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Reader Comments (25)

Posted: Jan 3rd 2011 3:12PM Space Cobra said

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Who is "Senestro"? ;)

Fix your typoes! :D

And glad you enjoyed yourself in gameplay!

Posted: Jan 3rd 2011 3:17PM Larry Everett said

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@Space Cobra

What tpyos? O:-)

Thank you.
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Posted: Jan 3rd 2011 3:14PM Germaximus said

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Awesome. :)
This is the only beta ive played so far where ive had to force myself not to play just so i can enjoy it when its released.

Posted: Jan 3rd 2011 3:26PM Duulin said

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@Germaximus I totally agree. I actually had no interest in this game until I was invited into the beta and now I'm hooked. What really got me was how well the client performs on older hardware. Runs smooth as silk on my Macbook Pro.

Good stuff.
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Posted: Jan 3rd 2011 4:26PM Liltawen said

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@Germaximus
The way the action plays out is very addictive.
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Posted: Jan 15th 2011 8:54AM Quadram said

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@Duulin
Hi i just got a mbp and this is my first mac, so i dont know so mush about bootcamps and stuff like that....
The thing is that im really eager to play DCUO when ti will be released, sense oyu said that yours went so smoothly i thought you could tell me what to get so i will be able to play it on my mbp ^^
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Posted: Jan 3rd 2011 3:32PM Scarecrowe said

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I could deal with the action gameplay (although I don't find repeatedly clicking buttons on a gamepad particularly enjoyable) but the general feel for the UI is very different for anyone who is experienced with MMOs (and that's not in a good way). Perhaps this would appeal to the console crowd. However, to a PC user, it's a turn-off so I'm going to have to pass. It's too bad -- this makes 2 superhero-based MMOs in a row that haven't been worth the time spend on them (obviously IMO). And with the Marvel kiddie one upcoming, I'm going to bet that's three...

Posted: Jan 4th 2011 10:18PM Valdamar said

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@Scarecrowe
Yeah I find the combat a bit dull too (though I just went into that on my comment lower down), but it certainly seems like the game was developed for PS3 more than PC. The chat/social systems in particular are terrible - you'd have to use a headset+mic to chat while moving as the text box won't let you, and it's not fully usable until you bring it up fullscreen via the menu - I find it easier just to be antisocial - like pretty much everyone else in beta.
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Posted: Jan 3rd 2011 3:50PM semajin said

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I've played the beta, rolled a number of toons, and gotten the same initial joy from smacking things around here as I did in CoX and CO. Not to bash this article, but you said yourself that Sony Developers took you on a "tour" of the game. Not many of us will get the same star treatment and activity planning as you did, so really no one will get the same level of quality you did.

Posted: Jan 3rd 2011 4:48PM KvanCetre said

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What concerns me is exactly what turned me off of CO in a month... Lack of content. From what I've seen in the first 12 levels is that it appears there's little content outside of metropolis and gotham. The dcuo wiki shows two more for a total of 4 quest hubs with some dungeons and pvp zones.
Champions Online seemed very limited with five or six zones, so is this all we can expect?

Posted: Jan 3rd 2011 4:51PM Larry Everett said

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@KvanCetre

As RadarX told me, and as I mentioned in the last paragraph, there are going to be monthly updates with alerts, raids, etc. These will all be themed and continue the overarching story.
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Posted: Jan 3rd 2011 6:30PM DiscordSK said

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@KvanCetre
Actually, having leveled from 1-30 there are only two real quest hubs. Metropolis and Gotham with Watchtower as sort of a gathering area between the two places.

The other things listed like Area 51, etc, are actually instances and not hubs. You queue up for them, get dropped into the area, etc.

At 30 you'll start running missions out of Watchtower, but they are more akin to daily instance runs like Unity/Until ( from CO ), non daily and repeatedly instance runs (Level 30 versions of earlier mission instances in solo or duo version) and PVP. This is where people expect the new content to be added in the coming months, as it is currently extremely repetative and limited.

Oh, and it takes about a weekend (for me) to hit max level cap.
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Posted: Jan 3rd 2011 8:37PM KvanCetre said

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@Larry Everett
Alerts and Raids are great, but considering Gotham and Metropolis are the only real quest hubs to 30(per Discord) and are both cityscapes that only feel as different as "One is bright, one is dark" while playing through them (Even every single "headquarters" has the same EXACT layout!) its hard to imagine there being enough content to play for even three months.

Ok, so you add a new alert this month. That will keep my attention.... a week? If it's REALLY good, maybe.

While Metropolis and Gotham are a better questing experience than Champion Online's Canada and Desert questing, neither game appears to have content capable of sustaining long term play by a large player base. If you don't have the content ready to go, why go live with promises for later?

I was really hoping SOE had turned over a new leaf on this.
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Posted: Jan 4th 2011 10:29PM Valdamar said

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@Larry Everett
Are they making you drink the kool aid or do you honestly believe that? ;)

We all know promises of regular content additions just don't get kept - no Dev team can add enough content monthly to keep more than the most casual player happy (i.e. the "log-in a few hours per week" kind) - what it launches with is what the game will mostly be til a major expansion.

If DCUO was free to play (as games this casual usually are - or end up being :p ) then sure you could dip in and out as content arrived, but for a P2P MMO not being able to deliver solid and lengthy chunks of content on a regular basis will just be the death of it if SOE don't keep it - they managed it on EQ2 for ages, but that game had tons of content at launch, plus I'm not sure DCUO will even do EQ2 levels of business.

Though I wouldn't be shocked if SOE were withholding content from DCUO's launch (or maybe just from beta) to make sure they hit their first few monthly release targets - just to give themselves a headstart and some extra goodwill to help retain the initial population - a lot of the playerbase probably wouldn't even hit high levels in the first month, especially if they're altoholics, so some high level content could be held back at least.
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Posted: Jan 3rd 2011 5:30PM AT3374 said

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I'm enjoying the Beta and looking forward to see how this game turns out . Been playing CoH for 2 years and am kinda burned out , so this was a nice change of pace . Hopefully with the new content this will turn out to be a nice alternative . Can't afford two monthly subs and the time needed to play , so CoH it is for now , but really like the "feel" of this game and hope it does well .

Posted: Jan 3rd 2011 6:03PM Vundal said

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the beta is great, im having a HUGE blast playing the beta, but i have stopped leveling my main (HailBreak-villain ) simply because i dont want to know the content past that point when the game comes out.

the action is great, the power sets are so flexible that you can find yourself with 2 heroes with the same powerset (just different specs)

if any Villain guilds are looking for an Ice/handblast player look me up. >: ]

Posted: Jan 3rd 2011 6:08PM Monitor2112 said

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I've been having an absolute blast in the beta. I'm reading this article simply because the server is down for now and I need something to do while I wait.

I'm going to be hurting, because I want to play this on the PS3 more, but my family wants to play with me on the PC....so I'm actually getting the game for both platforms.

I'll play on PC when my family wants to, and PS3 whenever else I want to play.

Only 8 days to wait until I get my hands on both and get to start the journey for fun, instead of bug hunting.

Posted: Jan 3rd 2011 8:32PM Tizmah said

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I've been having a good time as well. I'm worried about content though. However, I'd honestly rather it be short rather than a constant grind of mundane questing. I like the instant questing in this game and small little things you can collect around the city along with the races and challenges which I think are really unique.

Posted: Jan 3rd 2011 10:08PM UnSub said

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The content is very limited, which is why SOE keeps making a lot of noise about their promised updates. Recent patches have also changed how weapons and powers work, slowing down gameplay and progression.

DCUO starts out fun enough, but you should be able to hit max level in about a week of solid play. Then you are left with either PvP or repeating PvE instances. Power choices are limited at both the top level (6 power types, 2 'trees' per type, plus 1 tree with general use powers) and at the character level (6 power slots, plus 1 consumables slot and 1 special item slot).

Also, the PC chat system is incredibly limited. Hopefully this gets fixed in a patch before launch, but I'm not going to bet on it.

I think DCUO will perform best in launch sales, but is going to see a dramatic drop in players when they have to pay $15 per month to sub. SOE have done nothing to convince PS3 players to pay that sub fee, instead going with the "trust us, you'll get used to it like PC players did!" line that really doesn't stand up in 2010. I'm pretty sure DCUO will move to a F2P system where it will be much more successful (assuming the F2P scheme isn't too nickel and dime).

Posted: Jan 3rd 2011 11:55PM Yellowdancer said

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I'm adding the game to my collection along with the lifetime sub. I've been having fun for 3 months in DCUO. Only other MMO I've bothered playing is RIFTS. Really haven't enjoyed an MMO this much since the early days of EQ.

As far as the monthly updates...even if DCUO only adds a pitiful hour of game play a month, they will be adding more than any MMO currently out there. Certainly more than other MMO's in the genre.

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