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Reader Comments (124)

Posted: Jan 4th 2011 8:12PM Beau Hindman said

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@Testudo Are you sure you don't mean these guys?

http://wow.joystiq.com/

We leave the WoW stuff to them most of the time! :)

Beau
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Posted: Jan 4th 2011 6:20PM Ardan said

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I have to agree with Jef Reahard on this one. It's not a bad game at all, but its been done before.
And after I quit WoW a few years back i've been looking into the sandbox genre and is really enjoying it and am eagerly waiting for some big and well-funded company to try on this underappreciated genre.

Posted: Jan 5th 2011 4:10PM 8zero said

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@Ardan

Archeage

:)
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Posted: Jan 10th 2011 3:47PM covertAHhps said

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@Ardan Agreed ; )
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Posted: Jan 4th 2011 6:35PM mmogaddict said

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RIFT is good, it's just not new. If you're new to mmorpg's then I heartily recommend RIFT's to you (though the population is going to ebb somethign shocking after 2-3 months, much more so than is typical of a game of this sort. But if you played WOW, WAR or any of the other dozen fantasy mmorpgs out in the last few years, then you have seen this game before.

RIFT's are just WAR's PQ's with a little bit of mobility.
SOUL's are just ROM's multiclassing.
And quests are old school WOW.
Zones are even more linear than WAR. This isn't a Themepark it's a Traintrack.
It however is pretty though. So it does have that going for it.

If you're playing a fantasy mmorpg, stick to where you are.
If you're looking for something 'different' either wait for SW:TOR or go play DCUO until SW:TOR.
If you just want a 'change' of scenery, save you're money and go play F2P DDO, LotRO or even EQ2X.

Posted: Jan 5th 2011 9:41AM TheSinisterOne said

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@mmogaddict I pretty much agree with everything you said here. However, I don't think it's a bad thing that it's an amalgamation of everything from other games. The quests....meh. I mean, even in Beta 1, from the very start, I wasn't reading the quests. I think that, for me personally, I am expecting everything from here on out to be like TOR, meaning cinematic quests, even for the kill then rats variety.
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Posted: Jan 4th 2011 6:48PM Saker said

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Agree with Jef Reahard, wake me when there's a sandbox game out. In Willow's immortal words "bored now"....

Posted: Jan 5th 2011 9:26AM Rubi said

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@Saker I laughed out loud at this comment. Two points to you for sheer awesome. (Please don't rip the skin off the game though, okay?) ;-)
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Posted: Jan 4th 2011 6:49PM bobfish said

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Still don't understand the Warhammer comparisons, visually it has nothing in common with WAR.

I get the impression that Massively writers tend to prefer sandbox games, but then having read some of the articles about more open ended games on here they always tend to get slated something chronic and compared as inferior to WoW or other linear titles,

Weird bunch.

Posted: Jan 4th 2011 9:20PM Poohbum said

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@bobfish It looks very much like WAR. A gritty fantasy style. WAR was more gritty but they are similar. Even the character models jump in similar vain (which is not a smooth jump), to me anyway.

Also, 'preferred sandbox' is a given considering the MMORPG genre. The core philosophy of the genre is very much connected with sandbox. Why? Because it is effectively about getting other players together, linearity seperates players from each other.
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Posted: Jan 5th 2011 5:20AM Llokki said

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@bobfish
You're kidding right? The Defiant Overseer npcs have the iconic WAR Marauder helms!
Not that that is necessarily a bad thing, but they're certainly not original.
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Posted: Jan 7th 2011 9:18AM Fabius Bile said

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@bobfish visually nothing in common? either you have never played WAR and dont know wtf your saying, or you are as blind as a bat.

Rift is a WAR rehash, thast why it will crash and burn
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Posted: Jan 4th 2011 6:52PM Notturno said

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So nobody made it to level 20, which is a trivial matter considering the experience curve, and nobody PVPed. Cool impressions bro.

I won't argue that RIFT is some magical new addition to the MMORPG market and brings something completely new to customers. It doesn't. But you know what it does do, is recreate the traditional MMORPG experience, polishes the hell out of it, then adds its own unique touch to certain systems. It's not breaking the mold, but it's definitely a worthy addition to the MMORPG community. Considering the recent slew of crap that MMORPG gamers have dealt with recently, ranging from poor and unfinished products, shut down games, and awful microtransaction models... well, I feel like RIFT is taking me back to a time when MMORPGs weren't littered with so many stupid issues.

I think overall the Massively team made some good points, both the positive and negative ones. However, I think you guys missed out on a lot of RIFT's better features; was anyone present for any of the multiple crusades that occurred during beta, did any of you bother to participate in PVP? Those two features alone sold me on the title.

Posted: Jan 5th 2011 9:33AM SwagAvid said

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@Notturno

Agree completely. Even with characters carrying over from beta 1 and 2 to beta 3, none of them managed the 10 hours (or less) it takes to level to 20? Which means nobody did any dungeons and, as you mentioned, nobody PvPd (even though the official PvP beta doesn't start until this weekend, PvP was still available in beta 3 and dueling was available in all betas).

I hope people are smart enough to play the game for themselves before judging it instead of relying on the first impressions of a bunch of ADD bloggers.
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Posted: Jan 10th 2011 2:20PM VampireCactus said

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@Notturno

I totally agree. After the first beta I played (beta 2, I believe), I thought it was pretty cool. I didn't even play during beta 3 (though I was able to). After beta 4, I preordered the game.

At first, my impression was pretty much "been there, done that". However, the further I progressed, the more I loved what Trion had made. Justin Olivetti seems to be the only person that spent enough time in the game to get a solid impression.
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Posted: Jan 4th 2011 6:55PM Dianoga4 said

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I played some in the third beta and agree that the game is definitely nothing new which is a bummer. I know for the most part, all mmorpgs are going to have the same basic quest system where you get a quest to gather or kill a certain amount of things which is fine, but I was hoping that something more or new could've been added to it. What that more is exactly, I don't know but something.

I too found that I was being rushed through the beginner areas and that there wasn't anything making me want to bother reading the quests.

The rifts themselves, yea kinda neat but I can see them getting stale fairly quickly. I do think the public quests where you go in an area and are automatically part of a area wide quest that everyone is in on are a cool idea but also pretty much the same as Warhammer and can see them getting stale too.

I can't comment on the PVP because I've never been a fan of PVP in these types of games.

Hopefully, maybe, in the higher levels there is something that can set this game apart from others or else I don't think it's going to be a huge success. I'm sure it will have some success at the but if the gameplay just ends up being like a lot of other games, which so far it seems to be, I can't see it holding up for a long time or having the success they hoped for. Also charging to buy the game and then a monthly fee to play is not going to help the game I don't think. Maybe make the game download free and you just start paying monthly I'd think would probably work better. I think it might end up that way anyways.

Anyways just my two cents.

Posted: Jan 4th 2011 6:58PM notuba said

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Wowzers, Massively staff! With all of the positive hype found here on your site and all of the positive comments from readers, I read this article and see how much you all really dislike this game and see it as nothing more than a blatant copy of every other fantasy AAA MMO ever released. You staff members sure tell different stories based on if it's a hype piece or true feelings/opinions. Two-faced comes to mind. Not that I'm trying to talk shit to the staff, but you have butchered the game before it is even released in this one article.

Basically, if you like WoW or EQ2 or AoC but are tired of still playing your current fantasy linear hotbar button masher, then try this one, it works well and is pretty. If you are looking for a PvP game or something any sort of sandboxy, look elsewhere. If you want different and/or new and/or next-gen, wait for TOR and/or GW2.

Meh, I almost pre-ordered today. Now I feel like turning off my PC and never being interested in a MMO again.

Posted: Jan 4th 2011 7:10PM mmogaddict said

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@notuba
Got to remember, that
1. Most of the news stories on this and otehr sites are generated from press releases written by PR reps.
2. That until 2 weeks ago there were NDA's in place so nobody, readers or writers could actual give their opinions based on anything other than the afore meantioned press releases.
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Posted: Jan 4th 2011 7:17PM Beau Hindman said

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@notuba You are all over the place in your comment. I am not sure what you mean by "two faced," especially when we look at several games per month. All you need to do is check out the columns and our opinions will come through loud and clear, I assure you.


Beau
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Posted: Jan 4th 2011 7:34PM notuba said

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@Beau Hindman Oh, no no no, bud. I wasn't saying you guys are two-faced. I meant that pertaining to how the hype for RIFT goes and how the same-old copy-of-old crowd goes. Besides, I said two-faced comes to mind, not that that was how it really is, just a thought. It was how I saw it.

You guys sure reply to me a lot. I am honored. :)
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