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Reader Comments (15)

Posted: Jan 6th 2011 5:19PM Valentina said

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K THANXXXX

Posted: Jan 6th 2011 5:32PM The Ogre said

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"Action combat system"? Whazzat? A first/third-person shooter combat system where you'd better hope you've got a steady hand, a fast mouse, and no lag if you ever want to hit anything? Count me out.

Posted: Jan 6th 2011 5:57PM Somnicide said

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@The Ogre Or you could...just....you know, play a melee class.

http://www.youtube.com/watch?v=kUm8Zyx77Q0
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Posted: Jan 6th 2011 5:37PM Brockobama321 said

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Oh thank god

Posted: Jan 6th 2011 5:50PM Interitus said

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That sword is slightly on the absurd side

Posted: Jan 7th 2011 5:10AM The Protagonist said

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Not at all - I have two strapped to my back as I type this :)
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Posted: Jan 6th 2011 6:03PM paterah said

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Awesome! Thanks.

Posted: Jan 6th 2011 6:11PM Valentina said

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That usually is the case in video games.

Posted: Jan 6th 2011 11:13PM cray said

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This company does awful lot of "clarification" press releases. I have to wonder if its panic or deliberate PR.

Posted: Jan 7th 2011 12:03AM DancingCow said

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@cray

Yeah, this clarification is a bit low on clarity. It's just so many....soothing words. Maybe they've hired Bill Roper to do their PR? :P

"TERA's combat system hasn't changed..."

Except it sounds like it has. It doesn't sound like the change is enormous but trying to claim that nothing has changed, when it has, isn't going to help them.
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Posted: Jan 7th 2011 1:09AM Somnicide said

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@DancingCow It hasnt. At all. The lock-on skill concept has been in the game for about eight+ months. They just added about 2 more per class during the stress test which was like 2-3 months ago. Hence why the combat system hasnt changed.

What did change was the Priest and Archer class. Archers had a skill overhaul, and the Priest's healing reticule (which was different than the damage skill one) was slightly enlarged so they can aim heals easier.

This was a change to certain classes that was misconstrued as a change to the entire combat system.
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Posted: Jan 7th 2011 3:44PM DancingCow said

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@Somnicide

Some of us don't follow the game that closely. It being FPS it has my interest so I check in on it a couple of times a year.

Last time I looked in on Tera - probably more than 8 months ago - it was pure FPS. It had always been sold as pure FPS. Nothing in interviews I'd read since suggested otherwise.

Hence, therefore, ego, it has changed.
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Posted: Jan 7th 2011 9:26PM Somnicide said

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@DancingCow But its not sold as FPS. Its sold as action combat. Its not even first person, its third. And there are fully melee classes. Never has it once been 'pure FPS'.
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Posted: Jan 7th 2011 12:51AM real65rcncom said

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"was used instead of 'lock-on skill,'"

Okay Bluehole. sooooooooo....

What's "lock-on skill"? You didn't clarify what you clarified other than to say you clarified it.

Posted: Jan 7th 2011 1:05AM Somnicide said

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@real65rcncom The clarification is just that. People assumed the combat was turning into fully lock-on style. Which isnt the case. Its just simply a few skills out of hundreds that have lock-on properties (which still require aiming). These tend to be debuffs and heals. These have also been in the game for upwards of eight months.
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