume piece you don't want to, period. You can have the Batman Iconic equipped and look like you're wearing what you came into the tutorial with.
Reply

Posted: Jan 29th 2011 2:05PM lionspaced said

  • 2 hearts
  • Report
@stealthrider

It seems you completely missed the point of my comment. It was about the fact that comic book artists kept a character's look the same so they wouldn't have to draw a different style each issue.

Maybe you should try to read other people's comments before you copy paste some random drivel into the text box over and over again like a random troller.
Reply

Posted: Jan 17th 2011 9:44AM stealthrider said

  • 2 hearts
  • Report
@Krystalle Voecks

If you ask me, I think next week's column should be about the Style Tab, to clear up all of this unwarranted confusion over Iconic armor sets and appearances.

Posted: Jan 18th 2011 4:34PM rseaver06 said

  • 2 hearts
  • Report
Ok so, this video could have been done in under 15 minutes. I couldn't stand to watch any more after the 300th "um". Also, the long pauses with no activity, not so interesting. I had to watch 3 or 4 commercials just to finish this poorly made video with terrible audio levels.

Posted: Jan 19th 2011 4:19PM Avernus said

  • 2 hearts
  • Report
I like a lot about DCUO. Character creation is not one of them. It pales in comparison to the competition and it barely competes with some fantasy titles.

There are what 3 faces?

EVE and Fallen Earth should have clones that look the same running around given the cloning lore in the games (but they dont), superheroes should not.

Featured Stories

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW