| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (81)

Posted: Jan 6th 2011 10:08AM Grumms said

  • 2.5 hearts
  • Report
The game will be a success no matter what, in my personal opinion. Unless the servers never go up. People will follow it, play it but will it last as long as World of Warcraft? Who knows.

Well have to wait and see.

Posted: Jan 6th 2011 10:13AM Thasri said

  • 3 hearts
  • Report
God if I see another article comparing WoW and TOR I'm gonna find them and punch them in the face. WoW is not the first MMO and Blizzard copy all its predecessors UI, function and game play from every other MMO before it! Freakin irritating!

Posted: Jan 6th 2011 10:56AM Harley Dude said

  • 3 hearts
  • Report
@Thasri

QFT. "OMG they have classes and levels! WoW clone !!11!"

I'm not going to give that idiot a blog hit.
Reply

Posted: Jan 6th 2011 5:39PM Lethality said

  • 2 hearts
  • Report
@Thasri Blizzard made every nook and crannie of MMOs better. You have them to thank for advancing the genre.
Reply

Posted: Jan 6th 2011 8:52PM Valdamar said

  • 2.5 hearts
  • Report
@Lethality
Yeah just look at how they improved PvP over DAoC, or character customisation over CoH, or housing over SWG... oh wait, that's right they didn't!

If you'd said they took most of what worked in EverQuest, polished it until it shone, took out most of the hardships, and delivered it in a package that would work on most PCs - and as a result stagnated the genre for 5-6 years, then yeah I might have agreed with you.
Reply

Posted: Jan 6th 2011 10:04PM sourheart said

  • 2 hearts
  • Report
@Valdamar Hahaha well said, took the words right out of my mouth.

I've already played WOW once. It was okay. I don't need to play it again disguised as other games (*cough*Aion*cough*). Here's hoping it's more than just that.
Reply

Posted: Jan 8th 2011 12:25PM mysecretid said

  • 2 hearts
  • Report
@Harley Dude

My thoughts exactly, HD. I stopped reading 1UP.Com years ago, and tabloid-esque shite like this is part of why.

Not the first time 1UP has done the "Lets spit at the big game coming out (before it's even released) to drum up interest in our website" thing.

Won't be the last time, either. I'll pass.
Reply

Posted: Jan 13th 2011 3:59AM pcgneurotic said

  • 2 hearts
  • Report
@Valdamar

"If you'd said they took most of what worked in EverQuest, polished it until it shone, took out most of the hardships, and delivered it in a package that would work on most PCs - and as a result stagnated the genre for 5-6 years, then yeah I might have agreed with you."

- Awesome! :D :D
Reply

Posted: Jan 6th 2011 10:13AM Space Cobra said

  • 2 hearts
  • Report
Well, you come across many opinions and not all of them are wrong.

Some expect the same thing, because comfort/familiarity breeds more people wanting to play your game consistently. The majority, unfortunately, are not for new and exciting things, unless they can be fun.

For those wanting new systems, new learning curves and expectations need to be expected. It is the same with a CoH vet coming into DCUO and pointing to a non-robust character creator. They are right, but the Devs want players to collect pieces.

And actually, really, programming starts on day one. Any of the new MMOs being released were programmed on old tech; if some radical new graphics MotherBoard enhancements came out, these MMOs won't be taking advantage of them, unless they delay their releases.

I love innovation, but really, I know SW:ToR is not going to be "totally innovative". I am fine with this, but other fans keep thinking their "ultimate dreams" on what a next-gen MMO should contain ("We can raise Puppies in SW:ToR!" :P )and then get sad when they see their "pie in the sky" dreams not coming to fruition.

I think there will be other games that bring innovation to the table, but SW:ToR is NOT it. I expect this and I KNOW this and I still believe I will have fun.

Posted: Jan 6th 2011 10:19AM jealouspirate said

  • 3 hearts
  • Report
Didn't I read somewhere that Bioware was aiming for about 2 million subs? That's well below WoW but still very successful for an MMO. There seem to be a few major misconceptions among people that talk about new MMOs.

1) You need to innovate to be successful
2) You have to "beat" WoW (whatever that means) to be successful

Neither make much sense. Blizzard has never made a particularly innovative game, including WoW. They've taken the standard ideas and improved upon them with their own little touches, while releasing extremely polished products. Which seems to be exactly what Bioware is doing here.

Anyway, only time will tell. But I see a lot of people out there claiming developers need to 'reinvent the wheel' without any actual ideas about what they might look like, other than saying "not like WoW".

Posted: Jan 6th 2011 10:31AM (Unverified) said

  • 2.5 hearts
  • Report
@jealouspirate

You make some great points. There's a reason that most movies follow the same formula while putting their own polish and perhaps spin on it: the formula works. SW: TOR will be successful if it does indeed feel comfortable to many gamers, while making it easy for new players to feel comfortable. What will make this game work is a compelling world, good gameplay, and enough content to keep players engaged until new content is added. Two million subs the first six months in may be counted as a success for EA-Bioware, but two million subs two years after launch will really mean the game is a success.
Reply

Posted: Jan 6th 2011 6:00PM GryphonStalker said

  • 2 hearts
  • Report
@jealouspirate

You make some excellent points.
I too, have heard the term innovate and innovation a lot this last year or so in the MMO communities and I have to believe that is because most of us are just bored with the mechanics in current games. That simply having a studio add it's twist and polish may not be enough anymore. Like you said, what shape or form that will take... who knows.
Reply

Posted: Jan 6th 2011 10:23AM TheTallMan said

  • 3 hearts
  • Report
I get kind of annoyed when people pull the whole "it's just like WoW" card. Of course there's going to be some similarities, it's the same genre. People still pay for games like CoD: Black Ops, even though the controls haven't really changed since the original (and have been adopted by other FPS titles as well).

It comes down to what makes the game unique. For me, I'm intrigued by the story of the game, as well as a few of the other mechanics in the game. Having a crew for your ship, for example, is something that is most definitely NOT in WoW, and I think is a cool idea.

I played WoW for many years and definitely plan on playing this title. I'm even doing a couple run-throughs of KotOR in anticipation.

Posted: Jan 6th 2011 10:25AM FrostPaw said

  • 3 hearts
  • Report
What were people really expecting?

Innovation doesn't happen when that kind of money is at risk.

I think SWTOR will be a decent mmo but it will feature much of what all the others feature its major unique feature is its single player story driven content, if you aren't looking for a great single player story driven mmo where you can roll multiple classes and have a different level experience then you're looking for another game. You might be able to group, pvp, craft etc but that won't unproven concepts it will be what already works because thats what people are already paying for in other games.

As always mmo in development gets put too high on a pedastal by people who don't know enough to expect what they do. If you want ground breaking innovation look to indie games because only people who risk their own money get the luxury of risking it on a whim.

Posted: Jan 6th 2011 12:13PM Ayenn said

  • 2 hearts
  • Report
@FrostPaw

"Innovation doesn't happen when that kind of money is at risk."

Nuff said. That's it. The cinematic thing is just fluff and might not be sustainable depending. Beyond that the above quote is all that needs to be said.
Reply

Posted: Jan 6th 2011 10:28AM Thasri said

  • 2 hearts
  • Report
I think the major problem is every one wants a change in the MMO industry but when it happens the game goes un-noticed. It's to different, no no we can't have that, so when you make a new game with similar function thin it's called a clone which in fact to be a clone of something it has to be an identical copy of another system, which it is not by definition alone. TOR is doing things that no one else has done to these extent. For Star Wars fans out there we should just be happy at all we're getting a new SW MMO to play, and to all the aggro writers out that cant get over the fact that TOR is going to kick much ares in the MMO market they are just scared of how successful it's really going to be.

Posted: Jan 6th 2011 10:34AM Lobotomist said

  • Half a heart
  • Report
Most anticipated game of 2011 is GW2 , even birds know that (and yet Massively users didnt get the memo)

Precisely because it aims to break the mold and do everything different from WOW

It will be the first big budget MMO that has almost no similarities to WOW

Posted: Jan 6th 2011 10:36AM Jade Effect said

  • 3 hearts
  • Report
In business, there's this thing called core competency. Basically, companies identify what they are really strong in, and use that strength to differentiate itself from its competitors.

Bioware is using its strength in story telling in SW:TOR. They keep talking about the 4th pillar because they want to hammer in the message that this will be what differentiates their game. I agree with them concentrating on what they do best.

If someone else feels that strongly that it's time to reinvent the MMO genre, they are welcomed to step up to the plate. Bioware is under no obligation to do that.

Posted: Jan 6th 2011 10:57AM Kalex716 said

  • 2 hearts
  • Report
@Jade Effect

I think you are absolutely right. This is what they've set out to do, and whether or not any of us personally agree that this would be the best way to make MMO's better is beside that point.

Ultimately, its the people on that project who stands to make or break on this decision, and I can't fault them for having the conviction to at least go for SOMETHING a little different even if i think players are still just going to click through all those expensive quest dialogues.
Reply

Posted: Jan 6th 2011 3:09PM Seldra said

  • 2 hearts
  • Report
@Jade Effect
I agree, it seems that a lot of people expect massive innovation right from the start from a single game, but it's a gradual evolution for the genre. Different titles have given small contributions in innovative ideas and we see now how new MMOs are incorporating ideas that worked for past MMOs.
Reply

Featured Stories

MMO Week in Review: Are you Elite or Dangerous?

Posted on Dec 21st 2014 8:00PM

EVE Evolved: EVE Online vs. Elite: Dangerous

Posted on Dec 21st 2014 6:00PM

WoW Archivist: A Glyphmas story

Posted on Dec 21st 2014 12:00PM

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW