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Reader Comments (9)

Posted: Dec 16th 2010 2:38PM Scopique said

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Guilds should never be a hands-off mechanic. A good guild, IMO, is one that is always up on it's members states within the group.

People join guilds for many reasons, and if the guild principals and the members find common ground at the onset to agree to work together, it's in the best interest of both the members AND the guild principals to ensure that the common ground is maintained over time. I'm sure a lot of people have been in/know people who have been in guilds that accept members strictly for the body count or to act as a pool of resources for the good of a few at the top levels of the organization.

I'd disagree with the advice to undersell the guild, mainly because you're withholding information that the applicant may actually consider in going forward with his application. If there IS a raiding contingent in your guild of casuals, then maybe the person would like to be a part of that group, or vice versa. There might be info in there that could save the principals from having to regret a decision further down the line.

Posted: Dec 16th 2010 5:33PM pixledriven said

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Don't do applications. They're lazy and impersonal - I don't care how quirky your questions are.

One of the quickest turn-off for me on a potential guild is when they tell me I need to log out of the game and go fill out a questionnaire.

We're already both logged in, lets go "hang out" in game and we can both find out if we get along. I know, strange, but it works I promise!

Posted: Dec 17th 2010 3:26AM Bottleskup said

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@pixledriven

thats where guildlaunches launch code feature comes in, if you're recruited in-game, you can skip the app, if you find us via forums, you need to app. Seems fair to me :)
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Posted: Dec 16th 2010 5:41PM Skyydragonn said

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i find a good way of screening recruit for endgame level events raiding/pvp/whatever is to actually go do something with them in a group setting. PuG group (include another guild officer or two) for whatever content your guild is ONE step above. create some various scenarios maybe your group wipes on a relatively easy boss more than once?
Someone has to take several AFK breaks for Real life... chat with them on vent/TS and guage thier reactions to whats goin on around them. Are they participating with the group or just going with the flow mechanically to get through the content? Does thier play match thier gear etc? you can learn a lot of things about a player by simply playing with them for a short while I know personally that we've screened some bad apples and gained some excellent people using this method coupled with a *Vollintary* application

The question I'de like to see posted next week "How do you deal with "cliques" within your guild? We've all seen it happen a few players start playing together more and more and begin excluding other guild members....or talking down about other members etc etc....how do you handle those situations?

Posted: Dec 16th 2010 6:37PM pixledriven said

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@Skyydragonn

+1 on "How do you deal with 'cliques' within your guild"

I would also like to see some thoughts on that.
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Posted: Dec 16th 2010 6:35PM Graill440 said

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I have some questions i use in screening potential guild members, i will now share this list.

Question 1. Do i know you in real life? If no, please see yourself out the door.
Question 2. Do you enjoy group activities that suck up MMO resources and limit the solo player to a regulated desert of limited content? If you answer yes, please see yourself out the door.
Question 3. Do you like EVE? If you answer yes, please see yourself out the door.
Question 4. In case you make it into the guild, is your health insurance paid up? This is in case you piss me off and i come to your house since i know you in real life and where you live and beat your ass silly for needing on a dps plate piece and your a stinking priest.
Question 5. After reading Question 4, do you have a good lawyer? Because obviously after i beat your ass for rolling on that sweet dps pauldron, and you being a priest and not able to use plate you would still think because its purple you need it.....you would still feel justified in having that lawyer try to sue me for your choice in needing it and the consequences of your doing so.
Question 5. Do you know what the word consequence truly means? If not, please see yourself out the door.
Question 6. Will you sign an NDA and a Release of injury clause document, If not, please see yourself out the door.

Of course after the screening process, if they make it past that, there are guild bylaws to study, what you can and cant do ingame, when you can and cant, if you can and cant, guild maintenance fees, guild master fees, lucky you got in the guild in the first place fees, etc, etc.

Its a really cool guild!

O.o

Posted: Dec 16th 2010 8:57PM Aardvarkk said

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Nice article on the subject. I personally don't belong to a kin/guild in any of my mmos but if I found one that was ran by someone such as yourself, with a solid leadership base, then I probably would ask to join.

Posted: Dec 17th 2010 3:24AM Bottleskup said

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Nothing beats recruiting people, or offering an invitation to people, that you have played with in a pug and thought 'yeah they fit'. Thats what i try and base recruitment on, the other thing i do is have an informative forum post on or the official forums if theyre used, with a link to (usually) a guildlaunch site where they can fill in an app.

Of course if I accept them in-game i can give them the launch code to skip the site application, but its good to have for those people that find you via the forums. My applications are usually very straightforward, character details, age, any additional info they want to add. I used to include a filter question ie, something like 'are you a unicorn' and the application would state very prominently in bold caps that anyone who answers yes to this question would be rejected without further consideration. The idea being if they cant do THAT right, they aren't gonna fit.

However that option ended up confusing a lot of foreign players and made people quite terrified so i quickly got rid of it. Although it was never failed.

if i'm the leader, im inclined to believe officers should have the right to veto an app on the 'trust me, this guys an asshole' clause, but the mortal enemy clause gives members far too much room for abuse, people are power hungry by nature and would veto an app just cause they want to veto an app. Officers though, should be by definition people you trust to essentially run the guild without you if need be. If you cant trust them with veto powers, you should probably have another look at why they're an officer imo.

Posted: Dec 17th 2010 10:01AM Starseeker said

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This is a really good topic. As a guild leader I have about a 4 step process I go through for applicants:

1. If someone wants to be invited either a friend of a current member, family member, stranger, or anyone they have to talk to me. Not just an officer, but me in game. I follow the simple in game tell method of asking them some questions about what they are looking for, what they are expecting, their background etc.
2. If they pass that test and are interested, then I send them to my website where I have an application, it is a very simple application:
1. Have you played any other MMOs in the past, if so which ones?
2. Where did you hear about our guild?
3. In your mind what does a guild represent?
4. Are you wanting to raid in the future?
5. Do you have access to a mic and are willing/able to use a voice chat system?
6. Do you know anyone already in ? If so who?
7. When playing an MMO what drives you to continue playing? (EX: Loot, Social aspect ...a more detailed answer)
I review the answers. if I have a question about a recruit, I will talk to whoever they put down as a person they know, if anyone, if they don't know anyone i will ask in general in the guild if anyone has heard of them. Depending on what information I get here will form some of the questions I ask in step 3. I also research any alts or any past history at this point.
3. Once the application is filled out, I go back to the person in game, ask them any questions about their answers, see if they have any questions about our guild now that they've been to the site. if everything is still good I invite them.
4. They have a 2 week (in game time not real time...so they have to be on playing for a good chunk of time) probation. The 3rd week they get voted on by the guild. Our standard is if you get more than 25% of the vote of no, your out, no questions asked. If you get less than 25% of the vote no (which means 75%+ yes), then your in. The voting is anonymous and doesn't matter how many people bother to vote, it is based on % using a poll on our site. If a guild member is not bothered to vote, then I feel they don't care. Usually I get about 85% of the guild voting. The vote is up for 1 week. At the end of the week I close the poll and look at how it turned out.
5. If the person got less than 25% no, then they are in, and a full member of the guild for life, they can invite alts, and do everything a full member can.
6. if they get voted no they are out, I boot them and explain why, and try not to burn too many bridges.

Using this method, I have only had 2 members who were voted out as no by the guild, and only 1 that slipped through the cracks that I had to boot.

Most of the problems I've had are from people who join at the form up of the guild before the recruiting process is in place :)


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