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Reader Comments (22)

Posted: Jan 4th 2011 1:14PM TheSinisterOne said

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So many awesome memories of the EQ days. Looking at those graphics just makes me wonder how I could ever stomach it though.

Posted: Jan 5th 2011 12:42AM SirUrza said

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@TheSinisterOne

I always wondered why they didn't release a Everquest Anniversary Edition or something that was the same game, same capability, but had an improved graphics engine.
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Posted: Jan 4th 2011 1:21PM Khalus said

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Damn you with the link to that theme...so many memories came flooding back in just now and argh...damnit!

Must....resist....

Posted: Jan 5th 2011 12:43AM SirUrza said

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@Khalus

I can't believe that's what that song is! I've been humming that for like 5 years and couldn't place it.
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Posted: Jan 4th 2011 1:27PM ManaByte said

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Posted: Jan 4th 2011 1:38PM Sylvurdragon said

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I had many memories of EQ...but one of the things that I always tell people when they refer to MMO's of today as being "hard"...

Imagine dying on Cobalt Scar while hunting drakes...your body is there and you have to run yourself butt naked through Skyshrine in order to get back to your body...no weapons no armor. Now tell me your game is hard.

Posted: Jan 4th 2011 2:55PM Interitus said

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Looking at your spellbook to meditate. Lol those were the days. People don't realize how spoiled we are in these newer games.

What about losing levels if you died. That was real incentive not to screw up.

Posted: Jan 4th 2011 3:02PM Rashermon said

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WoW, Everquest 2, Guild Wars, Rift, easy peasy games! Try spending your spring break waiting in the middle of the ocean of tears for one spawn, ONE SPAWN!

In EQ, mobs wouldnt just chase you a little bit, they'd chase you to the freaking zone and ran faster than all players who didn't take a speed buff from Druids and Shamans. Train to Zone! became a common shout as people scrambled for their lives just trying to get from one zone to another. The only way a typical player could survive was to get Journeyman Boots which required killing the Ancient Cyclops. Problem was he spawned once every 24 hours, and was not soloable even at high levels, so it was a race and a waiting game as people sat in this island that you had to jump out of a boat and swim for 5 minutes to, wait for him to spawn, and hope they could get friends to come out and help kill him before someone else did (plus 15 minutes to swim to an island the boat stops at on the return).

Modern MMOs will never have anything that hard or patience destroying!

Posted: Jan 4th 2011 3:04PM Epiny said

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I still say Gate instead of Hearth and often times I will say I need to "med" and not drink. EQ was more epic than any MMO since. It was unforgivingly hard which made your acomplishments mean that much more.

Posted: Jan 4th 2011 3:18PM Rashermon said

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We had a celebrity Druid on the Tunare server, his name was something like lilililililililililil ililililililili, but everyone referred to him as "barcode". He was actually a pretty good druid, but absolutely no one for the life of them could type in his name to add as a friend, and even if they did it was a pain to remember how many i's and l's were in his name so as it stood, you didn't befriend Barcode, he befriended you, and the same applied to grouping with him. Whenever I see people pull that name off in other MMOs I keep wondering if it's him or if a cult of Barcode formed.

Posted: Jan 4th 2011 3:28PM Pewpdaddy said

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It's like crack, the first one hooks you and you spend the rest of your life chasing it. I tried to go back on a F2P weekend they had for EQ, the graphics just make me shuddder. I do fondly remember my time in Norrath though. Too bad EQII couldn't do it for me, I even bought SOE's crappy RTS just so I could get in the beta for EQII. How I was disappointed.

Posted: Jan 4th 2011 4:32PM SkuzBukit said

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I spent 8 years in Norrath, it wasn't a game it was a lifestyle choice, I almost quit then they brought out Gates of Discord & the Berserker class & I fell in love with the game all over again, it was Seeds of Destruction before SoE managed to screw up enough to make me quit.

I have fond memories & made friends with people I am still in contact with today & have played through other games with but nothing I think will ever take EQ's place in my heart.

Posted: Jan 4th 2011 4:39PM Alarie said

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I recently came back little bit before House of Thule expansion. If you can get past the graphics the game is still a lot of fun. Mercs make it easy to level and the community is helpful. Come on in the waters fine.

Posted: Jan 4th 2011 5:38PM Nottom said

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There I was, a level 4 or 5 Dwarf Paladin, my second day in the world of Norrath.

Wandering around the starting zone... What's that? It looks like a zone entrance. I'll go over there and see what's on the other side.

Hmmm, Lesser Faydark... interesting name. Boy, it sure is dark in here, better get out my torch. Now I can see a little bit... is that a path? I wonder where that path goes? I think I'll follow it.

Hum-de-dum... walking... hum-de-dum... more walking... wow, this path is long and winding... still more walking...

BAM!!!

Loading...

You have entered Butcherblock Mountains.

... WTF????

Dead. Great. How the heck am I supposed to find my corpse in that dark, dark forest? Well, might as well give it a try...



Whoa, there's a wolf standing RIGHT THERE!!! Crapcrapcrap!!! I'm nekkid!

"Hey, you're a little young to be in here, aren't you?"

Who was that? Wait, is that wolf talking to me? Hey, it has a name over it's head, it must be another player... COOL!!!

"Yeah, I was just exploring and something killed me instantly so now I have to try and find my corpse. I think it's along that path."

"That was probably a Brownie, they're mean little buggers. Group with me a second."

Hmm, sparkles around the wolf... like he's casting a spell. What happened? I feel like I got shorter. Let me look at myself... HOLY CRAP!!!! I'm a WOLF!!!! AWESOME!!!

"There ya go. Those Brownies won't bother you now. Go find your body, and you might try exploring some safer areas."

"Thanks a bunch! Don't worry, I learned my lesson. Cya later!"

"Bye!"

Now, where is that path... over there... wow, I can really haul ass now. I'll follow the path and get my body back... run, run, run... what's that tiny thing?

Looks like a fairy without wings.

A BROWNIE!!!

Crapcrapcr... oh, it's ignoring me. Nice. Lemme check that thing out... "What would you like your tombstone to say?" HAHAHAHA, no kidding!

Hey, there's my corpse... phew! Glad to get all that hard earned copper back.

That was fun... I LOVE THIS GAME!!!!!!!!!!

Posted: Jan 4th 2011 5:46PM Muddleglum said

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Screenshots never do any game justice. I still prefer the old school models with velious textures any day. It doesn't look that bad when you are actually playing it.
I tried Project 1999 a while back and it was truly amazing, to bad it's just to populated I couldn't go anywhere without haveing 5 or 6 of my chosen class lfg once I got into the 30's. Still it was a blast to level though upper-guk and see EC tunnel bazzar in full effect again hehe!

Posted: Jan 4th 2011 8:34PM Sethisto said

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Nostalgia bomb all over the place.

I remember going from UO to EQ after completely refusing to join "carebearland" for a good 3 years. I'm glad I did though. It may not have had the amazing pvp ultima brought, but the immersion was second to none. Walk around outside freeport killing fire beetles and orcs in full 3d was amazing.

Though I still say ultima was altogether more fun, my 4 years in everquest were some of my best and probably more addictive.

Posted: Jan 4th 2011 8:42PM Seth78 said

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It was my first MMO, and I do have a few good memories of EQ. Mostly I have nightmares about it. The game was not hard, by any means, no matter what people want you to believe. It was a lesson in tedium, plain and simple.

Collecting a bunch of items for tradeskills, pushing combine and having them all disappear with no product isn't hard; it's tedious. Grinding for hours in a group to get one bubble of experience to lose half of it on a bad pull or LD wasn't hard; it was tedious. Sitting and waiting to form a group because, with the exception of a few classes, no one could solo wasn't hard; it was tedious.

Posted: Jan 5th 2011 12:57AM Valdamar said

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@Seth78
That's all very true - sometimes I wouldn't get a group until 2-3 hours after logging in as a Warrior, Monk, Rogue or Druid (unless there was a guild group going with space), then the group would break up after half an hour when we couldn't find an empty camp spot in the dungeon we went to, and the individuals in the team would try to get into already established groups that already had a camp spot but needed to replace someone who was leaving.

I don't think anyone is really nostalgic for the game itself (well, maybe the music and the lore and the freshness of a new game genre - that's what I miss) - I think we're more nostalgic for the community, because it was very much a frontier spirit in the beginning - it was all very new and the world was so dangerous you needed friends to help you survive in it, or just people to travel with - it could take an hour just walking across the main continent, especially your first time and especially if you were low level as you had to avoid most mobs on the way (which could kill you very quickly and then leave your corpse in a very inaccessible or even hard to remember place, with no way to find it again easily - hence why a lot of people would bank all their stuff before a long journey and just run it naked).

Back then in EQ you were judged as a good player as much by how many friends you had as how you played (most groups were happy if you didn't mess up and get everyone killed - that was the main thing that identified a bad or new player) - how many people you knew and more importantly how many knew you - you didn't act like an idiot because being blacklisted by people meant you would struggle to get groups in future and then you might as well delete your character and start again.

A lot of people miss that community spirit. People helping each other. Because WoW never really had that, because everyone could solo.
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Posted: Jan 5th 2011 10:47AM Seth78 said

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@Valdamar I completely agree with the freshness thing, and the relationships that were built in it. I still game with folks I met in EQ (and later in RL). The game mechanics, which many to this day tout as "good" were the killer for me.
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Posted: Jan 4th 2011 9:10PM werewood said

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I am pondering about this a lot lately ...
EQ made the PvE genre VERY challenging and this is why it was so darn addictive. Truly epic. We all remember x10 more individual stories than in WoW - at least me.
The problem was the fact that the challenge also had an anti-fun factor. Which a lot of games took out afterwards. But the challenge went away as well.
Till today PvE hasn't gained its charm back. And my take is that EQ was the only PvE sandbox till today !!!!!!!!!!!!!!!!! PvE sandbox ... truly that is the magic.
E.g. the term soulbound is the invention to counter that idea. Twinks were considered bad - but hey if most things were lootable and could be passed along - you only needed a system to sucrifice them back for something else. Better. So that system was not perfect at all ... but instead of perfecting the challenge - the games got dumbed down.
Hey if someone put so much time into the game - I don't care if he can twink his alts.

Overall, one day maybe ... a PvE sandbox will not be a term most here will consider a stupid idea. Challenging and still fun.
BTW with all my good intentions with RIFT - running after 100 other guys for open public rifts is not that. EPIC is originating from being hard. Challenging. And PvP can't be the only option for that.
I have ideas. Maybe in the future I will bring a few people into trying out these ideas - who knows. What does a senior director or a VP in the enterprise software can dream about if not that ... ;)

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