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Reader Comments (16)

Posted: Jan 6th 2011 10:32AM Lateris said

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Thats prettty cool!

Posted: Jan 6th 2011 10:46AM SgtBaker1234556 said

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>ll these years of CCP going on and on about their super cluster..beaten by a game that hasn't even launched lol

Posted: Jan 6th 2011 11:02AM CunningB said

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@SgtBaker1234556

*facepalm* Eves super cluster is probably still more powerful, WoT is a completely different game to Eve, it currently has no real persistent world and is more akin to a fps AND its free!

That and the battles are limited to 30 tanks in total (15 a side) so they dont need to worry about load balancing like the eve servers to, it has no trade system, no really guild/corp/group management and no added extras.

Tbh the comparisons to eve are pretty stupid, its closer to CoD4 and its servers than it is to EvE
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Posted: Jan 6th 2011 11:15AM SgtBaker1234556 said

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@CunningB

Really? Tell me more about EVE!
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Posted: Jan 6th 2011 10:49AM Darkdust said

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No wai!

Posted: Jan 6th 2011 10:58AM Harley Dude said

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I guess I'm a bit out of touch...are there REALLY this many people that want to play a MMO as literally a tank?

Posted: Jan 6th 2011 11:16AM Rhyveth said

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@Harley Dude

I would say it's a vast improvement over old men playing as a female elf in a tutu.
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Posted: Jan 7th 2011 1:37AM real65rcncom said

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@Harley Dude
Yeah!

I mean, you can't make your tank jump up and down like a bunny in a circle to avoid turret fire!

Wtf kind of PvP is that, right?

:P
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Posted: Jan 6th 2011 11:07AM thewalrii said

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This article is misleading. The way the game works is you have a garage screen where you can buy tanks, upgrade them, etc. Then, you go into 15 v 15 battles for the actual gameplay. It is not any different than the way many FPS games work online. Classifying this as an MMO is a stretch, and saying that this many people were playing without sharding or instancing is wrong.

As background, I have played in the closed beta for a few months now.

Posted: Jan 6th 2011 11:26AM Brendan Drain said

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@thewalrii To clarify, the implication that 74,536 players were playing concurrently on the same game server is from Wargaming.net's press release. The exact wording was:
"World of Tanks has set up the new world record for the maximum number of users playing concurrently on the same game server. The peak of 74,536 online players was recorded on January 5, 2011 by the Russian release version of World of Tanks."

Wargaming.net has said that all of those players are playing on one single game server. Without knowing exactly how their server and game world is set up, we can't know for sure how true this is or if the numbers can even really be compared to EVE Online or Second Life's announced PCU totals.
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Posted: Jan 6th 2011 11:32AM thewalrii said

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@Brendan Drain In that case, sorry for the tone of my reply.
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Posted: Jan 6th 2011 1:08PM Tazmanyak said

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Stop this unimportant blabla about severs.
Thing is, wargaming is developing a pretty nice little action game, and i'm happy they are happy with their 75k players online.

Congrats WoT!
Ding!

Posted: Jan 7th 2011 1:39AM real65rcncom said

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Russians love tanks and WWII stuffs.

Go figure.

Posted: Jan 7th 2011 4:20AM Rodj Blake said

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Congratulations to WoT for acheiving the record for the number of people concurrently in a lobby waiting to play the game.

Posted: Jan 7th 2011 12:09PM (Unverified) said

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Semantics and mmo vs. lobby arguments aside, World of Tanks is an amazingly fun game, and you should try it. The three new sweetest words in the English language are "Enemy armor destroyed!!" :)

Posted: Jan 7th 2011 9:58PM O Hawk said

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I agree with others, WoT is a far simpler game that EvE online. Besides, EvE online still holds the worlds record for the larges pvp battle of 3000+ in one area. So WoT has a long way to go from their 15v15 battle rooms.

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