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Reader Comments (48)

Posted: Jan 7th 2011 2:23PM mttgamer said

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what's funny about this is that I have a sneaking suspicion that Guild Wars 2 consulted their crystal ball before Rift did. Guild Wars 2 announced the same similarity of action vs inaction concept months ago, something I believe they called dynamic events. Rift is a fun game and all but I'm looking more forward to GW2.

Posted: Jan 7th 2011 3:10PM DancingCow said

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@mttgamer

Go back far enough and you'll find interviews etc. with TRION staff talking about this years ago. In fact, they developed an entirely new server technology for it - that allows them to make changes to the game environment without patching the client.

I've seen these in action and I think these events are value adding. It breaks up what can otherwise be a tedious quest grind.
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Posted: Jan 7th 2011 4:06PM Dirame said

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@DancingCow

GW can patch the game client without the need for a downtime....yea... and I do believe it was already possible to make monsters spawn a lot faster without updating the client or do you mean they could put a mountain in the game while it is still running? Debating who came up with the idea first is kinda silly, who executed it best is what you should be focusing on. And Warhammer came up with the idea first, get it right.
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Posted: Jan 7th 2011 4:07PM Dirame said

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@Dirame

Warhammer and Tabula Rasa.
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Posted: Jan 7th 2011 4:23PM mttgamer said

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@Dirame I played Warhammer....They don't have wandering mob swarms that attack quest hubs last I checked. Which is part of what they are boasting here i think.
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Posted: Jan 8th 2011 1:42AM DancingCow said

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@Dirame

"GW can patch the game client without the need for a downtime....yea... and I do believe it was already possible to make monsters spawn a lot faster without updating the client or do you mean they could put a mountain in the game while it is still running?"

With the new engine they've developed for Rift, the world can be changed - temporarily or permanently - with no need to patch the client.

So yes, if they were so inclined they could drop a mountain into the game while it's still running.

It has enormous sandbox potential. Events, constructible/destructible buildings etc. etc. I know Rift won't be overly sandboxy but I have my fingers crossed that they consider making a sandbox mmo with it.
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Posted: Jan 9th 2011 10:42AM ChongShin said

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@mttgamer Yeah, I expect Rift to be my MMO until GW2 comes out. Then I'll take a look at what they've done, and if GW2 delivers on its promises (or most of them anyway) then I'll switch to that game.

Rift's a pretty decent MMO, but it still depends far too much on the me-too feel that MMOs have these days. It will be a stopgap for me and I suspect many who want genuine change in the genre, but we don't quite have it yet.
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Posted: Jan 10th 2011 1:55PM Crestfallen said

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@Dirame No, you get it right. PQs are nothing like what's being seen in Rift.

Keep dreaming if you think that a recurring area of mobs going on all day long whether players are there or not is the same thing as NPC invasions opening up and attacking quest hubs and cities semi randomly on a daily basis.

Rift invasions are nothing like PQs from WAR except that they give a reward for closing shutting them down. Rifts are somewhat like PQs, but they happen all over the place. It's not like in WAR where you can walk to one spot and know there's going to be a PQ going on there all the time.
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Posted: Jan 7th 2011 2:23PM (Unverified) said

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As an experienced MMO player, I might think these things are cool. However, it cannot be denied that for many players breaking these rules of thumb are the kiss of death for enjoyment. The best litmus test is the extensive whining that comes in WoW with the live/staged events that have preceded the last two expansions.

I wish Trion all the best. I just don't see how some of their game mechanics are going to establish really crazy subscription numbers no matter how well designed or running the game is.

As someone who also unsubbed from WoW this morning, the last thing I am looking for is one more rift to conquer/defeat/grind.

Their niche is going to be the fantasy/class based fan who wants to see a dynamic world but doesn't want to stray too far from the tried and true.

Posted: Jan 7th 2011 2:24PM (Unverified) said

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@(Unverified) Well, thought I was already verified as Toucan.
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Posted: Jan 7th 2011 2:59PM deluxe2000 said

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@(Unverified)

"However, it cannot be denied that for many players breaking these rules of thumb are the kiss of death for enjoyment. The best litmus test is the extensive whining that comes in WoW with the live/staged events that have preceded the last two expansions"

There was also a large amount who really enjoyed the plague mechanic for what it was - a nice distraction from a world full of cardboard cutout NPCs a plastic sheen environments.

"I just don't see how some of their game mechanics are going to establish really crazy subscription numbers no matter how well designed or running the game is."

See every WoW copycat mmo that has come out since trying for those big sub numbers. How many succeded? Your opinion is so shallow its almost sad.

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Posted: Jan 7th 2011 3:18PM (Unverified) said

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@deluxe2000

I find your reply a little disheartening myself. I didn't say that they would fail, which the "shallowness" of your interpretation, implies to me.

I didn't say their game was bad.

However, given all the hype, I think I and others have the right to speculate that the game will be niche. Nothing more, nothing less.

I'm going to conclude by wishing you the best playing the game. I can't believe you would attack my opinion unless you were already committed to play it so unquestioningly.

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Posted: Jan 7th 2011 9:35PM deluxe2000 said

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@(Unverified)
I'm not playing the beta nor do I plan to play Rift any time within the first 6 months of release because it is too much like the WoW model. But when people like yourself take the side of the whiners who can't take part in themepark game X on one specific toon for a short period of time due to the devs taking a chance on introducing a slight sandboxy element, its like you have cast a vote for the next WoW clone over that of a company that is trying to buck the trend slightly.

If you actually read the dev diary linked in the Massively article, you'll see him state plainly that its nearly an impossible task to please everyone all the time. So Trion is trying to introduce something dynamic, which is sorely lacking in WoW and RoM and AoC and WAR. For this they should be encouraged and applauded, because the WoW model is on its last legs, current momentum not withstanding.
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Posted: Jan 7th 2011 3:04PM Issmir said

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I applaud the desire to challenge unwritten rules of MMO design, I really do.

But playing in the last couple of Rift betas just felt like playing WoW 2011; it's hard to reconcile the rehashing of well-known gameplay mechanics with the notion that this is fresh, new look at triple-A MMOs.

That being said, it's a solid game so far and the new elements work well - I'm sure a great many people will love it.

Posted: Jan 7th 2011 3:10PM Greyhame said

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Well, this will make some people happy, but it will also not make other people happy. Really actually depends on how it plays out.

Posted: Jan 7th 2011 3:13PM Dril said

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I like Rift.

I like Trion.

But, seriously, I wish they'd just shut the hell up half the time. They're tooting their own horn and product far too much for my taste; let the game speak (which by all accounts it has) and not your bloated sense of what the game is.

I have yet to be inconvenienced in Rift; except, perhaps, the fact that you can't actually reach level 20 if you just do solo quests. That annoyed me quite a bit, since I then had to go grind out rifts to level. Way to kill the enjoyment of the main selling point of the game.

Posted: Jan 7th 2011 3:21PM Dranaerys said

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@Dril
I kinda agree, every time I see their vids wehre "well known guild leaders" talk about how REVOLUTIONARY the game is, how it blows everything in the MMO market right out of the water... I get douche chills.

Fon get me wrong, there is a LOT to like in RIFT, but Jesus, who are these comments, videos and retarded marketing ploys targeted to? IT must be the casual gamers, casue anyone with even a little knowledge of the MMO genre knows they are talking out of their asses.
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Posted: Jan 7th 2011 3:40PM Tom in VA said

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@Dril

"I have yet to be inconvenienced in Rift; except, perhaps, the fact that you can't actually reach level 20 if you just do solo quests."

Ugh. I had thought the rifts were there as kind of a fun but completely optional PQ sort of thing. A bit of the unexpected thrown in to spice up typical PvE questing. But if "grinding rifts" is integral to gameplay progression, that's not good. :(
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Posted: Jan 7th 2011 3:46PM Dril said

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@Tom in VA

Well, as I said I only did the solo quests in Freemarch and I got to about 18 and a half; I literally did not rifts until that point since they were a massive orgy of lag and AoE.

Now, I guess if I'd actually done them here and there as I was levelling earlier I'd have probably been much closer to 19 or even in the level. There's a dungeon that apparently gets you around 1.5 levels as well, but, again, I didn't do it because I'd like to save some shit for release.

But, yeah, could be a bummer later on when there's no-one else around to do them with you.
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Posted: Jan 7th 2011 11:26PM Valdamar said

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@Dril
In beta3 I got to L20 almost purely from solo questing (and the kills I had to do to complete those quests) - that was in Silverwood though, I can't speak for Freemarch beyond the L10 I reached before the end of beta event wiped out all the newbie quest hubs. But on my Dwarf Warrior before L20 I only did rifts when they were wiping out the quest hub I was currently using, if there were other players around to help out (there usually were).

Not every quest has a breadcrumb trail laid to it - in fact I still found a few I'd missed once I was L20.

And the only inconvenience I had was when a hub got wiped out continuously during an event when I wanted to hand-in a quest - that happened a few times, mostly on Defiant side during the end of beta event with Kelari Refuge in particular - the only time it happened for me on my L1-20 run in Silverwood was in that hub by the central marshes when there were already lots of rifts open and one opened right next to the hub. Funnily enough the fire rift forces that wiped out and took the hub were themselves mostly wiped out by enemies from a life rift nearby, and both sides were weakened enough that just a few players were able to re-conquer the hub.

Also it's worth noting that rift events drop items that you can use to summon NPCs of your faction to help you reclaim a hub or take out a foothold (but not to help with a rift) - once I was L20 I even soloed a few lower level rifts (you still get drops).
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