| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (41)

Posted: Jan 15th 2011 2:06PM Germaximus said

  • 2 hearts
  • Report
I want to join massively as a villain. I wont be playing until Target stops screwing me over tho.

Posted: Jan 15th 2011 2:19PM rainbowgnu said

  • 2 hearts
  • Report
Fantastic Game.

Bought it yesterday, (which was release day here in UK) and Sony really have a game here with strong foundations.

Shame there is no massively league in the UK though :-(

Maybe I'll have to switch servers and join up!

Posted: Jan 15th 2011 2:21PM Shirogetsune said

  • 2 hearts
  • Report
Any of the Massively Overpowered staff playing on the PS3 servers? That's where I am - and many others - are stuck since our PCs arn't quite up to snuff.

Posted: Jan 15th 2011 2:21PM Floweringmind said

  • 2 hearts
  • Report
One major flaw currently in the game is that there is no mentor system. So you and a friend both have to have the same quest to get experience. Also the lower level person will often die as they are fighting higher level monsters.

Hope this change this as this is a great game.

Posted: Jan 15th 2011 2:48PM Misanthrope said

  • 2 hearts
  • Report
@Floweringmind
How many games besides those made by cryptic actually have a "mentor" system? The vast, vast majority of MMOs- especially successful ones- do not have a system to bring grouped players up to the same level, and I would not consider it a glaring flaw.

The superhero MMO genre has only had two companies working in it, Cryptic and SOE, so you can't really say what is a standard feature and what isn't with such a small sample pool.
Reply

Posted: Jan 15th 2011 3:08PM Brianna Royce said

  • 2 hearts
  • Report
@Misanthrope I consider it a glaring flaw! :D EQII's got a mentoring system too. More games need it, desperately.
Reply

Posted: Jan 15th 2011 5:21PM BigAndShiny said

  • 2 hearts
  • Report
@Tempes Magus
fine, but cryptic DO have it.
Reply

Posted: Jan 15th 2011 2:43PM Aberhams said

  • 2 hearts
  • Report
good column, I agree with you on the costume pieces, i like that i can make my character look more powerful as he progresses. I just wish we had more options for customizing the actual character. the 3 body types per gender are a real disappointment. The character creator would be a dozen times better with the addition of a few sliders so we could make truly unique characters, not just pick one of 3 dudes and dress him up fancy.

Posted: Jan 15th 2011 5:38PM Aberhams said

  • 2 hearts
  • Report
@Tempes Magus

I just happen to think your character is more than the cloths he wears. the starter stuff gives you quite a few options so you can put together a good "starter" costume. you know, that crappy costume the hero put together the first time he went out at night to test out his powers, seems like every hero had one of them once.

granted, it would be a lot easier to swallow the shallow starter costume sets if they had just a few options beyond body type and hair style for customizing the character itself. but since its lacking in both respects, i dunno.

I was so disappointed with the character creator that i resubbed to CO.
Reply

Posted: Jan 15th 2011 3:00PM Rhoe said

  • 2 hearts
  • Report
The green/purple theme thing is intentional. It's tradition to outfit heroes in primary colours and villians in secondary's. Joker is green purple, Batman's blue and grey. Superman is red/blue/yellow, Lex is green purple. Spider-Man is red/blue, Green Goblin is purple and green.

There are exceptions obviously and the advent of anti-heroes and the changing outlook on colours and constant re-inventions in the now 70 years of american comics means there are lots around.

Just some trivia if you've ever wondered!

Posted: Jan 15th 2011 3:20PM lmollea said

  • 2 hearts
  • Report
About the costume creator: I only complain that there are not many body types (I can't understand why I cannot create a "fat" villain), there could be more faces/expressions and the hair/facial hairs should be separated and more varied.
About costumes, some options even at creation would be welcome.
And why isn't there a "random" option? It's so fun to create horrible looking characters ... :D

Posted: Jan 15th 2011 3:37PM Altruist said

  • 2 hearts
  • Report
@lmollea

you can't really create horrible characters like you can in COH or CO, which i think is good, and keeps the setting consistent.

i think SOE did a great job with the travel powers. they seem to be the first MMO company to "get" travel powers (hint: they're actual superpowers, not just movement modes).

on the other hand, i can't understand the power decisions (no invulnerability?), and i'll be patiently waiting for the first update.
Reply

Posted: Jan 15th 2011 3:52PM Blue Meanie said

  • 2 hearts
  • Report
Re Costume Creator. Is it indeed possible that the game designers sat down and thought "Hmmm, given the back story to the game we'll definately have to restrict the costume options at the start"?

Yeeeah right.

Can you do a comedy routine about how shallow the game is next time? There's surely a story/design reason there somewhere...

Posted: Jan 15th 2011 6:15PM DiscordSK said

  • 2 hearts
  • Report
@Blue Meanie
PS3. I recall in beta a dev made a reply back that sliders were out because they were bogging things down on the PS3 end of things.

The same excuse was given actually for a few design choices.
Reply

Posted: Jan 16th 2011 6:27AM Blue Meanie said

  • 2 hearts
  • Report
@DiscordSK Speaking of compromises for PS3, Smedley said "This game is built from the ground up to be playable on both the PlayStation 3 and PC, so it really makes a big difference as opposed to just porting it"

Which sounds like bollocks to me given the finished product.

What a waste of an IP.

Reply

Posted: Jan 15th 2011 3:54PM madcartoonist said

  • 2 hearts
  • Report
I agree with the thinking that you wouldn't have a full costume right away. I think you should have to start in regular street or business clothes in the tutorial level and then either get your costume as you go or something similar. Oh, the large, medium, or small choices for females is really stupid though. Its the same shape just larger or smaller. Why not a hulk looking kind of female?

Posted: Jan 15th 2011 4:09PM madcartoonist said

  • 2 hearts
  • Report
@Tempes Magus

I guess what I am thinking of is more of how things happen in the beginning of the game. You get your powers and then Brainiac seems to teleport everyone who got powers right away. I didn't get the feeling that anyone had time to discover their abilities and then start designing a costume. You are just suddenly on the ship and then you have to fight your way off of it. Then I could see you getting the costume at the safe-house. I am sure I am just over thinking this and it is hardly worth worrying about but I think it would of added to the story feel of the game. I am actually a bit impressed that they were able to come up with a pretty good story hook about why there are suddenly a large number of people with super powers running around.
Reply

Posted: Jan 15th 2011 5:03PM Furdinand said

  • 2 hearts
  • Report
Body sliders would be nice. If they ever make a leaping travel power, a Bouncing Boy type hero would be nice. That said, none of this happens in a vacuum. I'm not sure what in the game I would have rather seen not developed for launch in order to put the programming hours into varying body shapes.

There's no accounting for what game features are deal breakers, so I get some people not liking DCUO at this point. Personally, I like the game for what it has, not what it doesn't have.

Posted: Jan 15th 2011 5:21PM DiscordSK said

  • 2 hearts
  • Report
@Furdinand
I personally would have liked to see a game developed that had the depth and content that five years of developement could account for.

Instead it seems they spent four and a half years trying to decide what type of game they wanted to make, and six months on content, costumes and powers.

I love the idea behind the game, I just can't fathom how something this shallow and limited could have taken five whole years to put out.
Reply

Posted: Jan 15th 2011 7:41PM Yellowdancer said

  • 2 hearts
  • Report
@DiscordSK

Hmm..You can't really design the game content till you get your base game engine down. They pretty much spent the first couple years getting the Unreal engine to do tricks. The game that they showed 3 years ago isn't anything like the game that launched. In fact the game last year was different than the one you see today.

This is the price you pay for trying to create an MMO on both a console and PC. But whatever...the end product is enjoyable. The success of the game all depends on the first 3 months of updates. If those are substantial, people will believe they are going to live up to the monthly update promise.
Reply

Featured Stories

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW