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Reader Comments (41)

Posted: Dec 21st 2010 7:46PM arborhawk said

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This last Patch has been nice! Looking forward to more!!!

Posted: Dec 21st 2010 7:52PM markt50 said

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Hmmm, I just don't quite know what to make of DCUO, a part of me is intrigued and wants to try it, but another part of me has some concerns.

I've been reading the DCUO forums the last couple of days and the feedback I'm reading for the PC version with regards to the chat system and general control scheme, well it has me concerned. If I'm going to play this game then it will be on PC and I want a functioning chat system like any other mmo and a control scheme optimised for mouse+keyboard, not gimped to keep it inline with the console version. I'm not stating these issues as facts, just what I've picked up from the forums.

I'm also not quite sure about the limit on number of powers you can have assigned to your hotbar, I've read some say that it works well and adds a tactical element to the game, yet others seem to think it is another example of the limitations of the console version being imposed on the PC.

I think I might skip the launch on this one and see how it gets received by the PC community first, maybe wait for a trial. I wish them luck with the game though and hope it does turn out to be great, the potential is there and I'll definately be keeping an eye on this one.

Posted: Dec 21st 2010 8:03PM Yellowdancer said

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@markt50

The PC forums cry over everything. I'm sick of them. PS3 servers are alive and jumping. I wish I had a PS3. They just play the game and have fun. PC people keep whining how the game is not like WOW. They complain that they're too powerful and the game is easy. They complain the game is too hard. They complain that my class can't beat that class. blah blah blah. If there were any hope of me getting a PS3, I wouldn't get it on the PC. But I'm stuck with em.
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Posted: Dec 21st 2010 8:22PM DiscordSK said

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@Yellowdancer
No game is perfect, and no game is utterly terrible. For the sake of arguement lets just say that we balance the goods verses the bad and then make our decision based on how far a game leans in one direction or the other.

DCUO falls somewhere in the middle, neither good or terrible, just a middling experiance, with time and work it could definately go into the good territory and while the devs have said alot of what they plan to do to fix the game the expectation, from the point of view of beta testers, was that we were going to get a few months of them fixing the "fundamental flaws" in the game. Eg. content, UI, lack of key features, and so on. Having them suddenly announce, that they are launching in under a month with most if any of those things addressed simply worries us as potential customers.

Is it possible they will address everything in the time they have left? Of course. They just need to really ramp up the speed at which they put out these patches. I enjoy(ed) the game, but at the momment it is not in a condition that I would call a buyable product. However, in the future, I'm sure that will change.

Or is that too much of a "whine" for you.
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Posted: Dec 21st 2010 8:24PM madbassman39 said

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@Yellowdancer I'm in the beta on the PS3, it is absolutely alive and full. Will this game be a hit on the PS3? I doubt it. Why? Because most people I've talked to didn't know about the subscription fee, and they don't really want to pay it. Who knows? People are willing to pay for PS+, so maybe for this does have hope. I hope so. My laptop can't handle the game and I'll be getting it on the PS3!
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Posted: Dec 21st 2010 8:56PM ManaByte said

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@Yellowdancer I like the game because it isn't a WoW clone. LOTRO, SWTOR, etc. are just WoW with a different skin on them.
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Posted: Dec 21st 2010 9:35PM Tizmah said

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@DiscordSK What do you mean buyable product? Are you saying this is as bad as FFXIV?
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Posted: Dec 21st 2010 10:14PM ravenstorm said

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@DiscordSK - Everyone's mileage varies, but personally this is the best MMO I've beta'd in recent memory. It's certainly not perfect, but the gameplay is a lot of fun, it's beautiful, and very immersive. I wouldn't call it middling at all, personally. In a middling MMO market, I'd say DCUO is well above the curve.

@markt50 - Re: the control scheme. It's really not a PC vs. console control scheme issue, it's a PC shooter/action vs. RPG control scheme issue. Both kinds of games have controls that are optimized for mouse + keyboard, they're just very different.

Quite a few people on the forums have seemingly never played a PC shooter and are completely unfamiliar with that kind of control scheme. They've tried to characterize it as a "dumbed down for console players" issue, but that really has nothing to do with it. If you've played PC shooters, action games, survival horror - anything that has a mouse-look style of control - you'll be fine.

I'm primarily a RPG player. The shooter style control scheme isn't generally my preference, personally, but there are full keybinding options, and I was able to configure something that works very well for me.
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Posted: Dec 21st 2010 10:19PM CCon99 said

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@Yellowdancer LMAO, do you really think PS3 players don't complain? Every forum related to DCUO is filled with non-stop complaining from PS3 gamers whining about having to pay a subscription fee for this game. Check the DCUO Facebook, every other post is asking why PS3 needs to pay a subscription to play.
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Posted: Dec 21st 2010 10:59PM DiscordSK said

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@Tizmah
No, its a different game with different problems. I've never played the new FF, I did play the original online game though, so I can't compare the two on that level.

DCUO is just, I guess, over to quick. Games tend to have a honeymoon phases where everything is a blast and you enjoy the game as a whole until you realise you've hit the grind part and its slogging from here on in. Like comented above, or below as I'm not sure where this will be placed, milege varies but for me it was three whole days, of solid but not constant playing (a weekend with nothing else to do), at which point I hit the endgame... that consists of grinding the same limited, and now rather familier, extremely short instances again or some very lackluster PVP. Now there are other "things to do" races to play again and again to beat your best time, or now minibosses scattered around the city that have been converted to dailies, but for me.. that just isn't enough to justify $15 dollars a month.

Half a year of content updates and we might be there. So quick breakdown, level takes zero time and is almost an afterthough and endgame consists of the same instances repeated a couple hundred times in order to earn some iconic armor.
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Posted: Dec 22nd 2010 12:06AM ravenstorm said

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@DiscordSK - I agree with the "needs more content" concern, and I get why some folks won't sub, or will only sub for a month or two, based on how fast they can burn through it. In fact, I think the most common concerns from beta are some variation of "what's there is good, need more (raids, powersets, customization, etc.)" Contrast that with Champions beta, where it was more like "ugh, just scrap everything and start over." Or maybe that's just how I felt. :D

I hope DCUO will have more of everything down the road. What I like is that the stuff that's there now is fun! After a string of MMOs that just felt lackluster, this one feels pretty fantastic by comparison (to me, at least). It's over too fast, and I want more of everything - no argument there. But customers who like a lot of what you've done and want more is not the worst problem for a developer to have.
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Posted: Dec 22nd 2010 12:36AM ravenstorm said

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Just for the record, my biggest concerns/criticisms would be:

For me, personally — more powersets! Might, in particular, but also Electrical, Weather Control, Earth, Hard Light. They can hold off with Hard Light, I guess, if it's sufficiently cool when they eventually add it. But they really, really needed Might at launch. I'll never understand that design decision.

For the game's success overall — more endgame content and/or deeper design with more layers of stuff to do. The kind of stuff that keeps people active and subbing month after month. Basically, what Discord said — that's the game's biggest weakness right now.
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Posted: Dec 21st 2010 8:37PM BubleFett said

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I would not mind if they push back the release a few more months.
I hope SOE is not rushing the game out.

I want to see more options for costumization of characters.
CoH and CO have a very hefty set of costumes to choose from
lets just hope that DCUO (SOE) will come thru.

Posted: Dec 21st 2010 9:34PM Tizmah said

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@BubleFett I think we'd all rather them sacrifice that huge customization in favor for other things. We already saw how bare bones Champions was.
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Posted: Dec 21st 2010 10:59PM Protoavis said

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@Tizmah

I dunno, customisation seems to be one of the biggest threads on the pc beta. Having said that I really don't see how adding a couple sliders to morph things within reason (say 50% either way of the default) would take too much time or man power to sort out.

Separating hair/beard and face customisation would probably smooth some folks over too.

Picking up clothing along the way is nifty though (although unlocking it account wide would be sweet).

Beyond those three points though it's just being picky (as far as appearance goes...powers on the other hand I have beef with)
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Posted: Dec 21st 2010 10:12PM Scott Ossington said

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I am in the beta and at first I liked it but things bother me a bit. I think its this idea that we have to pick weapons/powers that dont really fit. I rolled a bowman and now I have to pick if my secondary power is mage/fire/ice for me as a comic book fan it doesn't work. I don't really care to much about the limited customization at the beginning of the game, it gets a touch better by 20. There are some that say us beta people are playing a version of the game that is one or two versions behind the real one. When I am playing I think that this engine and system would be great for Everquest Next not for DCUO, So I will pass on this one, save my $50+ $15 a month for something else.

Posted: Dec 21st 2010 10:13PM UnSub said

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DCUO is one of the most fumbled launches I've ever seen, assuming it launches January 11. It's launching in a holiday period with less than a month's notice.

Unless it launches either F2P or for something like $5 a month, it is going to be savaged by PC and PS3 players alike for the lack of content. Repeatable instances are nice, but there aren't enough of them to keep most people engaged for more than 30 days, while PvP is not an endgame for a substantive proportion of the player base.

Posted: Dec 22nd 2010 9:07AM ManaByte said

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@UnSub Seeing as how the level cap in beta is 20, no one has played the endgame to bitch about it.
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Posted: Dec 22nd 2010 2:59PM DiscordSK said

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@ManaByte
PC level cap has been 30 for a while, I'm assuming you are talking about the DCUO beta, though it might be different for preorder customers? If so, actual beta testers have been hitting the cap for a level now.
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Posted: Dec 22nd 2010 3:00PM DiscordSK said

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@DiscordSK
For a while now.. that is.
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