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Reader Comments (3)

Posted: Jan 5th 2011 5:55PM DancingCow said

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I was somewhat encouraged when I read (earlier) that combat has been made more difficult - I always found it ridiculously easy. And their changes to address the whole faction wheel-spin nonsense also sounded much needed.

I don't see anything new here, though, that would make me want to resub to check it out apart from:

"Skill and mutation balancing – Our systems team lead, Sarah, is hard at work bringing the skills and mutations into line with the physical combat changes."

I always thought their original vision for mutations was the right one. Maybe they're going to ungimp them a bit? Though I suspect it's the other way round and this balancing will involve gimping them even more.

Posted: Jan 5th 2011 6:30PM Dblade said

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I don't know how they will make an economy appear in FE without severely nerfing the ability of people to craft everything in the game. It's kind of scary that they are revamping the core of the game's systems like this.

Posted: Jan 5th 2011 6:58PM Zaetal said

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Having no actual economy to speak of is why I left this game after hitting the lvl cap, twice. The AH should be a place to dump your unneeded materials to, letting others snag them for themselves. As it stands, the deposit needed for listing items is too high, and since very few people use the AH due to those prices, the 48 hours max duration keeps ppl from keeping a supply up, due to losing more chips than they'd ever gain from actually selling the materials.

So you end up farming locations for things that sell well as vendor trash, stuff that I would much rather sell to others. I had full bank stockpiles of things i hardly ever used, maybe for an odd recipe here and there, but most was unused for weeks.

The combat never really bothered me that much, the lack of a need to group with people and the high travel times didn't do much to improve my "doing things with others" fun. Fix the AH to make it a materials depot and stuff could get interesting again. I'd have rather gone around gathering and selling semi-rare (in S1, later sections they much more common) but much needed materials for new players than go farming 1-3 high lvl locations just to vendor all the drops for chips, then craft more ammo and do it again.... ugg.

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