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Reader Comments (67)

Posted: Dec 26th 2010 2:57PM Sam not Spam said

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Honestly? While I'd go with PC (since I don't have a PS3), if I had to choose I'd go with whichever version more of my friends were playing. Simple as that! They're the reason I go online to play games in the first place :)

Posted: Dec 26th 2010 3:44PM xyna031 said

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The interface is just optimzed for ps3 its pretty terrible for a pc gamer.
The only thing ive liked is the action bars where you dont need to look to your bars while in combat like most of mmos.

Posted: Dec 26th 2010 3:48PM Lepton1000 said

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I've been in the PC beta the past few days thanks to Massively's key giveaway. From my experiences thus far I have to say that there is very little that is compelling in this game. If you are a DC fan, I'm sure that you will want to play it, but as far as an action-oriented super hero MMO is concerned, Champions Online is a much better product. Better art style, better interface, more customization, more powers, better controls. While I know this is beta, Champions was much better out of the gate than I suspect DCUO will be.

As to PC controls, I have been using an Xbox 360 controller with some moderate success. However, at this stage in the beta, the PC interface still shows button symbols for the PS3 controller in the most important portions of the UI, those being the areas associated with your skills and powers. This is despite other portions of the UI that show the correct 360 controller buttons in the right color and position for certain actions. One literally has to fumble for the right button combos to active powers or somehow stumble upon the right combination and memorize them.

One thing of note is that thus far every bit of dialog in the game has been voiced. SOE may be able to claim that they will have the first fully voiced MMO if things continue in this vein despite Bioware's claims to the contrary.

Posted: Dec 26th 2010 4:35PM Yellowdancer said

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So I'm a big DCUO fan. Been in beta 3 months. Loving it all. I wish a couple more powers had made it into the game but I can wait. I'm getting the PC version b/c of the lifetime. My only hangup is everything broke when they updated the UI and they still haven't fixed it. Plus it seems like they're not set on the Shape Change tree progression and Controller role. The date might be 2 weeks too early but I'm hoping the release goes well.

Posted: Dec 26th 2010 4:43PM Furdinand said

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PC, it's what I am most comfortable with.

Sidenote: It's funny how emotionally invested some people are in not likely this game. Who takes the time to reply to a question about a game just to say they aren't going to play it? When I'm not interested in something I just ignore it and move on with my life.

Maybe some CoH or Champions fans (if any Champions fans still exist) are seriously worried that DCUO will cannibalize their player bases. I kind of doubt it, anyone still playing those games are doing so because they really like that specific style of game play. I think DCUO will appeal to people that haven't traditionally been MMO players. A lot of people dislike the grindiness of traditional MMO leveling and the click, wait, click style of traditional MMO combat.

Posted: Dec 26th 2010 4:49PM JoolaPrime said

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Would have said PC but I had so many problems downloading and updating the client that I've already burnt that bridge before the game is even released. PS3 for me if at all

Posted: Dec 26th 2010 4:53PM EspadaPantera said

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Probably on the PS3 because I've never played a console MMORPG before and many people say its quite the experience so yeah, PS3.

Posted: Dec 26th 2010 5:31PM markt50 said

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I've tested both the PS3 and PC versions (Thanks for the keys Massively) and here is the problem, I want to play the PC version because I have a fairly decent system and a nice monitor and it looks much better and more hi-res on the PC, the problem is that I just cannot get on with the control system. Somehow the development team have managed to take the superior control system of keyboard+Mouse and make it worse than using a Pad which just puzzles me, and the day I plug a console joypad into my PC to play an MMO is the day I retire from gaming altogether ;)

Having said that, the PS3 version looks fine, although not quite as nice as on my PC, it plays ok with the PS3 pad, but I just don't see myself playing an MMO on a console because I can't be bothered to type chat using a PS3 pad.

The decision is made somewhat easier as I won't actually be picking up either version at launch because the current content is just not worth the subscription imho, and SOE being SOE are likely to rip peoples eyes out by adding any new content to some ingame store as they've just done for EQ2 with the new Vampire race, I can see it now, 'New Powersets' $35, 'Superhero club house' $30, 'Sparkly travel power' $25 etc. I'll wait for it to go F2P and for them to launch the DCUOX servers ;) Either that or for them to prove that they actually intend to offer a plethora of new content for subscribers with only genuine 'Fluff' being on any ingame store.

Posted: Dec 26th 2010 6:30PM RockiesBlue said

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PC with my Nostromo n52te

Posted: Dec 27th 2010 1:23AM Snowyjoe said

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I love my PC dearly. But I also have an PS3. And it feels much better playing it on the PS3.

When I play my MMOs.... I want to look at my inventory, chat with someone while walking to my next quest location.... sadly DCUO doesn't let me do that on the PC :'(

DCUO is a fun game... but I would never play an MMO on a console.

Posted: Dec 27th 2010 1:59AM Jeromai said

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PC version for me, if only to have a choice between keyboard+mouse and/or a gamepad, and fiddle around with the customisation to see which works best. Besides, my PC is set up to accomodate long hours play more so than the PS3, which is more for amusing folks who come over to visit.

I did feel my brain melting from the equivalent of Barrens chat on the PC beta though, the PS3 community might be even more terrifying, who knows?

All this is kinda moot anyhow. As interesting and innovative as I find the action-console combat, and the voiced stories and the different build options and trees, and would love to explore those eventually... I'm not going to be an early adopter of this one.

The PC client still feels slipshod and buggy (I couldn't mute any channels on the UI, for example) and the action combat wore really thin when I had to kill 25 of this, click 10 of that. (At level 4?! Grind 25 things? In the same boring area competing with 5-7 other people also looking to complete their 25 things? Really?)

Maybe I'm just spoiled with:
a) instances where I don't have to compete, (CoH, Guild Wars)

b) refined polished shorter FedEx errands with more interesting narratives (WoW) and

c) the public quest experiments where everyone gets to complete a shared objective (WAR, upcoming Guild Wars 2, and I hear Rift has some of that, not sure.)

Posted: Dec 27th 2010 4:54AM Protoavis said

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@Jeromai

Compete? You really aren't since multiple people can get credited for the kill of a single NPC, as long as your active in some way around the mission object you'll get credit for it even if someone else actually does it.
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Posted: Dec 28th 2010 10:16AM Jeromai said

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@Protoavis

So the machine disappearing on me (and not crediting me) while I was tangling with the two gorillas that spawned near it was absolutely nothing to do with the other player who waltzed in, and pressed the use key to trigger it?

It may be that NPC kills give credit as long as you get a hit in. Definitely an improvement from tagging a mob, period. But the item distinctly credited the other guy, not me. And I wasn't too happy that I'd have to get 10 of those, with such fast spawns to deal with.
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Posted: Dec 27th 2010 11:20AM Ninevah said

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I've been in the beta for a while now and I think I'm going to hold off on this game for a while. It just doesn't seem ready for release yet. And I would rather have a company wait a few months more to finish a game than get it out sooner in what feels like an "incomplete" form.

Posted: Dec 27th 2010 12:24PM drakino said

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I'd prefer both. Better graphics and the ability to play with a controller on the PC, and still the ease of playing on a TV with a PS3. Just a shame they aren't sharing servers like they were back when it was being shown at conventions.

Being that I have some friends that would only be able to play on the PS3, and some that can only play on the PC, it's not a game most of us are looking at seriously since we can't all play together. If the graphics requirements on the PC weren't so high, we might all be able to play there.

Oh well. Hopefully it still does well for them even when they are dividing up their player base. Was hoping it would be like Square's Final Fantasy MMO, where it was the same game and servers for PS2/360/PC. Makes me wonder why DCUO ended up not being able to do the same.

Posted: Dec 27th 2010 12:53PM phatbhuda said

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I've had it preordered for PC for quite a while now and I've been beta testing it for a few months.

It's a fun action game with online and roleplaying game components. I definitely recommend plugging in a game controller on the PC to be friendlier to your mouse. Though as long as you do the combos correctly, mouse isn't too bad.

Posted: Dec 27th 2010 12:54PM Triskelion said

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Let's see.............an aging pc that needs a new video card in order to play the game and has only a 24 inch monitor, or on a PS3 that requires zero upgrades and has a 60 inch LCD HDTV?

Posted: Dec 27th 2010 3:48PM Daedalus1969 said

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After being in the Beta since it came out I have to say that the game is far more suited to the PS3 than it is to the PC. I think I will be sticking with other MMOs and let DCU pass me by. Just was not that impressed.

Posted: Dec 27th 2010 8:15PM Valdamar said

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Thanks to Massively I've been playing DCUO beta for a few days. I don't have a PS3, so I couldn't get the PS3 version anyway, but I would hope it's more playable than the PC version because the controls just don't feel right for PC. The mouselook is always on (as right click is for ranged attacks with left click for melee), but it doesn't move your character as crisply as in other MMOs - the camera moves first then after a delay your character turns - it feels quite sluggish.

Combat basically amounts to spamming left (melee) or right (ranged) mouse-clicks for your weapon combat skills, and occasionally using 1 of your maximum 6 superpowers from your hotbar – during which my character mostly moves wherever he wants to go according to whichever enemy I have targeted (you can lock target with TAB, or just let your character hit whatever is nearest in melee or whatever is directly ahead of you for ranged attacks) – with Martial Arts as my combat skill he tends to move towards his current target when he attacks. Even the much-vaunted combos in DCUO amount to just holding one of the mouse buttons down for a couple of seconds after clicking it quickly a certain number of times.

Mostly I feel like I'm managing my character, nudging him to do things, more than controlling him - which feels a bit wrong for an action MMORPG. The only time I feel in full control is when I'm wall-crawling with Acrobatics, which feels precise... and totally awesome!

I actually find DCUO’s combat less fun and less engaging than the combat in Marvel Ultimate Alliance from 4 years ago (on PC, though I’ve played Xbox version too) and that’s a big problem for an MMO when they expect you to be playing it for longer than the 30-40 hours a console superhero game might usually last (at best).

What I suspect/hope is that SOE designed DCUO for PS3 (which makes sense considering that it is a more technologically limited/restricted platform than PC) and that in porting the game to PC they’ve badly struggled to translate the gamepad’s controls to the analogue movements of a mouse. In fact the menus don’t react that well to mouse input either, so I suspect they’re set up more for a gamepad too - the character creation menus in particular are painfully frustrating to use with a mouse as they only show 3 options at a time and often decide to ignore my scroll wheel input to scroll the menu down, so I have to use cursor keys to scroll the selection down instead and force the menu to scroll. Admittedly costume creation barely matters as I’d replaced most of my chosen costume pieces with looted pieces by the end of the tutorial, so apart from my colour and body-size choices I looked very similar to a lot of the newbies I bumped into at Gotham Police Station post-tutorial.

The chat system is also horrid, which makes me think the game is designed more for voicechat on a console than keyboard chatting on a PC. The huge chunky UI also seems as if it was designed more for lounging on a sofa 6-8 feet away from a 42+ inch TV than sitting at a desk with your nose 18 inches away from a 24inch monitor.

It’s a crying shame because the quests are mostly put together well with very little need to visit static NPC contacts (though there’s quite a lot of repetition where quests have been cut & pasted and just slightly changed to make a “different” new quest) and Gotham seems fairly faithful to the comics (not visited Metropolis yet).

The graphics are pretty decent too (even though character costume creation seems rather limited compared to CoH and CO) and the engine is superb – with all graphics settings on normal/high my aged PC (Pentium D 3GHz, nVidia 7800GTX 256Mb) gets 30+ frames per second easily with tons of players and mobs around, even outdoors in the huge cities – no display lag whatsoever (and I get loads of display lag in CoH post-GR, even with Ultra Mode disabled).

Hopefully playing on a gamepad will result in a much better experience, but I couldn’t get my PC’s gamepad inputs to be recognised by DCUO so I couldn’t test that. Hopefully the PS3 gamepad doesn’t have such issues or I can’t see a console audience actually wasting time and money to play this. I certainly wouldn’t buy DCUO for PC in its current state as I just cannot enjoy it with the movement controls being so unresponsive and the combat gameplay being so simplistic (at the moment it basically has more click-spamming in combat than Torchlight, Titan Quest and Diablo 2).

It’s a real shame because I’m a big DC fan and I hoped this would be fun at least in short bursts, but the combat is just too basic and not fun enough to hold my attention – especially when they would want me to pay a subscription for it as well – this game just doesn’t seem deep enough to last more than a few weeks even if I did find it playable, as levelling seems very fast and a lot of people in beta seem to be moaning about how fast the content runs out and the lack of replayability with alts (not that I can speak for that yet).

I thought Champions Online was very shoddy and flawed at launch, but engine/graphics aside I think it was in better shape than DCUO will be at launch, for PC anyway.

Posted: Dec 28th 2010 12:41AM Lepton1000 said

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@Valdamar

Nice points. I have to agree about the costume customization and drop items. My character is currently wearing some crazy spiky demon boots and shoulder pads whereas she started out as a Green Arrow type with a cape. Looks nothing like I would have intended for the character.

And perhaps I am not playing the game correctly, but I feel nothing like a super hero in this game. I should be one-shotting NPCs with a bow not plicking away at them.
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