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Reader Comments (53)

Posted: Dec 23rd 2010 1:22PM clik said

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Everytime I look at this game I can't help but yawn. Been there done that for what seems like 100 times. It's got pretty visuals and a bunch of drones that talk about it as if it they were a repeating tv commercial though and that can't be bad but I most definitely will not be playing it.

Posted: Dec 23rd 2010 2:01PM Aenedor said

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I was lucky enough to get to play both beta weekends without a VIP key.

Re. the comparisons to Vanguard.

For me playing the Defiant starting area and quests (made level 18 on highest char) was more like Vanguard. The sense of an open world where you can keep going until a mob eats you was quite strong. Follow the coast road as soon as you feel brave enough.

The Guardian starting area and quests (made level 16 on one char due to lack of online time) was WOW on steroids (cutsie, compartmentalised content) ((I played WOW at launch for three months and it was exciting to be part a of it but I felt trapped in the game world)).

The GFX engine is clever, my frame rate was not that high, but it stayed pretty constant whether I was hunting alone or at a rift with 10+ other players, this aspect could be a major selling point.

The GFX are stylised but also beautiful once you get used to them.

Posted: Dec 23rd 2010 2:10PM Sharuk said

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It is the same old boring stuff. But people still support the same old boring stuff, we like quests, we like medieval MMOs. Cataclysm sold 3.3 million in 24 hours?

If I can support a massive company like Blizzard, I will support smaller companies that develop solid games.

Posted: Dec 23rd 2010 2:17PM Aenedor said

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On the issue of only two starting areas....

I was involved in leadership of a guild in Vanguard for 3.5 years, too many starting areas was probably n#1 reason why new players did not stick with that game based on feedback in guild chat and /tells. They could not get groups as players were too spread out (until the IOD came along).

Posted: Dec 23rd 2010 2:33PM Dumac said

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Yes, in every possible way. This game is WAR + WoW (more WAR), and the only actual difference between Rift and them is not that some things are done differently, but that some things are actually missing.

Interpret that how you want, im not going to tell anyone what they are supposed to find fun, it is certainly not impossible to have a lot of fun in Rift (i did), but the be completely clear, there is nothing innovative about it, and there is nothing it does better than other games.

Posted: Dec 23rd 2010 2:47PM Darkkhorse said

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I felt that they have 'burrowed' from other MMO's.
The beginning area feels exactly like WAR, down to the cheering and explosions.
The UI was very close to LOTRO, the health/mana bar and target selection even looked like the rings.
The Characters felt very AION inspired in some ways and others seemed a lot like WOW.
I unfortunately didn't have much time to test very far into the game, but it is a pretty polished game and the beginning area's are laid out well and are very easy to navigate.
It's a good start and one of the more polished Beta's I have had the luck to test.

Posted: Dec 23rd 2010 8:27PM Graill440 said

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I couls lay a list coupled with the game but the venom that would draw is obvious so i will simply list the games in which elements are used.

Kings quest
UO
Everquest
Asherons call
Daoc
Tabula Rasa
AOC
WAR
WOW
LOTR

and possibly a few i missed. like the devs have stated openly, they have incorporated many things players like from other titles and given it an updated look and feel, as for the updated look and feel i am still out on that statement along with the statement about innovation. So far they have me interested, i will stick it out until they release and make a choice at that time. Spidy says, "everybody gets one"...........chance. (grin)

Posted: Dec 23rd 2010 8:41PM Graill440 said

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On a side note with all the comparisons going on folks need to ask themselves why they think like they do. The first thing people need to do is evaluate the title for what it is first, and thats a new MMO release.

I could destroy the majority of arguments about "this is like that" by using a simple analogy....the automobile. Sure they all have doors, they have steering wheel, they have tires, an engine, windows, etc. Yet when a new vehicle is released that is pleasing to the eye and pocketbook, everybody wants one, i never read about any car buyers lamenting about who built the first car or who did this first or whatever other excuse folks come up with to argue their point, it simply doesnt matter, neither my opinion, or yours.

Only when folks buy or play will the word get out on whether something is good or bad, until then folks like myself are neutral, and save final judgement on the released product that is by itself different from everything released prior to it, though some things may be similar.

I guess the best reply to someone making a comparison to try support their point of view is to simply state........"I have a car". (smile)

Posted: Dec 24th 2010 5:30PM EilertAlemat said

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Yes, it does.

Soul-system is like skill-system from other games, specially WoW pre-4.0, and rifts reminds of WAR very strongly. Whoever said "WoW and WAR had a baby" IMO was right to some degree. Good game, nothing new so far.

Posted: Dec 27th 2010 10:19AM Spazzinouthard said

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Don't you WoW lovers worry! WoW will steal the rift idea shortly, maybe 2 to 3 patches from now. The same way they have stole every other new concept from every other past MMO. So all you WoW Fanbois out there will be able to play Rift in Wow soon enough and will have no need to move on to other games. Heck they stole the old concepts mostly from EQ to create WoW. Trust me, I would bet a month's worth of paychecks the rift concept will make it into WoW in 2011.

Posted: Dec 28th 2010 2:04AM freefreefree said

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@Spazzinouthard you are exactly right. i can even tell you exactly what the PR flacks at blizzard will say : "our players talk , and we listen. due to player concerns about the increasingly instance-oriented nature of WOW, we are now introducing (INSERT RIFTS RIP-OFF NAME HERE) to help our players enter an even more exciting and dynamic era in Norrath. HOORAY!!!!
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Posted: Dec 30th 2010 11:57AM Ayenn said

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Y'all who do, see WAR? Really? Maybe the similarity between the rifts and the public quests, sure. Nothing else I have seen beyond the trops is anything like WAR. WoW I can see because WoW is an EQ ripoff and EQ is the root of one of the main branches or categories of MMORPGs. I see the Vanguard in the Defiant faction level design. The harvesting is reminiscent of EQ2. I still need to look at the crafting. What I find most fascinating is they took the idea of chracter progression from DAoC and moved it forward in a logical progression.

I was hoping for a pre NGE SWG sandbox element to be part of it. That would have instantly sold me on the game

It has obvious isolatable tones of many games. In a weird way it is like touring several MMORPGs at the same time but somewhere in there it achieves individuality, ir is moving in that direction.

All MMORPGs are like other MMORPGs... I have a car.

Posted: Dec 30th 2010 8:33PM Jeromai said

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@Ayenn
Besides the public quests, I see WAR in the color palette of RIFT. The Defiant starting zone immediately brings to mind the Chaos starting zone colors. Very rich blues and purples and color contrasts. There's also a stylized realism half-Aion and half-WAR going on in the models.

The other game I do see in the color and graphical style of RIFT is a certain amount of Guild Wars, in the sense of very rich and vivid fantasy acrylic colors. (Though the GW aesthetic of copying real world cultures and putting a unique fantasy spin on it isn't there.)

For me, this works, because I love the really strong, dramatic color style seen in a certain genre of fantasy paintings, as contrasted with slightly more washed out colors, or the very pastoral, cartoony, more kid-color reminiscient WoW.
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