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Reader Comments (24)

Posted: Dec 22nd 2010 8:11AM Enkiel said

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DAoC (at least on release), was a very long and hard way to get to the end, probably because the game didnt have much high lvl content, and we basically had to grind our way through 20 or so lvls

Posted: Dec 22nd 2010 10:30AM drakon said

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@Enkiel

I have to agree with this 100%. No MMO (that I've played) comes close to the grind in DAoC in 2001.

The grind from 40-50 right at release was beyond terrible. The problem was two-fold. First, the high level dungeon (yes, singular not plural) was not itemized. So you were wearing mid to high level 30's gear. Second, most of the monsters in the dungeon were low to mid 40's in level. This meant you did not get very much XP from killing them.
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Posted: Dec 22nd 2010 10:46AM Enkiel said

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@drakon oh yeah, wasnt it the dungeon near the starting big city, with some kind of furry humanoid? I remember grinding there for days....

and i also remember how hard it was to be a crafter... i was one of the top armorcrafter in my server, until christmas arrived....

so much good time, it IS true what they say, there's nothing like the first time.
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Posted: Dec 22nd 2010 8:17AM Victor Stillwater said

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The longest I'll probably have to do will be for Darkfall, seeing as the levels for each skill determine viability to a certain extent in PVP.

Posted: Dec 22nd 2010 8:18AM Ocho said

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I take forever to level a character to max simply because I don't play as often as I'd like to. Plus I like exploring, so rushing to the level cap is against my own gaming philosophy anyway. So yeah, I have only hit max level in two MMO's... WoW and GW (and GW doesn't count because you hit max level before you even get into any real missions). For WoW, it took me about 8 months to hit the level cap, so consider me a snail.

Posted: Dec 22nd 2010 3:00PM TheElvenAssassin said

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@Ocho

Same here. It takes me forever to get to level cap because I do more horizontal than vertical gameplay.
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Posted: Dec 22nd 2010 8:41AM Zaetal said

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1-200 in Anarchy Online before Shadowlands existed, it took some folks a year to get that far.

Posted: Dec 22nd 2010 8:56AM Kinjaru said

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Anarchy online both 1-200 and 200-220 after shadowlands.
But unlike todays games for some reason the endless grind didn't annoy me to much...

Posted: Dec 22nd 2010 8:59AM pcgneurotic said

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My main character in WoW, that I rolled on retail launch day back in '05, is still only level 70. Might be 71 soon though. He's also the highest character I have in the game.

Posted: Dec 22nd 2010 9:23AM distiler said

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Anarchy Online by faaaaaaaar

Posted: Dec 22nd 2010 9:43AM Philmosk said

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Got my Agent to 211 in Anarchy Online before burning out on Hecklers. To this day, even in different games, I can't shoot a pile of rocks without getting nauseous.

Posted: Dec 22nd 2010 10:21AM lmollea said

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CoH, my first 50 needed 7 months to that final ding (and luckily that game still has the level cap at 50, incarnates excluded). Then I dinged another 2 50, they were a bit quicker, thankfully to some guildmates that were kind enough to help those slow levellers to reach the top. I have recently resubbed and still find incentves to do something (even if a bit of boredom sometimes makes me quit).

On the other side, I reached 40 on CO in around 1 month and a half, playing now and then, playing mostly solo and with a single button (that game was faaaaar too easy especially with a fire/regen), alting sometimes, and then quitting because there was nothing else to do ...

Posted: Dec 22nd 2010 10:44AM Piiiink said

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I spent 1 ½ - 2 years (can't remember exactly) trying to get my Druid in WoW to max level (which at the time was 60). Suffering from altoholism made the process ridiculously slow to say the least...

Posted: Dec 22nd 2010 11:06AM Seffrid said

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I've played MMO's as the main thrust of my hobby since 1998, including pretty well all the main titles, averaging I suppose 20-30 hours per week, and thus far Guild Wars is the only online game in which I've hit the level cap. My highest in EQ2, for example, which I've played since beta, is 83.

However, I play at my own pace, untroubled by guilds (since EQ1) or groups (other than a RL friend and my son from time to time), and I have multiple characters sometimes across more than one account as well as crafting - which I almost maxed in LoTRO just as an expansion raised the bar again.

I always find the bottom two-thirds of the levels in any game far more enjoyable than the grind inevitably associated with the top third of the levels, so the higher I get the more likely I am to roll another character! There's also usually far more variety of content through the bottom two-thirds, with a much more linear route to be taken through the top third.

Posted: Dec 22nd 2010 11:30AM GhostPhantasm said

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I play Jade Dynasty... you can go from 1 to 150.. then there's ascension which restarts you at lvl 15 so you can go to lvl 150 again... you need 6 hundred billion exp to get from 149 ascended to lvl 150 ascended... and if you die you lose 6% of your current exp

Posted: Dec 22nd 2010 11:33AM clik said

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Everquest the original, before Kunark, Anarchy Online before any expansion, and DAOC at release. I've since vowed to never go through that kind of grueling leveling garbage again. So I stay far far away from Korean MMOs, e.g. Aion haha.

Posted: Dec 22nd 2010 12:37PM Valdamar said

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Original EverQuest (my first MMO) by a long long way. It took me about a year post-launch to get my first character to L50, playing 40-50 hours per week - I didn't even have many alts at that time (all very low level).

Compare that to the following "second generation" MMOs, which I was playing for about 20-25 hours a week:

WoW - 3 months to L60 level cap (BC era) + half a dozen L20-30 alts too.
EQ2 - 3 months to L50 level cap (post-launch), playing no alts until then
CoH - after CoV's launch I hit its L40 cap 3 times in the 6-7 month gap before it was raised to L50. On average most of my L50s have taken 6-8 weeks to hit cap, though (focusing on one at a time).

I've been playing Guild Wars (Prophecies) for around 3 weeks now, maybe 15 hours per week and my Warrior is L18 (cap is L20) and my Ranger is L15 - the Warrior should hit cap in the next week or so. I think I'm only halfway through the campaign, though.

Leveling seems to be getting faster and less important in MMOs, and I'm fine with that.

Posted: Dec 22nd 2010 12:44PM Kaemin said

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By far it would have to be FFXI for me took so long considering I was like 12 when it came out and I had the attention span of a nat.

Posted: Dec 22nd 2010 1:23PM Rindon said

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Vanilla EverQuest is by far the longest grind to level cap. In all honesty, I never reached the cap because by the time I got into the 40's an expansion came out and raised the cap up lol.

Posted: Dec 22nd 2010 1:53PM Quantumsingularity3 said

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Everquest was by far the longest grind to hit max level. I started playing when Velious hit and there were still hell levels.

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