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Reader Comments (19)

Posted: Dec 20th 2010 10:25PM wagonfactor said

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pretty excited about this. i swore this game off after buying the $75 collectors edition and being extremely let down. since then, ive returned. ive excepted the game for what it is instead of trying to point out everything it isnt. its actually a really fun game. yeah, they made alot of strange decisions. alot of the stuff is extremely weird. the combat/casting can be very strange. but once you stop trying to compare it to something it isnt, and just appreciate it for what it is, theres alot of fun to be had. ive been completely hooked since ive been back. AND it will be free for a few more months atleast. anyone thinking of coming back, jump on .... its free. run around, have a good time. there a still a TON of people playing. atleast on wutai, and i know its not the most highly populated server

Posted: Dec 20th 2010 11:09PM chum said

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@wagonfactor Hey, I'm on Wutai too :) The population has been pretty good since the November update. Glad you came back and are having fun. The interface and navigation mechanics are much improved and I'm also enjoying it but I'm not going to fully encourage friends to come back until SE follows through with some more and varied content. I'm hoping they come big with the first 2011 update.
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Posted: Dec 20th 2010 11:13PM wagonfactor said

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@chum agreed. from what i understand, these last two updates were the last, already planned updates from the "old team". everything from now on will be from the "new team". looking forward to what ideas they have and what they bring to the game
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Posted: Dec 21st 2010 2:34AM kunic said

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@wagonfactor There's one more previously planned update, which will be the first major update of next year. This update will add a completely new user interface for mouse+keyboard users.
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Posted: Dec 20th 2010 11:37PM InkSix said

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Sounds great. I guess I might have to check up on my retainers more often now.

Posted: Dec 21st 2010 12:54AM Arkanaloth said

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they should just cave and put in an AH and be done with it... oh well, I'll check out the changes if I can rip myself away from Vindictus long enough!

Posted: Dec 21st 2010 3:30AM DevilSei said

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If you are going to implement an "item search" function, for the love of Balthazar, Odin, Hey-zues, and all pagan deities fictional and non, just implement a god-dang Auction House.

At this point you aren't being "hip" or "cool", you're just being a "Disco Stu", prancing about in a rhynestone leisure suit thinking Disco is just taking a break.

Posted: Dec 21st 2010 4:41AM Abriael said

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@Arkanaloth actually an AH is a worse system than a npc-based system with search.

The auction house system is fast and nice, but lacks an important element that realistic economies include: impulse purchases.

A system that includes both the speed of a search function and the variety of windows shopping raises the chances of successful sales by quite a nice margin.

The fact that a system works in other games doesn't mean that there's no room for improvement or that it should be included in ALL games.

This not to mention that dressing up retainers is actually quite fun since when they implemented the ability for them to model your wares visually.
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Posted: Dec 21st 2010 5:25AM ImperialPanda said

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@Abriael

That is honestly the first good reply I've ever read in favor of market wards. Very nice.
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Posted: Dec 21st 2010 8:42AM Arkanaloth said

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@Abriael

I beg to differ, I've made *many* an impulse purchase in games with AH setups. I think the *only* thing this system will help prevent is cornering the market on a particular item since you would have to run around forever and a day to buy everyone out that is low-balling your numbers.

at best, the lack of an AH is an annoyance for the player base, weather it's a good or bad annoyance is purely a point of view
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Posted: Dec 21st 2010 11:50AM Tizmah said

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@Abriael I get where you are coming from. An ignorant person walks into a store, and automatically buys a $100 shoe. When in fact if they had checked many other outlets or online, they would have gotten it for half the price. A smarter person would have just simply went online and checked numerous places for the same shoe, thus coming out with the best deal after looking at the online retailers.

However...Every Axe +1 is the same in XIV. The one I crafted is not better than the one John made. Every item is this way. Theres no reason to chose one retailer over the other in XIV. The AH makes much more sense because of this and XIV needs it. And it increasing impulse buying? Perhaps, but only because there is no ease of use and people get fed up.
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Posted: Dec 21st 2010 9:35AM (Unverified) said

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@ Abrial

Anyone who starts a comment or a thought with the word "actually" is just being a condescending dbag.

Anyone who starts a comment or a thought with word "actually" and follows it with a string of ignorant statements with no actual fact presented is a tool.

Welcome to the FUTURE where people can go online and compare prices of goods and such and get the best price they can find with the date presented. In this age of the internet and it's accompanied commerce you lack the forethought to deduce that an AH economy in a game does in fact have many similarities with a so called "realistic" economy just in a much smaller scope.

Impulse decisions are made by people. People play games. People who use Auction houses in games may actually make impulse decisions and purchase things because the price is right. An AH lets people to know if the price is right at that given time. Where there are people there are impulses.

An AH allows more players to be informed about prices, trends ect... If this bothers you than please turn off your internet and crawl back in your cave and live amongst your troll brethren.

The market system in FF14 is an unnecessary pain in the butt. The market ward system is certainly not a better idea than an AH by any stretch of the imagination. There is not "speed & variety" In the market system. It is the exact opposite. The market system encourages price gouging via " F it... I'll just buy it, I'm sick of looking". This is not player/consumer friendly and while it's great for the gougers, it stinks for the folks that just want to buy their stuff and move on and play the game.

Posted: Dec 21st 2010 10:26AM wagonfactor said

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@(Unverified) ACTUALLY its unfortunate that you feel this way, you couldnt be further from the truth.

an AH would be nice, but the points Abrial made are 100% valid. an AH would definitely make things easier, but the easiest choice isnt always the best choice. its SE's game, theyll do what they want. the market wards arent "that" bad but they arent that great either. im impartial
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Posted: Dec 21st 2010 11:42AM Abriael said

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@(Unverified) *actually* (how funny to see how people are so eager to insult someone over a different opinion on a game system uh?) the auction house system shows you what you want to purchase. It's very purpose is to filter OUT all the items you're not purposedly looking for in order to facilitate your purchase of the items you are looking for.

Impulse purchases are, by definition, purchases made on items you're not looking for but that you randomly saw on a shelf or a website, and piqued your curiosity/interest enough for you to purchase them. Auction Houses almost completely remove that possibility, and for sure don't encourage that at all.

On the other hand a retainer system with search and item modeling like the one FFXIV is going to have, lets you search purposedly for an item, getting very near to the ease to use and quickness of an auction house, but still prompts and encourages inpulse purchases. It's actually a quite advanced concept, and has much more flexibility. It adds to the experience of shopping and selling instead of just being a facilitation to overcome a hurdle.

As I said, the fact that a system works well in a game or many, doesn't mean that ALL games should conform to it. I don't know about you, but I'm not interested in playing games that are nothing more than clones of each other over and over.

But i doubt you'll even come to terms with this, considering the tone and quite rude contents of your post.
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Posted: Dec 21st 2010 11:05AM (Unverified) said

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I couldn't be further from the truth? You follow that with NOTHING. You can't even take the time to explain why I am so far off from the truth. You offer nothing to support such a stance. You actually follow up with "the market wards arent "that" bad but they arent that great either" basically submitting that you will take what you get. Just because one only has a single option certainly does not make it a good option.

So the idea of organized data is now some how abstract? And SE is above this some how? Abrial saying that an AH system prevents impulse buying is wrong. It is quite the opposite. Here's a thought..... People are more likely to purchase something THEY CAN FIND EASILY with as little hassle as possible. This is a fact.

Please don't let your support for this game cloud your logical thought process. A bad system is BAD....

Posted: Dec 21st 2010 11:36AM delphinius81 said

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@(Unverified)

Er, both systems support impulse buying. An AH saves you from having to spend time walking around looking for the items you might want to buy. On the other hand, seeing items displayed on an NPC can make you go "oooh, i want that" more than just seeing an icon in a UI.

I agree though about searching - it should be a given these days. If you have a way to easily sort items by type or price, then the chances of buying something certainly increases. This has nothing to do with impulse buying though... This is simply the ability to buy anything at all.

At some point, usability must trump "game realism." Since so much of upgrading your character in FF14 is about player crafting and the player economy, it is absolutely necessary for the item purchase process to be extremely streamlined.
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Posted: Dec 21st 2010 11:54AM chum said

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@(Unverified) So your opinions are facts and everyone else is an illogical dbag? The initial implementation of the market wards was bad for sure but that's really just your opinion in its' present state.

SE has explained why they would rather pursue the market ward system over an auction house. They have also said they're open to an auction house if the market doesn't work out. After today, there will be some search functionality along with icons pointing out which retainers are selling the item you're looking for. They plan to further add an icon showing which retainer has the item for the lowest price. Data presented in a different way does not make it disorganized. Whether it's presented in a 3-d format inside a building via retainers or in a 2-d format on a listing is purely a personal preference. It makes them different but not necessarily bad.

Abriael also pointed out a cool thing about the retainers in that you can model the items you're selling. I find it fun to show off the stuff I'm selling and it's also fun to come up to them in the ward and see immediately that I sold a wand or whatever. I would also add that you can manage your retainers and swap out items at will without paying any fee. You only pay a fee when the item sells.

The only reason that I might want to prefer an auction house over a searchable ward system is that the auction house encourages gathering in one area and maybe more social interaction. However, people seem to gather in abundance inside and outside of the adventurer's guild anyways; a convenient place that everyone visits.

I get that you don't like the market wards and that's fine. It's your opinion. To be honest, I didn't use them myself until they were updated to their present state. I'm excited by the changes coming today and look forward to more refinement.
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Posted: Dec 21st 2010 11:50AM Laren said

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Why are you guys arguing? Square Enix already called their game a piece of junk...so did all the professional reviewers. Move on.

I am excited for this games future, for once. Let them finish it, then we can all argue about it again.

Posted: Dec 21st 2010 11:51AM Jade Effect said

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It seems to me the only reason why the cumbersome market ward system exist is Square-Enix's plan to get people to buy more retainers. Unsurprisingly, in a day and age where even f2p games have fully functional auction house systems that make shopping a breeze, the plan fell flat on its face.

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