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Reader Comments (33)

Posted: Jan 14th 2011 5:18PM BigAndShiny said

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Interesting. Don't want to invest in an mmo for only 2 months until Rift though
and even that is only for a short while until SWTOR
and even that is only 'til Guild Wars 2...

Posted: Jan 14th 2011 5:22PM Skyydragonn said

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interesting read. I do have to say that i thoroughly enjoyed my time in the Beta and will likely be purchasing this once I get a better rig to play it on. It's a much better iteration of a superhero game than its competitors. That being said I do feel the powersets could have been a tad bit....broader? As there is a good deal of overlap between powersets/travel powers/skills.

If your looking for the next make-a-fatguy-with-obnoxiously-largehands-and-tinyfeet-in-a-pink-tutu, this isn't the game for you. If your looking to get that feeling of being truly awesome, you'll enjoy DCUO immensely, i know I did and i'm not that big of a superhero/comics fan.

Posted: Jan 14th 2011 5:48PM Aberhams said

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interesting read, I'm still pretty disappointed with the game though. the character customization is just sad. I don't mind the last of costume options, i think its an interesting idea to unlock those as your character grows. I have a problem with the body types! there are only 6 options, 3 male 3 female. as you male you can either be a child, a muscle bound lout, or a giant muscle bound lout. and as a female you can either be a child, have ridiculously over-sized breasts, or be huge and also have ridiculously over-sized breasts.

im just saying, they really missed an opportunity here, just a few sliders to adjust a few proportions would have a made a world of difference between having a character that is essentially the same as 1/6th of all characters (only wearing different cloths). Even in the comic books they used as source material the various heroes have many varied body types. I'm not asking for realism, I'm asking for options.

Posted: Jan 14th 2011 9:46PM jonnyfrag said

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@Aberhams
It seems like it's hardly addressed, but that makes a bunch of difference by not having some sort of control of body types. Much of the sameness could be broken up just by having more control over body types but I think this was something that was sacrificed on the altar of chasing the PS3 subs.
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Posted: Jan 16th 2011 2:48PM Faction 3 said

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@jonnyfrag Um, obviously you guys are'nt comprehending the process of the game properly...The lack of Costume pieces in the beginning is there for the SOLE purpose to offer you more as you level. If you have every goddamn piece you want right at the sart, whats the point of collecting gear for looks if you already have your desired look?

And Im also fine with the character sizes too, remember the engine being used here, you both know that if free reign was given to sizes and shapes of characters, you'd have 2-feet-tall characters with hitboxes the size of a Freightliner...AND GUESS WHO'D BE BITCHING ABOUT THAT?!


PEOPLE LIKE YOU!!


Theres over 18.000 Costume, Power and Weapon combinations at the beginning...Pick ONE and shut the fuck up!
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Posted: Jan 14th 2011 6:03PM MtthwRddl said

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The largest gripe I've seen when the game so far is the lack of initial costume choices.

Many players are accustomed to how City of Heroes and Champions Online handle the costumes by allowing the majority of pieces to be used at the very start. This usually leads to someone designing their hero in the beginning and never changing the costume the entire time they play it.

I think many players need to realize that in DCUO, when building their hero (or villain), it's not about how awesome your hero looks initially, it's about the journey and the story of that hero that leads to the awesome hero that you envision. That's why you collect gear as you progress and can choose to use the design of any gear you have received in the past for your hero.

I like this form of progression much more than the kinds used in CoX/CO. I think it's more fun that way. Clark kent wasn't born Superman. He grew up on a farm, learning to control each of his abilities. Superman didn't start out in the costume he has now, either. In the beginning, he didn't even have a fancy super-suit.

Posted: Jan 15th 2011 4:30AM BigAndShiny said

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@MtthwRddl
But spiderman started off with the spidersuit very soon in the comics/movies. Everyone got their iconic look pretty darn early. I don't think superhero games should have armor gear progression.
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Posted: Jan 15th 2011 5:14AM UnSub said

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@MtthwRddl If you want to cite comics regarding how characters develop their costumes, Superman didn't get his cape after beating up a mugger.

The problem with relying on drops for costume pieces is that if you have a firm idea of how you want your character to look, you are waiting for those items to drop (or until the Auction House is in and you can buy them). I don't think anyone outside of SOE has a good idea about the full range of costume pieces in-game, so designing a character costume relies on a mix of luck and optimism.

@Massively.com "Between Cao and DC Universe Online's Creative Director, Jens Andersen, we've had open, humorous, honest, and occasionally not-entirely-PR-cleared news of the game from the earliest days leading up through its recent launch. "

We did? Like what?
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Posted: Jan 16th 2011 1:14PM Valdamar said

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@UnSub
> "The problem with relying on drops for costume pieces is that if you have a firm idea of how you want your character to look, you are waiting for those items to drop (or until the Auction House is in and you can buy them)."

SOE's cash shop will probably be quite willing to sell them to you eventually as well. In fact I bet that has a lot more to do with restricting costume options at creation than anything else.
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Posted: Jan 14th 2011 6:23PM Protoavis said

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" The more powers you have, the more they're going to be the same."

Gotta love how they keep trumpeting about their powers being different when they clearly aren't since you can find a lot of the same powers in different trees, eg vines pull, gadgets pull, acrobatics pull, ice pull, etc same power just with a slightly different animation and secondary effect.

Posted: Jan 15th 2011 8:31AM stealthrider said

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@Protoavis

They're really not the same. Aside from the damage and power differences, there are different synergies with each of the "similar" powers. For example, Taser Pull Electrocutes the target, opening them to abilities such as Fear Gas that "Explode" electrocuted targets. There are quite a few different power synergies. Reading the power descriptions helps.
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Posted: Jan 15th 2011 2:26PM Protoavis said

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@stealthrider

That's looking for differences, as said though slightly different secondary effects they all lead up to boosting another type of powers damage though. Same thing different skin.
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Posted: Jan 14th 2011 7:08PM Rhazes said

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I beta tested DCOU and I enjoyed it up until the point they turned everyone into a henchmen. I just don't want to sit at max range and pull 1-2 henchmen at a time. I want to charge in and throw them across the street. This was brought up in Beta a lot but the threads filled with fanboys and flamed the whole thing with hyperbole like "you want to kill multiple raid bosses in one hit".

The costume creator pretty much guaranteed I could never create the character I wanted without playing half the game to get the costume pieces I needed. My demon villain didn't even start to look like a demon for 12 levels. The character creator is out dated and would be ok if this was 2003.
The skill trees are limited and filled with Iconic stuff and the same very similar powers to other trees.

Another problem I seen was SOE was offering lifetime subscriptions which shows a lack of confidence in them. The game was made extremely simple to accommodate the PS3 players.

Posted: Jan 14th 2011 8:22PM MtthwRddl said

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@Rhazes

"The costume creator pretty much guaranteed I could never create the character I wanted without playing half the game to get the costume pieces I needed."

It's just like any other MMO. You don't see people holding Costume Contests with level 1 WoW characters.

Like I said above, just because CoX and CO give you all the options in the beginning doesn't mean that DCUO making you collect them is a bad idea. Does it take more time, yes? But I feel it allows the character to progress throughout the game, progression you don't get in the other games. What's the point of making a hero that never changes his costume throughout the entire game?

Either way, you should be playing the game anyways.
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Posted: Jan 15th 2011 2:28AM Rhazes said

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@MtthwRddl

Super hero MMOs are different than Fantasy MMOs.

I should not have to play my Demon character for 12 levels to get my tail and claws.
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Posted: Jan 14th 2011 8:04PM Degu said

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Bit disappointed in this one, especially since I've been MMO-homeless for a long while. PC/PS3 beta was actually pretty fun, but not quite sub-worthy for me.


Overall it looked nice, ran pretty well (for me at least), and was nice to mess around with, but not deep enough for 15-bucks-a-mo plus shop, (grrr I'm tired of this trend). I'd probably still be there in live if they had more of a Turbine-ish hybrid, F2P or tiered setup.


Character creator was a letdown, although maybe I've just been spoiled by CO.

Posted: Jan 14th 2011 8:12PM Angn said

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I don't know who Chris Cao is, but after this interview, I like him already. He values design cohesion over an unbalanceable explosion of variety. He understands that too much variety actually degenerates into none. I already see this happening in a game like RIFT, where having three Souls results in skill overlaps that you neither have the action bar space or the global cooldown to take advantage of.

After my experience with Champions Online, I decided against applying to beta test DCUO, but I bought a subscription several days ago, and I am pleasantly surprised. The engine is more fluid, the UI is more usable and well-rounded, and the world architecture is large and impressive. I'm going to be hanging around for quite a while to see where this game goes. It's a fun game.

Posted: Jan 14th 2011 8:20PM Ekphrasis said

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First, I really like this game - and was pleasantly surprised.
I did not take part in beta (even after pre-ordering) due to SOE's totally borked processes and their handling of the beta program.

I'm a huge fan of customisation and DCUO is a big let down in this space but I think the way it has been implemented fits well here - as much as I don't particularly like it.

One thing I will definitely say is that due to a combination of mechanics and graphics - this is the only superhero MMO that I have actually felt "super" in. The travel powers are great - especially flight that has an option to kick the speed up a few notches.

What I see is that they released with less option, yet invested more effort in polishing what they had available. CO tried to do everything at once and have everything at release - and while they achieved that, it feels like they spread themselves too thin in the process. DCUO has room to grow.




As for a potential difference in communities? Here's an actual one that one community would be keen to get an answer on:

How about getting SOE to explain why they are EXTORTING Australian and New Zealand players by locking them into paying a much higher subscription fee in AUD.

NOTE: In before Americans telling me about the exchange rate - they're ~at parity, meaning AUD$1 = approximately USD$1.

- US players are charged USD$14.99, which would equal ~AUD$14.99
- EU players are charged EURO12.99, which would equal ~AUD$17
- AU players are locked into pay AUD$19.95 and CANNOT change their currency to pay in USD/EU.


Additionally, SOE NEVER advertised that there would be a separate subscription fee for Australian/NZ players. It's not listed in fine print, their website or labelling ANYWHERE. This is both deceptive, misleading and false advertising.

The only point we found out that we would be paying a higher rate was AFTER we purchased and activated the product and were presented with subscription fee options.


On top of that, the AUD rate we are locked in to pay is MORE expensive than ANY of the other titles SOE offers (and charges us in AUD to play).

Vanguard USD$14.99 = AUD$17.95
Everquest 2 USD$14.99 = AUD$17.95
Pirates of the Burning Sea USD$14.99 = AUD$17.95

*** DC Universe Online USD$14.99 = AUD$19.95 ***


So far, SOE Customer Service have advised us that it is not possible to let us pay in USD (or any other currency), that it is due to mysterious tax reasons, that they have to pay a transaction company a conversion fee because it's in AUD to suggesting we get friends in the US to buy and send us gamecards. Even worse, Australian players who have older SOE accounts have their payment currency set as USD and STEAM accounts can also pay in USD. Anyone else who will either buy the boxed copy or downloaded via some other digital distribution avenue does not have that option.

RadarX has promised us he's looking into it which is great and we're eagerly awaiting more information as to why we're being ripped off.

Posted: Jan 15th 2011 8:13AM UnSub said

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@Ekphrasis In Smedley's interview with Eurogamer, he indicates that two different internal divisions look after DCUO's servers by region - SCE America for NA and SCE Europe for EU. Australia typically gets assigned to Europe when it comes to video games distribution.

It's an internal choice that I wouldn't hold my breath that SOE would change.

All the talk about 'taxes' or 'money conversion costs' is completely wrong given that every other company I've dealt with has managed to do a straight change at the exchange rate without tacking on an extra 30% on the price.
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Posted: Jan 14th 2011 9:40PM jonnyfrag said

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Please please please tell me you got him to say something about all the various pre-order debacles.

Please. I've been begging for answers to this since Tuesday morning when I found out I got boned for having pre-ordered from Target (shipment delayed until March 17th) Then the whole Batman code thing. Then the Amazonian Bracelets aren't a piece of gear but a buff. Accusations of false advertising, the over charging for our Aussie buddies, the many double charges for people that ordered from D2D.... there's a laundry list of foul ups at launch that had nothing to do with the servers...i.e. stuff that CAN be fixed mostly but SOE is doing nothing now but locking and deleting threads on their forums when people bring these items up.
It's a cover up and a big fuck you to the customers in the first week.

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