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Reader Comments (124)

Posted: Jan 5th 2011 6:18AM Llokki said

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@Falknir
If you read carefully, it is the professionalism (or lack thereof) being "attacked", not the opinion/s.
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Posted: Jan 5th 2011 9:32AM Falknir said

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@Llokki No, their opinions are being attacked. It does not matter if they played it for ten-minutes, two-months, or only heard about it. The article is clearly titled as such, the staff's impressions of the game, and not a review of the game. Other press websites tend to release impression articles of some games with little to no hands-on experience. I guess you would declare those unprofessional as well?

If fans expect every article to pamper towards their favored MMOG, then why bother reading articles of others opinions (all they want is someone to reconfirm their fandom). In addition, this kind of behavior from MMOG fans happens all the time even if the game is a train-wreck, for example Final Fantasy XIV, and will cry foul when greeted with negative opinion by others.

They (Massively) are allowed to give their opinions and fans are entitled to feel obstinately opinionated about their fandom, but attacking others for conflicting opinion(s) is deplorable.
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Posted: Jan 5th 2011 11:09AM Laren said

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@Falknir

I am no where near a rift fanatic. Never played it. But this article from massively leads me to believe this site is hiring starving students instead of real journalists. It is pretty bad, and they need to be called out.

I love this site because it has news on all sorts of games. I hate that the editors are ruining it with pieces like this.
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Posted: Jan 5th 2011 8:34AM Damn Dirty Ape said

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I played during the first and second beta events and my opinion mirrors Jef's.

I tried to like it (I really wanted to), and some things did impress me (polish, etc).... but to be honest, I couldn't help but feel bored and uninterested shortly after I logged in every time (generally stopped in the teens levels).

Would it grab a hold to me if I played it more? Sure, it might, and one day I'm sure I'll give it a try once it goes live, but from my beta experience I will not be placing a pre-order or buying the game at launch.

Posted: Jan 5th 2011 11:13AM shi7an said

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Can't wait for MMOHUTS review on RIFT, all these other reviews just hurt my eyes.

Look at this site for example, It's a bunch of fan boys that play for a couple minutes and give their review. None of these kids here giving their reviews even got to lvl 20, that's to show you how much they give a sh1t.

Next time play the game and give us a review please, don't just run around for 30 minutes and close the game because the game is not the way YOU like. I want a real game review, not a WoW/Warhammer fan boy opinion.

Next time I want to hear a fan boy opinion ill just login wow and ask random ppl what they think about rift

Posted: Jan 5th 2011 3:54PM PaterFrog said

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@shi7an Uh, you realized that the title already told you that this is anything but a review?
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Posted: Jan 5th 2011 5:53PM (Unverified) said

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@shi7an

MMOHUTS.com? hmm never heard of it..Ill check it out..Thanks for the tip
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Posted: Jan 5th 2011 3:52PM PaterFrog said

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I have a question to anybody, who played in the RIFT beta.

How are the animations all around? Is the walking kinda stiff like in Warhammer, or rather fluid but sometimes annoyingly jiggly, or in an up-down-zigzag like in WoW?
Do capes clip with anything? Is there any clipping with the armor? Do weapons clip anything, wether standing, sitting, lying down?
The pace at which you level, if you played WoW, would you say it's the same as pre-cataclysm, or more how it is now, slower? Faster? Maybe more like earning a new full rank in STO?

Thanks for some answers :)

Posted: Jan 5th 2011 7:11PM Skyydragonn said

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The irony of this "review" is that people decry anything
*Finger quotes* 'New' and then decry a game that doesn't do anything "new" just better (subjectively speaking at least). So exactly what are developers supposed to do?
games with new features are often summarily ignored by the gaming populace, and games that don't do enough "new" get smacked down for not doing anything new?

No offense to the writters but i really think you all completely dropped the ball here.
Rate the game for its OWN de/merits, not compare it to other games de/merits.

Posted: Jan 5th 2011 10:39PM dgmako said

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@Skyydragonn

I agreed 100%.
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Posted: Jan 5th 2011 10:39PM dgmako said

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I thought most of these first impressions were poor at best. There was no real meat to what was said. I agreed with a few things, but I would agree with others, giving a first impression based on getting to level 6 or 12.... really? Is that really a first impression? You may have just as well, logged in, ran to the first quest giver, gotten your quest, then logged out, and then gave your first impression.

Posted: Jan 6th 2011 1:16AM PaterFrog said

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@dgmako Well, a first impression of a game is made when you first enter it, not twenty or thirty levels later. Why you can't get that in your head, I don't understand.
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Posted: Jan 6th 2011 12:04AM Exsil said

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You misunderstand my intention. I'm not a rabid fan. As I've stated in several other post the Massive writers bring up some good points. I just don't think they painted an overall fair view of the game since by thier own admission they failed to expierence the BETA to its' fullest.

I just wanted to point out that not all of the comments made by the Massive Team were negative. That seems to be something that most of the readers both here and at the Official TRION Forums seem to be missing. ^^

Posted: Jan 6th 2011 12:14AM BarGamer said

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I've played in all three betas and I look forward to the upcoming one. In Beta 1, I played a Champion/Riftblade. In Beta 2, a Champion/Reaver/Voidknight. In Beta 3, I got both of them to level 20, while wishing that Roles weren't so darn expensive. I didn't get a chance to play with the Voidknight much, but if I were a caster, I'd soil myself at the thought of facing a Voidknight.

Honestly, it looks like they took the best parts of traditional MMOs and added a tri-class system. Obviously, they have some serious balancing work to do, but eh. I'll wait and see if they offer some type of Lifetime Sub.

Posted: Jan 6th 2011 2:56PM jacomdad said

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@Justin Olivetti
I agree, it doesn't really bring anything new to the table. But what I think it does do is make a product that is like the "mom's apple pie" of MMOs. Its not new, it's just right. Rift's familiarity is its strength.

@Jef Reahard
You admit that you played for an hour and never left the tutorial. Just stop there. That is like writing a first impression of the game after never leaving the character creation process...

@Shawn Schuster
I do see some similarities to WAR, but I wouldn't say its a carbon copy. Its not as though WAR invented gritty fantasy. I do agree that it feels kinda bland and stale in the very begining. Once you get some multiclassing action in the very early levels now (as of beta 3) and eventually the rifts by level 10 the game really shows it's colors. I wasn't that amazed untill the first rift. That caught my eye and made me keep going. Then came the crusade zone events. Now THAT was some crazy awesome fun. Crusades have their problems still (being level 8 when a level 20 crusade sweeps the zone sucks) but its still boat loads of fun.

@Krystalle Voecks
Agreed, the game doesn't make you feel super heroic individually. In that sense Trion failed. But the game does bring large groups together incredibly well. The first crusade event I took part in had the entire zone population forming groups almost instantly and acting as 1 cohesive group. It was wonderful to watch all those people band together and fight off the forces of Death.

@Beau Hindman
I agree here as well about the whole "Next Gen" thing. I think that is the new catch phrase you're going to see in alot of marketing pushes now. As I said before, this game's strength is not that its next gen, but that its comfortably old school. This isn't going to be a surprise party, this is gonna be a night in front of the TV watching A Christmas Story under a warm blanket with that Ben & Jerry's in your hand.

Posted: Jan 7th 2011 10:15AM Tom in VA said

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Thanks for posting these impressions, Massively. I found them interesting.

So many of the posters here do not seem to be understanding that these are preliminary "impressions" based on beta experiences -- as CLEARLY stated in the title.

As for me, I'm still interested in Rift, mainly because the MMO playing field is presently filled with games I've tried and am now bored of or are games that interest me not at all. Thus, I appreciate hearing from others who have tried this game, even if only preliminarily.

Incidentally, I don't buy the argument that a game has to be played for X number of hours to be appreciated. I think a game should be interesting from the get-go. Most of the games I've played have either hooked me (WoW, LotRO, Tabula Rasa, STO...) or lost me in the first hour or two of play (AoC, CoH, etc.). First impressions do matter.

Posted: Jan 7th 2011 5:54PM SkuzBukit said

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See I think this is going to be one of those games that will grow far faster than people anticipate.

It is copying the "conventions" on many other older games but with good reason, because it wants to be able to offer you the experience you want from a theme park mmo, but then OVER the top of what you already like, introduce you to other playstyles.

You can play RIFT as a quest-grinder on rails because some people like to do just that & Trion knows it, just as equally there are players who would rather level via PvP & you can do that if that's your cup of tea too, or you can play it like oldskool EQ & set up a camp & grind mobs, the rifts could be considered camp-spots albeit ones that can move around.

So it is not the game dictating how you experience the game but yourselves, try playing it dofferently & you'll find that you can, try to bust out of the box you've painted yourselves into & open you mind (reverie moment of "Total Recall's " Kuato).

No, it's surely not a sandbox, but before you can see clearly sometimes you have to open your eyes to what is really there instead of what your preconceptions say is there.

I like the game, & I think as a "starting point" it's going to be coming in extremely well equipped, the 1st 6 months are a new MMO's first hurdle but before the end of that 1st 6 months I think the devs at Trion will be showing their hand for future updates already & will deliver some impressive updates.

Posted: Jan 7th 2011 9:08PM (Unverified) said

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When I first started to play, it immediately came off as a cross between Warhammer and WoW, which is pretty much what it is. Nothing new, but a very serviceable MMO that feels fairly polished so far. It's not blowing me away, but I need more time, but still not THE game I'm looking for. Hopes are still years away for my game I feel. Nothing this year.

Posted: Jan 9th 2011 1:42PM Shadanwolf said

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I think the majority of Producers are timid.They would rather produce a game that's well polished and what could easily be called a "me too"(sounds like RIFT doesn't it ?) and have it result in a modest success,than have it be rejected outright.I think an increasing number of gamers are becoming more experienced/sophisticated and don't want the same ole, same ole.Satisfying this group of players is a risk many producers refuse to take.So they chase, and join the WOW like clones and produce games with far fewer subscribers than their investors envisioned,BUT they avoid the word "failure" boldly written on their resume.It's just written in fine print..easily read by those knowledgeable enough to read fine print.

Me...I've recently played DAOC(there's nothing like it) and currently have returned to Vanguard(there's nothing like it).

Posted: Jan 10th 2011 5:38AM CheddarUSA said

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Rift adds nothing to the MMO genre, it's incredibly bland in almost every way. If you are new to MMOs then you will enjoy it, however if you have played ANY MMO over the last 5yrs then you have already played Rift.

It is shockingly average, Trion have taken aspects of WOW/WAR/EQ2/AION and thrown them together and made a game that works fine, but is so damm boring.

It's really sad to see the MMO genre going down this road, Rift is a themepark MMO that does nothing amazingly well. There's no innovation, it's very very sad imo.

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