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Reader Comments (40)

Posted: Jan 11th 2011 2:37PM jpkustra said

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This caught my eye until I read the matrix. No thanks!

Posted: Jan 12th 2011 12:09PM Zantom said

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@jpkustra

Actually I don't think the matrix is that bad. The ones that really put me off are those that limit access to zones, levels or crafting. From what I can see it looks like the F2P stuff is mostly cosmetic and convenience, not competitive advantages.

Time will tell...
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Posted: Jan 11th 2011 2:39PM Rooher said

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Then i might actually try it.

Posted: Jan 11th 2011 2:39PM Taawa said

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As a ftp game, Champions is well suited for casual gamers. I hope this move proves successful.

Posted: Jan 11th 2011 2:45PM blakerefuge said

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I encourage anyone who is on the fence about Champs to give it an honest try when F2P launches. You might find yourself totally surprised.

Posted: Jan 11th 2011 3:19PM Tovrin said

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@blakerefuge Quite right. Like all Cryptic games, it suffered badly from:
a) Not being finished at release; and
b) The curse of being associated with Bill Roper.

I'm not sure what damned it more at the time.

At least a LOT of work has gone into it to fixing it. It's definitely worth trying out if your not sure.
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Posted: Jan 11th 2011 2:53PM madcartoonist said

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I think this will work out for the game too. The only too bad part is you lose some of the character construction by being f2p. Selling adventure packs might make the game come up with more content too.

Posted: Jan 11th 2011 4:25PM Protoavis said

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@madcartoonist

"The only too bad part is you lose some of the character construction by being f2p"

Some? I'd say it's most, cant chose the powers, change change the color hue on powers, have heard the clothing options are reduced for FTP, etc.
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Posted: Jan 11th 2011 4:42PM Issmir said

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@Protoavis

The clothing options are less reduced than you might think - the costumes in the C-Store are all as available for "gold" and "silver" accounts. Gold accounts get a handful of extra costume sets, but you can buy those pieces as a "silver" (ftp) member and they'll unlock on all your characters.

The inability to mix and max your powers might be a big one, though I suspect the archetypes will be a lot friendlier an introduction to the game than throwing someone in headlong - besides, they've got to tempt people to pay somehow, right?
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Posted: Jan 11th 2011 2:56PM Innocentte said

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To little, to late.

Game self-destructed on launch day with the huge change to character abilities.

Time for Super-Hero gamers to go back to CoH/CoV, or on to DCUO.

This game has had it.

Posted: Jan 11th 2011 3:19PM DiscordSK said

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@Innocentte
Uh.. you realise you are talking about something that happened about a year and a half ago?

While CO had its problems, and didn't keep me as a customer for long, passing judgement on it based on events that far in the past does you as a customer a rather large diservice.

And I wouldn't hail DCUO as the almighty savior and ruler of the super hero genre just yet, if anything the game has made me want to go and play CO again .
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Posted: Jan 11th 2011 3:24PM Yellowdancer said

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@DiscordSK

Yes, DCUO also inspired me to go play CO again. I made it 3 levels before I remembered why I quit...

And wow, I didn't realize how slow CO is after you play DCUO. Its awkward. More options but barely any new content past what they released with. Vibora bay and that's about it.
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Posted: Jan 11th 2011 3:27PM Scott Ossington said

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@Innocentte DCUO is not the cat's pajama's you think it is. If you are upset about the power sets in CO play a little bit of DCUO and get back to me.
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Posted: Jan 11th 2011 3:39PM DiscordSK said

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@Yellowdancer
And yet, the Might power set still demolishes (See what I did there :P) anything that DCUO has.

It is literly the most fun power set created in any superhero MMO, and DCUO really let me down by not having anything that even comes close to it.

I mean seriously, a super hero game without a brick type powerset... Superman is on the damn cover, what gives?
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Posted: Jan 11th 2011 3:46PM BigAndShiny said

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@DiscordSK
I have played both and Champions Online is for me the better game A real mmo, now fixed, with epic customization.
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Posted: Jan 11th 2011 4:39PM Issmir said

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@Yellowdancer
"barely any new content past what they released with. Vibora bay and that's about it."
well, that's not entirely true. VIbora Bay is the only entire city map they added post launch, but two adventure packs and a powerset were both designed from scratch and released since launch, as were the three holiday events (though most games do that.)

I'm not saying you have to like CO - a lot of people don't - I just think you're being unfairly dismissive of how far the game has come.
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Posted: Jan 11th 2011 2:59PM pcgneurotic said

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I was wondering about the date just today in fact! Great news for gamers!

Posted: Jan 11th 2011 3:15PM Chiren said

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I'm okay with the features matrix. I think I'm gonna try out F2P and see how it goes.

blakerefuge has it right - there's no excuse not to try the game if you're curious , and its a fun game with a fun starter area.

If anyone does try out the game, I highly recommend going with a might character and getting Roomsweeper for some early level fun!

Posted: Jan 11th 2011 3:32PM Dumac said

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At first glance the matrix looks nice, a bit more relaxed than LOTRO or EQ2X. Now, these adventure packs, what are they like, are they like big chunks of content where the fun is currently at ? Or are they more of a side thing?

Posted: Jan 11th 2011 3:54PM Dblade said

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@Dumac more of a side thing. You can beat them under a couple of hours, and they aren't needed for anything. They give rewards and a chance at costume parts though.
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