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Reader Comments (4)

Posted: Dec 19th 2010 2:06PM Shadanwolf said

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My two biggest rants.The AOC director does not take crafting seriously so it lies in a trash heap weak and flawed...as it has been since before Day 1.
Second, AOC which touted its pvp aspects remains flawed and malfunctioning.Despite countless entreaty's from the time of beta to build a game around faction conflict...they go ignored and the pvp continues to founder.
And so...Funcom does not get my money and the owners of Vanguard do.(no VG doesn't have pvp...but the crafting and overall game depth is unsurpassed.)

Posted: Dec 20th 2010 1:33AM Bezza said

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Interesting you should say that Shadanwolf, my partner and I played Vanguard before AoC, we gave up on it due to it's many perfprmance issues. We jumped into AoC when it was released shortly afyer quiting Vanguard and we both felt that AoC was everything Vanguard should have been. I do agree with your point on crafting though, no argument there, but as PvE players we felt and still do feel that AoC is a far superior experiance. So i guess it comes down to what your looking for, we did try returning to Vanguard during one of it's special invites back and claims of improved performance but we found it still felt lackluster in comparison to AoC.

Posted: Dec 20th 2010 1:00PM Poordevil said

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Yes Knut's interview was outstanding. I have always greatly appreciated the music score in AoC, and it was a pleasure to meet the man who put it all together. The man is an artist, the real deal :)

Posted: Dec 25th 2010 3:34PM Arcade said

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I would really like to one day try out AoC again. I have been too busy to subscribe and have enough free time for it to make sense but I always thought the combat system for AoC is what every modern MMO combat system should be designed after. I found that it actually took skill to use the AoC combination system and that it really created a divide between the great players and the poor players. I hate how a lot of games continue dumbing down the combat with more "auto-facing" features being implemented. Funcom got it right & other game companies should take note. It wasn't the combat system that hurt Funcom it was the buggy launch. If anything the combat system is what kept a lot of players subbed when all others were departing.

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