Like a butterfly emerging from a cocoon of spun 1s and 0s, Cryptic Studios' website has transformed into a sleek animal. More than just a new look, Crypticstudios.com sports a few interesting surprises.
It seems as though the company is deep into "a least one" additional project on top of Star Trek Online, Champions Online and Neverwinter. This unnamed "top secret" project for Atari sparks our imagination. The studio's In Development page has this to say: "We're very excited about what we're working on. Like Neverwinter, our Top Secret work represents our continued commitment to diversify and reach beyond the boundaries of traditional MMORPG gaming. We can't wait to show you more!"
Continuing our tour of the site, Cryptic has posted a number of job openings on its Careers page. It looks as though the company is looking for several artists, a content game designer, a senior producer and several other positions.
Head on over to the company's website to check out Cryptic's new digs.
Reader Comments (54)
Posted: Jan 12th 2011 7:41PM Graill440 said
How about they fix the trash they already have released and make them what they stated they would instead of milking the small sub tripe to fund another substandard title? Or does that make too much sense?
Instead of them reaching beyond the boundries how about they learn what to do in already established boundries and put that into practice.
Instead of them reaching beyond the boundries how about they learn what to do in already established boundries and put that into practice.
Posted: Jan 12th 2011 7:42PM RudyHuxtable said
That reminds me of Planescape...
Posted: Jan 12th 2011 7:53PM Degu said
Makes me think of the big dudes from Shadow of the Colossus.
I gotta agree with Graill; I wish they'd just slow things down instead of churning stuff and spreading themselves so thin. Seems like they're in the habit of releasing half-finished stuff and catching up later after a big chunk of the customers get POed.
I gotta agree with Graill; I wish they'd just slow things down instead of churning stuff and spreading themselves so thin. Seems like they're in the habit of releasing half-finished stuff and catching up later after a big chunk of the customers get POed.
Posted: Jan 12th 2011 9:23PM aurickle said
@Degu
The thing is, the majority of MMO players at this point are already hooked on one game or another. They hop to a new game when it comes out, but then almost always get homesick for what they'd been playing before. That's where they have their time invested, their friends, and their overall comfortable niche. New MMO's simply simply give players a break for a while.
Cryptic seems to simply have decided to capitalize on the "new and shiny" market. They know the majority of players won't stick around, but that doesn't matter. As long as they can use their existing engine(s) to keep churning out new stuff with minimal overhead, they can keep profiting from those initial box sales -- and whatever long term subscription fees they can manage to squeeze out of people who haven't learned better.
From a pure money-making standpoint, their strategy makes sense. Why bother turning out the high quality that would keep people playing long term when the majority of people wouldn't stick around anyway? Of course, that means they'll never be the company that puts out the next WoW (or even the next LotRO). It also means that they'll never truly contribute anything to the genre. But then, how many developers out there right now are truly trying to innovate anyway, as opposed to simply putting new shine on a feature or two?
The strategy is clearly working for them as well. After all, STO just won all sorts of "best of" acclamation for 2010. When the playing field is uniformly awful, it doesn't take much effort to make a profit.
If anything, Cryptic simply underscores the sorry state of the MMO genre at this point.
Reply
The thing is, the majority of MMO players at this point are already hooked on one game or another. They hop to a new game when it comes out, but then almost always get homesick for what they'd been playing before. That's where they have their time invested, their friends, and their overall comfortable niche. New MMO's simply simply give players a break for a while.
Cryptic seems to simply have decided to capitalize on the "new and shiny" market. They know the majority of players won't stick around, but that doesn't matter. As long as they can use their existing engine(s) to keep churning out new stuff with minimal overhead, they can keep profiting from those initial box sales -- and whatever long term subscription fees they can manage to squeeze out of people who haven't learned better.
From a pure money-making standpoint, their strategy makes sense. Why bother turning out the high quality that would keep people playing long term when the majority of people wouldn't stick around anyway? Of course, that means they'll never be the company that puts out the next WoW (or even the next LotRO). It also means that they'll never truly contribute anything to the genre. But then, how many developers out there right now are truly trying to innovate anyway, as opposed to simply putting new shine on a feature or two?
The strategy is clearly working for them as well. After all, STO just won all sorts of "best of" acclamation for 2010. When the playing field is uniformly awful, it doesn't take much effort to make a profit.
If anything, Cryptic simply underscores the sorry state of the MMO genre at this point.
Posted: Jan 13th 2011 12:23AM mmogaddict said
@aurickle
That will work at most 2 times. The number of people 'fooled' by Cryptic drops with every less than satisfactory launch.
At least with companies like Funcom they try to put a bit of distances between crappy releases.
Reply
That will work at most 2 times. The number of people 'fooled' by Cryptic drops with every less than satisfactory launch.
At least with companies like Funcom they try to put a bit of distances between crappy releases.
Posted: Jan 12th 2011 8:09PM Mendoras said
The worst company in the genre - it doesnt matter what they produce, it will suck and will not be worth the money they want.
I hope they will use a new engine - and dont use their crappy UO/STO engine again.
I hope they will use a new engine - and dont use their crappy UO/STO engine again.
Posted: Jan 12th 2011 8:32PM real65rcncom said
@Mendoras
Hehe.. you mean STO/CO engine lol.
Same auction houses and such.
Reply
Hehe.. you mean STO/CO engine lol.
Same auction houses and such.
Posted: Jan 12th 2011 8:17PM J Brad Hicks said
Isn't Cryptic's "top secret MMO" the worst-kept secret in the industry? They posted concept art for a modern-horror MMO at least a year ago.
Posted: Jan 12th 2011 8:18PM RainbowThunder said
inb4 this game fails horribly
Posted: Jan 12th 2011 8:38PM danubus said
It won't matter the game will suck and go F2P
Posted: Jan 12th 2011 8:53PM blakerefuge said
Your tears...they are delicious.
FYI: That concept art picture is from a long-canceled project that Cryptic was working on before they got the rights to Star Trek. The more you know!
Also, the new website clearly states that their new project is not an MMO, just like Neverwinter wont be. Reading is fundamental!
FYI: That concept art picture is from a long-canceled project that Cryptic was working on before they got the rights to Star Trek. The more you know!
Also, the new website clearly states that their new project is not an MMO, just like Neverwinter wont be. Reading is fundamental!
Posted: Jan 12th 2011 8:55PM (Unverified) said
Please Cryptic...just...stop...
You're embarrassing yourselves and the poor shmucks you sucker into playing another half-assed attempt at a MMO.
You're embarrassing yourselves and the poor shmucks you sucker into playing another half-assed attempt at a MMO.
Posted: Jan 12th 2011 9:52PM Jeromai said
Cryptic: The China Sweat Shop of MMOs and/or Other Games
Posted: Jan 13th 2011 12:31AM mmogaddict said
@Jeromai
Cryptic - The Uwe Boll of MMORPG developers.
Reply
Cryptic - The Uwe Boll of MMORPG developers.










