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Reader Comments (25)

Posted: Dec 22nd 2010 12:10PM Randomessa said

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Oh my goodness, NDA is dropped? Where have I been?!

Posted: Dec 22nd 2010 12:22PM The Protagonist said

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Wow, things really are starting to happen fast with upcoming MMOs (DCUO & Earthrise release date, Black Prophecy & RIFT NDA gone). Now all we need is info on The Secret World...!

Cant wait to hear peoples feedback on RIFT, really sounds like a game I could invest my time in (I'm just browsing from game to game at the moment not really committing to a "main" game, waiting for the next big thing to hit!).

Posted: Dec 22nd 2010 12:24PM N3rdrge said

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Out of curiosity, what is the leveling rate like? Sounds like you had multiple toons above their teens anyways in a couple days time.

Can you level entirely by killing rifts or does it tend to get boring over time? Is there player housing? One of my fondest memories from asherons call was when some game event kicked off pretty much in my back yard and my friends were using my house as a staging point and my back porch as a ranged position hehe.

Posted: Dec 22nd 2010 12:46PM The Minn said

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@N3rdrge you could get to 20 before the weekend was over
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Posted: Dec 22nd 2010 12:34PM Sharuk said

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I did not expect much going in to Beta 2. But after playing from 1-18 including experiencing the instance I was surprised. I am now a Rift fan. Do not expect a game that is different than MMOs in the market today. It follows the typical MMO tradition with a few surprises.

But my overall experience from 1-18 was better than most other MMOs I have played.

Nothing game changing here, but a solid MMO. I loved the full zone invasions.

Posted: Dec 22nd 2010 12:42PM Ocho said

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That sounds amazing. I still haven't been lucky enough to grab a code to try a beta, but I would love to.

Posted: Dec 22nd 2010 12:45PM Valentina said

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I definitely enjoy the game a lot! It's felt more polished than most beta's I've participated in and the pacing of the game feels about right to me. I agree that the fun in the soul system should come a little sooner than it does but it may be something they intend for players to work up to. I agree that running/etc feels a little slow and that some of the animations are kinda wonky. But these are things that hopefully they will adjust leading up to, and after launch.

Posted: Dec 22nd 2010 12:46PM chum said

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I really wanted to like the game and played quite a bit during both beta events. It does have its' moments but the things that bother me to the point that I probably won't buy it are:

1. The global cooldown to me makes combat feel clunky and unresponsive. It was improved in beta 2 but I really prefer individual cooldowns.
2. The quests are of the mindless fetch variety. In fairness Trion did increase xp for mobs and you can skip quests and hunt rifts if you'd rather but once rifts lose their novelty, what's left?
3. I feel like I've played this before. There's not enough next in this next-gen game.

These are just my quick opinions. It'll be interesting to see others. The beta boards were a good mix of love and hate.

Posted: Dec 22nd 2010 1:39PM misterorff said

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@chum Right there with you, but hopefully they fix the GDC problems. I don't think a GDC itself is the issue, but not ALL abilities should be on it.

Case in point: My Reaver... or Void Knight... whichever I was, has an ability that when active, for a few seconds any DOT ability I use will affect multiple targets in the area. Problem being, I would activate the ability, wait for GDC, Hit a DOT ability, wait for GDC, and by that point the buff was gone.

Abilities like that should not affect GDC.

That being said, I love the Soul system, and I feel like the quests are same-ole same-ole, but still nothing terrible, and a lot of fun to do in groups... and would probably be more fun solo if combat was sped up a bit.
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Posted: Dec 22nd 2010 2:59PM werewood said

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@chum
There were individual cool downs. But the majority of them were the same. So besides a few they were all ticking the same.
Good point though. Variety there could have helped.

And I agree that the content was bit low grade.
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Posted: Dec 22nd 2010 12:57PM Channel84 said

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beautiful game world, nice soul system, rift invasion if it's tough is quite nice.
Quest = wow(not sure bout cata), lotr style quest hub to quest hub
polished level = they could release it now and nobody will complaint bout it.

there you have it guys...RIFT

Posted: Dec 22nd 2010 1:08PM ElfLove said

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*exasperated arm flails* When is this game coming out?? I feel like I've been hearing about the beta sense forever!

Is there any release date?

o_O

Posted: Dec 22nd 2010 1:14PM Valdamar said

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Sounds promising and none of the negatives sound like they'd be major hurdles for the Dev team to overcome with the time they have left until launch.

I look forward to more articles like this and will be watching with interest (mostly in case GW2 and SWTOR don't pan out, admittedly).

Posted: Dec 22nd 2010 1:31PM aurickle said

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I honestly hated the soul system. When you have just one soul at the beginning of the game, it feels very little different from WoW and other games' talent trees. The problem comes in when you add the second soul. At that point you are always deciding which soul to allocate your talent points to. This is key because points in the branches are required to unlock skills in the roots. In other words, your class skills are tied to how many points you've allocated in that tree. If you don't put points into the tree you will never even see any of the soul's skills!

The result of this is that you always feel like you're stuck in a Catch-22:

Do you focus on one soul and neglect the other? That's the only way to really see the potential of that soul. But then why even have a second soul at all?

Do you put points in both equally? In that case you'll basically feel gimped because you're never more than scratching the surface of either soul.

I can only imagine what it's like once you get to three souls! The result to me is that one of the game's two signature features ends up being a source of frustration rather than fun.

Posted: Dec 22nd 2010 1:42PM Channel84 said

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@aurickle
the dev have posted that in beta 3 you're going to get more skill point.
they even plan to trash the original 51 skill point and add more point so that the problem you mention does not happen.
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Posted: Dec 22nd 2010 1:45PM misterorff said

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@aurickle I felt the same way, until I realized you can purchase multiple rolls that you can easily switch between out of combat. I had 1 Roll where I had 100% of my points in Shaman for when I was grouping, then another roll where I split my points between Shaman and Druid so I could solo better.
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Posted: Dec 22nd 2010 1:33PM Nef said

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I played more during the first weekend than the second, but I have gotten to see at least a small slice of the world and game so far.

Opinions:
- If you've played WoW you can hop right in to the game, very similar controls and UI elements. Even setup a couple very simple pet macros that I used in WoW and didn't really have to change them.

- The game's performance was great, especially with the volume of people around and the nice graphics. The only time I saw slow down was during a really big invasion with lots of other people around.

- Invasions. The name of the game is Rifts, they are (and/or should be) the big draw of the title, and they're pretty darn fun. There's nothing like selling off some garbage in a small hub, picking up a quest to do, then turning around and seeing a horde of undead, the ground beneath them becoming twisted and rotten as they charge. It may get old after awhile, but I think it'll hold its excitement for quite some time. Also, loot. Lots and lots of loot.

- Quests, at least in the early levels, are standard fare stuff. There's some lore behind them that ties everything together, which is nice, but it's nothing really exciting.

- Crafting I tried a little bit, it was fairly standard in the 'have resources, click create' type of way. You could have three professions at a time (I chose two gathering and one manufacturing). Resource nodes do appear on your mini-map, if I remember correctly, and were fairly well spread around -- it was hard to tell with so many people, it should be easy to get resources once the population disperses. The one difference I noticed was the use of special items gained from doing rifts --you could add them to a recipe to add stats (I think) on the item you create.

- Souls, I never got to the third one in either test, but the second is gained early on. They're interesting but need a bit of polish and some work to make them really fun. Again, my only experience is up to the mid-teens so it may change drastically higher up, but having skills in sequential order and tied to points put into their tree wasn't something I liked. If there was a skill I wanted/needed and I had another 5 skills that I didn't need to get to it, that's some points I could've put elsewhere. Though, that is the point, I guess.

- Exploring was actually beneficial. I managed to find the bud of a rift by myself and open it once, which led to a pretty size-able force coming through (other people quickly took notice and joined in, so it was squashed and loot was had). In the same general, non-quest, out-of-the-way location I found some kind of artifact/altar thing for the plane of death that I was able to destroy and get a looted quest and collectibles. Other out-of-the-way areas I saw also spawned a lot of collectibles and had cool scenery. Very happy to see exploration rewarded, even in a small way.

- Overall, it was in good shape for a beta, especially an early beta. Content is my only issue, but that can never be fully known till release (since dev's can limit the amount presented). The game is very much a standard MMO in the general sense, don't expect something radically different from everything else out there -- it's just different enough to have it's own unique twists and flavor, while remaining very familiar and easy to jump into.

Posted: Dec 22nd 2010 1:33PM missingpiece said

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Interesting. Are invasions a game-design like "Incursions" are designed to be for EVE ? That is : an adaptive environment which encourages group play on a more casual level than a long-term guild affiliation ? Only that in EVE you will be able to shoot each other, too, at any time, of course.

Posted: Dec 22nd 2010 1:47PM Channel84 said

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@missingpiece
dev is still fine tuning how the invasion work.
But from the beta, they can turn the whole zone into a dynamic PQ with epic boss and stuff or powerful enough to capture major quest hub or weak enough they feel like normal mob spawn.
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Posted: Dec 22nd 2010 2:52PM werewood said

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Played both beta events to level 16 and 14 respectively.

Graphics: good
Soul class system: very good
Quests: ok
Innovation: not much beyond the dynamic content of the RIFT. But its nice indeed.

What is RIFT: a huge THEME-PARK. as expected.

Rift vs. WoW - I would say that many would go with RIFT due to freshness and some new concepts. WoW's content seem superior though with new exp pack.

I personally realized during the beta - that even with this nice game - I lost all interest in theme-parks :( I am exploring now my interest in more action like games and maybe a fantasy sand box. Will see.

For me leveling in RIFT was Boring! sorry. Again this is a personal opinion.

Good job Trion ... though I am probably not your target audience any more.

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