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Reader Comments (34)

Posted: Dec 21st 2010 8:05AM Grumms said

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I love large scale PvP.

My biggest love ever, Planetside.

My biggest hate ever, World of Warcraft arenas.

Posted: Dec 21st 2010 9:08AM Kaahn Stewart said

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@Grumms

This man right here speaks truth.
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Posted: Dec 21st 2010 9:11AM Kaahn Stewart said

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@(Unverified)

Next question, how do I get it to say my actual user name instead of "(Unverified)"?
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Posted: Dec 21st 2010 9:12AM Grumms said

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@(Unverified)
I believe you need email confirmation? Possibly.
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Posted: Dec 21st 2010 10:05AM Colin said

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@(Unverified)

Log out, and log back in. You might have to change it if someone already has your old username.
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Posted: Dec 21st 2010 11:13AM Kaahn Stewart said

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@Colin

Thanks, Hopefully that worked!
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Posted: Dec 21st 2010 8:30AM Wgraves said

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Full loot... Or at least when the other guy loses everything. If it doesn't hurt to die, then it doesn't feel as good to kill.

Now that I sound like a total creeper, eve online, solo/ small gang lowsec work.

Posted: Dec 21st 2010 8:33AM Kaemin said

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I love the PK hunter in me very much what can I say I love to protect people.

Posted: Dec 21st 2010 8:38AM Ocho said

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I'm not a huge PvPer. I find with my shoddy internet connection that luck plays more a part of it than skill does as I become a sitting duck, not noticing that I'm being attacked until after I'm already dead. So, PvP... not really the thing for me.

Posted: Dec 21st 2010 8:39AM Valdamar said

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I like my PvP to be fair and balanced and to be designed into the game from the start, not bolted on the side as an afterthought - which is exactly the way I feel about my PvE too, funnily enough - which is probably why I've never found a single MMO where I liked both the PvE and PvP in it.

I like my PvP to be faction vs faction, bringing players together in common cause, rather than 1v1 PvP for personal profit that just makes everyone suspicious of everyone else (usually with good reason) - i.e. I'd rather be playing as a soldier than a serial killer.

I like my PvP to be huge in scale, not for personal glory - a war, not a skirmish - where tactics and using the right weapons at the right time is far more important than twitch skills.

That's why my best PvP experiences by far, in any genre or game style, were in the MMOFPS Planetside. My best PvP MMORPG experience was probably in Dark Age of Camelot, while my worst PvP MMORPG experience was in EverQuest on the Rallos Zek (free for all) server.

Posted: Dec 21st 2010 11:07AM drakon said

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@Valdamar

I think you are right. PvE and PvP both have to be designed into the game from the ground up. DAoC was the best (and still is despite its age) at doing this. Neither PvP or PvE feels "stapled" on. Yes ToA had its issue's, but todays ToA experience is better than most MMO's out today.
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Posted: Dec 21st 2010 2:25PM Boulderbolg said

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@drakon & @Valdamar

I also love the "open PvP" in the sense of DAoC's frontiers where massive battles mean anything can happen. I am surprised that the three realm, open PvP hasn't been done (at least well) since DAoC.

I have also recently returned to Warhammer and have been enjoying that now that city captures are possible. Yes, the game is buggy as hell still, and there are only two realms, and this game doesn't hold a candle to DAoC, but it is still pretty fun.
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Posted: Dec 21st 2010 2:52PM drakon said

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@Boulderbolg

I bought the CE of WAR and played for the first year after release. It was a good game, but ultimately had too many problems. BOTH PvE and PvP felt stapled on to each other and neither felt "right". Too much content was cut before release. And now there is too much of a power curve for anyone that isn't already RR80. I reactivated my old account recently for the 10 days free thing, and stopped playing in T4 after 1 day. I spent the other 9 days playing in T2 where I had a blast.
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Posted: Dec 21st 2010 11:34PM Valdamar said

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@drakon
I felt the PvE was a bit "stapled on" in DAoC when I played it - that it's main purpose was to get you up to frontier PvP levels - that it wasn't as good as the PvE in EverQuest (which seems poor to me nowadays, but back then was the only game in town from my perspective) - but my opinion is well out of date, as I played DAoC in its first year before Shrouded Isles.

What made the PvP really work for me in Planetside and DAoC is that it was PvP for a purpose. When I logged into either game I wanted to know what had changed since my previous log-in - what continents/forts we still held, which ones we had lost while I was asleep/working. I cared how my faction was doing and how the world changed - it made me want to cooperate with my faction-mates - it gave us long term and short term aims. Too much MMO PvP these days is all about the individual - it's ultimately meaningless once you have all the PvP loot you want.

@Boulderbolg
Yep that utterly mystifies me too. I guess developers find it too much work nowadays to create three factions when they can get away with two. But 2-sided PvP can be so bland compared to 3-sided PvP.

3-sided PvP can be self-balancing much more readily than 2-sided, because if one faction is too populous/successful the other two will gang up on them. PvP is also more unpredictable and exciting - you're tackling one faction head-on, but you don't know where the third faction will pitch in and attack - will they attack your enemy in the flank/rear, or will they do the same to you; will they attack you both, or try to take the base you're fighting over from under your nose; or will they just use unfocused nuisance tactics to reap some kills from both sides on the edges of the fight, maybe to delay this conflict while another base is captured without too much opposition elsewhere.

Drakon's WAR example reminds me that Warhammer lore would have supported 3+ side PvP much more readily than the 2-faction kludge there is at the moment. The Warhammer universe is all about fragmented factions/races and the infighting and betrayals between them. Each race/nation could have been a separate faction (6-sided PvP! Yum!), maybe with a few sprinkled alliances/truces between races/nations, perhaps changed every week to re-balance each server or just to change up the PvP to keep it fresh - this week's allies could be your deadly enemies next week.

Or for a less radical 3-sided factional PvP I'd have done this:
Order - Empire/Dwarf/High Elf (option: add Wood Elf later)
Chaos - Chaos/Skaven/Dark Elf (option: add Chaos Dwarf later)
Savagery - Orc/Goblin/Troll/Ogre (option: add Lizardmen later)

Ok adding Lizardmen to the Greenskin races is a lore-kludge, but no more so than sticking Greenskins in with Chaos like WAR's Devs did.
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Posted: Dec 21st 2010 8:53AM Ardan said

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I'm a bit of a coward when it comes to pvp, so that is why i always like to pvp on my own terms, like in an instanced pvp arena.

But lately i've been getting into Darkfall and Mortal Online just to try the open pvp and full loot and i'm really enjoying it so far.

Posted: Dec 21st 2010 8:54AM Matix said

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I like PVP in terms of FACTION vs. FACTION. I don't care much for dueling or same-faction or free-for-all.

See, my goal for PVP is to feel like I'm in the midst of a war.

Lone wolf or party of a patrol/skirmish party I will go out, lone wolf, and take down enemy players invading the homeland in PKing.

I will engage in world theme park PVP around objectives to help take the keep or w/e for the glory of my faction--alone if need be--whetehr it's a battlefield, siege, or w/e.

And I will gladly do instanced battlegrounds (or w/e the MMORPG calls them) to fight for my faction.

Posted: Dec 21st 2010 11:12AM AnotherPint said

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@Matix

agreed

I really enjoy faction PvP. Not really into the open kill anyone type of PvP it's a bit too chaotic for me.

loved tallon zek server in EQ

WWII online (most fun in a PvP game I have ever had)

WoW (AV only battle ground. The others really did not do it for me. Plus it was better with all the NPCS but it took forever.)

Warhammer (it was fun but I kept loosing intrest after a short time)
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Posted: Dec 21st 2010 9:11AM Aganazer said

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There are two kinds of PvP that I like:

1. As a looming threat that adds risk to everything you do in the game. It has nothing to do with actually participating in it. Its more about how it could happen anywhere at any time. Of course its only good if you can use your wits to avoid it without being griefed or insta-killed. UO had this. EvE, even in high-sec, has this.

2. Open world PvP. I like unfair fights. Roll with the mob or run away from it, I don't care which. To me its more exciting than the perfectly balanced back and forth you see in modern instanced battlegrounds.

Posted: Dec 21st 2010 9:13AM Avernus said

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faction v. faction of some type and taking territory or other goals. Most enjoyed warhammer, eve, perpetuum, Fallen Earth and City of Heroes for MMOs. Global Agenda was good but not deep.

Posted: Dec 21st 2010 9:24AM ihaveabu said

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i play eve only because when u die, u could loose everything. I've been recommended wow, but it seems like there's no real consequences when u die...

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