| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (6)

Posted: Jan 6th 2011 3:23PM Lenn said

  • 2 hearts
  • Report
I'm a teacher as well and after having been an officer in a WoW guild, I have sworn to never take up that task again, let alone being a guild leader. I play these games to relax and unwind. I get enough drama and juggling of people's wants, needs and emotions in my day job.

Posted: Jan 6th 2011 3:26PM vyktorea said

  • 2 hearts
  • Report
Coming to guild leadership out of interest in the concept of MMORPGs in the K - 12 education setting, I feel my experience as a school district administrator is crucial to being an effective guild leader. I am the guild leader of Cognitive Dissonance a WoW guild on the Sisters of Elune server (Alliance). More interestingly - CogDis is comprised of ALL educators by design. I have written about how the game actually highlights for me aspects of myself as an education leader forcing me to focus and in turn makes me a better school administrator. I enjoyed the parallel between being a teacher and being a guild leader. Thank you for writing this piece.

http://cognitivedissonance.guildportal.com/

Posted: Jan 6th 2011 5:51PM Sorphius said

  • 2 hearts
  • Report
@Lenn: I sympathize. I started WoW upon its release my senior year of college, and served as a recruitment officer, class leader and raid leader for an end-game guild during the BWL/AQ/Naxx40 days. I know in retrospect that there is certainly some carryover from guild leadership to classroom leadership, and I'm grateful for the opportunity to have that "training", if you will, when I did.

That having been said, I have repeatedly turned down opportunities to step back into a more active leadership position (beyond leading the occasional heroic or 10-man on off nights) with several guilds since I started teaching 4-1/2 years ago. I realized pretty soon into my student teaching experience that spending 8 hours a day locked in a room with 25 or 30 teenagers didn't really lead me to want to spend more time dealing with similar issues at home.

On a more personal note, often use my love of video games as both a teaching tool and a way to engage some of my shall we say.... less-active students. I'm fortunate enough to teach in a "one-to-one" high school in which every student is issued a district-owned laptop. While the setup certainly creates its share of headaches, the presence of an internet-enabled PC on every student's desk creates many opportunities for me to incorporate various gaming activities into my curriculum.

One popular project in my US History classes is an Oregon Trail travel journal, in which students have to get their families safely from Missouri to Oregon while keeping notes on the hardships and decisions they have to face along the way. I sometimes debate the efficacy of the project, but I know that if nothing else the students learn about dysentery!

I also frequently recommend the Civilization and Total War games to my students. I know from personal experience that the original Age of Empires was what first piqued my interest in history, and I've had several students who whom these games have done the same. Shoot, one of my students from last year (seriously) credits "Empire: Total War" and "Napoleon: Total War" for helping him pass the AP European History exam. I know the district would never fly for it, but if I had my way I'd purchase copies of "Medieval", "Empire", and "Napoleon" for every student in my World History and AP European History classes, and have them play through the single-player campaigns. The lessons all those games teach about military, geographic, political and intellectual developments during the Middle Ages right up through the Napoleonic Wars are really indispensable in my book, and I truly think it would have a positive outcome on instruction if utilized properly.

Posted: Jan 6th 2011 10:22PM vyktorea said

  • 2 hearts
  • Report
@Sorphius you may enjoy the following references http://www.gameslearningsociety.org/ which has an associated conference every year, http://wowinschool.pbworks.com/w/page/5268731/FrontPage which is an incredible use of WoW in education and James Paul Gee "What Video Games Have to Teach us about Learning and Literacy".
Reply

Posted: Jan 6th 2011 6:16PM Itoao said

  • 2 hearts
  • Report
Karen,
Are you still running a guild in Vanguard or is it just EQ2 these days? I really love Vanguard but always found it hard to find people to play with. I am still waiting for someone to add some of the features that it has to another game.
I have a great guild that I have been in for a while however we have been spread out for a while with no one game that we all play. Great Article.

Posted: Jan 10th 2011 1:13AM Mike Azariah said

  • 2 hearts
  • Report
It is weird seeing myself quoted in an article, kind of neat, too.

I'm obviously not an English Teacher, eh?

I have been a Guild Leader before and an 'information officer' in a corp (Eve Online). Even folks who aren't teachers are forced to become them if they want to bring new players up to speed in a game. You find that some are better at it than others. I swear I have seen some people who made a bad career choice when they didn't become teachers, so good are they at herding the cats that are a group of newbie gamers.

To be a good trainer/leader you need to keep a clear set of objectives in front of you . . . or be very good at working 'off the cuff'. You cannot assume the students are prepared. You cannot assume they know what dps, the holy trinity, tank, aggro, or the alt-f4 button combo does. You do not want to give them too much reading because very few of them will 'do their homework'.

You need to make them what you need them to be and keep it fun for them at the same time. If the game becomes a chore or (worse) like school then you will lose guildies faster than you can say 'Chuck Norris'.

Excellent examples of player run content may be found in a lot of places, in Eve there is Eve University. It is a player run school for new players. There is also the Agony Unleashed pvp courses that are highly thought of in a lot of circles. I have belonged to neither but from what I have seen, looking through the windows, the organizers could design curriculum well enough to get through some teachers colleges.

On a smaller design there are guilds that recruit you just for the numbers and others that actually try to make sure you are fitting in. This can be something you ask if you are being recruited. Is there mentoring? Do I have to do things with/for the guild? Games that support the opportunity to mentor, to gear down the senior player so they can show the new player the ropes get high marks from me.

Games CAN be designed to help the learning process happen. But a lot of the teaching is going to be done by us, the other players. We will find a way to teach and learn even in games that don't help us with the task. It is not a calling . . . it is a way to keep the game alive and keep people around who will play with you.

If that isn't a worthy goal then why are we not playing single player rpgs instead?

m


Featured Stories

Coming soon
Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW