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Reader Comments (12)

Posted: Jan 14th 2011 3:39PM ManaByte said

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For some reason, G4 has been biased towards City of Heroes since the channel launched. I remember meeting Kevin Pereira at Comic Con in 2004 and him bashing World of Warcraft for forcing people to loot mobs, when CoH doesn't.

Posted: Jan 14th 2011 4:54PM CCon99 said

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@ManaByte

What does CoH have to do with anything? It wasn't even mentioned once in the whole video.
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Posted: Jan 14th 2011 7:05PM Caerus said

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@CCon99

"And although Casey doesn't bubble with enthusiasm for DC Universe Online, he at least grudgingly gives the new title props for being the first game to launch simultaneously on the PC and PS3."

This quote suggests to me that this Casey person didn't like DCUO from the start. ManaByte clearly stated that he believes the network has been anti-anything-not-CoH for years and since (duh) DCUO is in the same niche market as CoH... maybe he was trying to say that this is why Casey was so unenthusiastic about DCUO launching successfully? Seemed a pretty applicable comment to me.

I don't know anything about "Casey," CoH, DCUO, or this MMO Report thing and it was blindingly obvious what ManaByte meant.
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Posted: Jan 14th 2011 8:09PM CCon99 said

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@Caerus

Apparently it wasn't so "blindingly obvious", I thought they gave the game the credit it deserved. They gave it props for its physics engine and talked about how it was the first co-op release with a console.

Maybe if I were a DCUO fangirl and wore a tinfoil hat, maybe it would be more obvious? =)
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Posted: Jan 14th 2011 3:55PM DancingCow said

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Are people still seriously flogging Turbine's "tripled revenue" PR spin?

3 x not much still equals not much.

Posted: Jan 14th 2011 4:36PM Resurge said

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3x what you had before is 3x what you had before ..period. You don't really know how much they were or are making, and have no idea where their bottom line is, so such a statement is just silly.

Here i'll make up some numbers:
Lets assume they need 15k a month to break even and see a profit according to in-house research. Now, lets also assume they were making 5k a month before ...3 X 5k = 15k ..hey check it out were not losing money anymore! ...Now ..if they were making 7 dollars a month before then yea, it ain't much, but since neither of us has their books in front of us, we don't have any idea and are both pretty much talking out our butts. Only real difference is i know and acknowledge it.

Posted: Jan 14th 2011 4:50PM DancingCow said

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@Resurge

Most MMOs publish this information, i.e. subscription numbers. LOTRO never have.

What we do know for a fact is that they massively underperformed. They publicly predicted they'd get at least a million subscribers and they invited 1 million players into beta so they had server resources ready for 1 million players at launch.

The most generous estimates (prior to the freemium change) put their number of subscribers at around 250k - and we've no idea how many of them were lifers.

So if 1 million was their target and they budgeted accordingly in what they spent on development, and they only achieved 25% of that, then their profit margin might have been slim to non-existent.

I don't doubt that the change in payment model has been good for them but _obviously_ their PR people are going to put the most positive spin imaginable on it.

Recall that they did this with DDO as well, claiming a fivefold increase in profits. Prior to the freemium change they were believed to be below the 50k mark for subscribers.

The rational interpretation of these statements is that the change in business model has been beneficial for DDO and LOTRO.

But trying to claim "financial success" in the absence of more concrete information - which we might get when WB start publishing Turbine details in their financial reports - is illogical.
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Posted: Jan 16th 2011 11:41AM Valdamar said

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@DancingCow
> "Most MMOs publish this information, i.e. subscription numbers."

Since when? Most of them stopped accurate reporting of those numbers about 8 years ago when the few MMOs at the time started taking their active player numbers off their server screens and stopped crowing about every minor milestone in sub numbers they passed. These days the only times you get (allegedly) accurate info is either when a major milestone is passed (such as when WoW notches up another million) or when the publishers have been floated on a stock exchange and have to produce public accounts - and even then you usually get profit numbers but not accurate subscription numbers.
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Posted: Jan 14th 2011 5:30PM winterborn said

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At least he gave $0Erf the shyte they deserve as a company. Seems everyone knows Smedbucks well.........Sucks.

If LOTRO took that money and re did the character textures I would play it. The world looks fine but the characters all wear Tuxedo T-Shirt armor and ruins it for me.

Posted: Jan 14th 2011 6:58PM Caerus said

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@winterborn

What the hell is "zero dollars error function"?
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Posted: Jan 14th 2011 9:11PM winterborn said

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Do you mean $oErf ?

Sony is famous for putting profit before product and customer. They are also the Nerf masters !

Posted: Jan 15th 2011 9:06AM Mylamber said

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Hahaha Casey cracks me up every time. How do I get to do a job like Casey's? Talk about MMO's!!

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