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Reader Comments (9)

Posted: Jan 4th 2011 11:03AM esarphie said

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I think the "interest" in the game might be summed up as: "An all-tank MMO? I have GOT to see how this is gonna work!"

Whether that translates into subscribers or not, is another story.

Posted: Jan 4th 2011 12:58PM Dutzu said

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@esarphie
There is no subscription, and there won't be any. And the game is pretty good most of the time. Too bad the recently added company mode isn't fully implemented. Meaning that unless you're in a team full of tier 10 tanks and tier 6+ arty, you'll get steamrolled fast. That's why for example a few hours ago there were just 7 ppl in the company queue. Not 7 companies, 7 people. Barely enough for half a company lol. So for now company mode is pretty much off limits to most tiers, even as high as 7 or 8 unless you're sado-maso and enjoy having your arse handed to you on a regular basis :).
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Posted: Jan 4th 2011 11:39AM (Unverified) said

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This game is a blast, period

Posted: Jan 4th 2011 1:19PM kobeathris said

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It is quick to get into, and there is practically no time commitment required to play. If you have 10 minutes before you have to leave for work, you can get a match in. There are a nice variety of maps so far, and the different tanks feel different when you play them.

Posted: Jan 4th 2011 2:17PM Dopamin said

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IT IS NOT AN MMO! :-D
Seriously, guys, it's an MP Shooter with tanks and a reward-system. Nothing special though a lot of fun for those 10 minutes of fun between your playing sessions with your actual MMO.

Posted: Jan 4th 2011 4:44PM MacDexter said

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@Dopamin
Not quite sure, haven't played it yet, but from my understanding having a global map that persists the areas captured by fighting factions is the mother of all persistent worlds, isn't it? And 43.000 concurrent users might be called massively, I guess.
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Posted: Jan 5th 2011 8:41AM Dopamin said

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@MacDexter

You're absolutely right but when playing a battle you simply don't feel that the game as a whole is massive - there are just those few people on the same map as you.
Also, the strategic part connecting these short engagements is just a mechanic stuck onto the actual game to keep score for the more enthusiastic players. It's not that achieving a strategic victory changes anything important or has a big influence on the persistent game world.
It really is just an "OK" online shooter with tanks. :)
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Posted: Jan 4th 2011 5:27PM (Unverified) said

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I am a player too.

Well I played around 10 games a month ago and then Cata came.

World of tanks is ... a distraction, like ... some of those free minesweeper games that come with Windows.

It is not an MMORPG either. Because if WOT is an MMORPG than Diablo3 is a super MMOrole Playing Game and that simply isn't the case either.

It is not even historical accurate. Well neither are COD or other shooters.

The moment they'll charge money for this it will cumble to the usual 5K players.

idiots whogive money to something one can download for free in much better historical simulations.

Posted: Jan 4th 2011 7:50PM Dutzu said

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@(Unverified)
LOL! The game is already released in russia, ppl are paying paying for it and there are a hell of a lot more than 5k players. And that's just in russia. Believe it or not some ppl like military themed games not just elves and orcs fantasies. If you enjoy something enough that you feel it's worth paying for doesnt make you an idiot. Also it's not meant to be a historical simulation. Not that there are many out there, and especially free like you dream of.
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