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Reader Comments (12)

Posted: Dec 16th 2010 11:05AM Harley Dude said

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Paying a monthly fee to repeat their boring content, or design your own instead of the devs actually adding content? Awesome.

Posted: Dec 16th 2010 11:18AM The Protagonist said

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@Harley Dude

The subscription is not obligatory or binding - just pay until you run out of content then stop paying. The onus is on them to keep you with updated content and not an obligation by you to them to stay.

I dont play any more so no idea what the game is like these days but I know some people enjoy creating content whilst others enjoy playing it so its win/win.
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Posted: Dec 16th 2010 11:40AM Ayenn said

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@Harley Dude

That is pure hyperbole. Cryptic is not using the foundry to substitute their own continuing quest development. Too many players ask for this abhorrent feature. Acting in support of their promises Cryptic is providing this feature as requested. They are not sluffing off their "responsibility" they are actually fulfilling it.

As soon as this thing is at the fire and forget phase I will be happy. That will mean they will start working on other features that will actually advance STO rather than corrupt it.

When thinking about STO UGC remember NCSoft's Mission Architect for CoH (no, it was not a cryptic project). while it was being developed there was a lot of talk about it. After it was launched the exploitation of missions hit the press. After that was fixed what did you/do you hear about it? nothing. What you hear about from NCSoft and CoH/V is that they are continually developing actual content.

Gamer rage/angst hyperbole is still just hyperbole
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Posted: Dec 16th 2010 1:01PM StClair said

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@Ayenn:

You haven't heard about it because it hasn't BEEN fixed. As soon as the CoH devs stomp one type of farms that give disproportionate rewards for defeating easy enemies, the farmers move on to another exploit. (And those farm missions don't ever get removed from the system, just made unrewarding.) The devs are constantly playing catch-up and Whack-A-Mole, instead of using those resources to improve other aspects of the Mission Architect that desperately need it.

Many people, myself included, were looking forward to this feature and are now very disappointed - both in how it was actually implemented, and in our fellow players who see it only as a means to quickly reach the level cap without ever playing the rest of the game.
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Posted: Dec 16th 2010 3:16PM Harley Dude said

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@Ayenn

I acknowledge it was asked for by players...IMO mostly in part because of lack of content, and in part because their content sucked and barely resembled the Trek people knew and loved. That being said, don't kid yourself...you are beta testing it for their next MMO lite failure NWN game.
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Posted: Dec 16th 2010 11:20AM The Protagonist said

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Im guessing most of the created content will be based on the mirror universe, time travel or the Borg which is fine by me as those subjects are what attracted me to the ST universe in the first place, probably the same for others too.

Good article, I might give this game another try especially if sector space has improved!

Posted: Dec 16th 2010 12:25PM StClair said

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Haven't they learned their lesson from the failure of the five-star rating system in City of Heroes' almost identical feature?

Here's what will happen:

The only missions with five stars will be ones that have just been posted and played by only one or two players (including the mission creator). Gangs of downraters will then pounce on it with one-star ratings to knock it off the front page(s) and into the four and three star ghetto, which thanks to the poor user interface might as well be completely invisible.

The Foundry will almost instantly fill up with farm missions, which neither the creators nor the devs will ever bother to remove, even after the exploits and easy-xp foes they feature are fixed. That's 90% of the new "content" right there, thank you Sturgeon's law and basic human greed. Of the remaining 10%, take another 9% out for people who sincerely want and try to tell an actual story but are just terrible at it (bad spelling, copying someone else's idea, etc). This leaves 1 in a 100 missions (and that's an optimistic number) being worth playing for anything more than easy xp and reward tickets.

Posted: Dec 16th 2010 2:39PM Sente said

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@(Unverified)

While I agree with the flaws of City of Heroes rating system, you are making quite a few assumptions it seems just based on the fact that they use a 5-star rating system.
How they weight the rating, organize the mission display and search and rewards vs level of effort needed to put into creating missions is not mentioned at all in the article, yet you assume it is all the same as in City of Heroes.

This article was not particularly detailed about the Foundry. I will for sure try it out when it is released to see what it is all about, but I am not sure I will be writing much mission content - too unfamiliar with the Trek canon.
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Posted: Dec 16th 2010 3:05PM Meurik said

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@(Unverified) City of Heroes "Mission Architect" was designed by NCSoft, after they had acquired the game property from Cryptic. The two "mission creators" share nothing in common, besides the basic ability of creating and publishing missions for others to be able to play.
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Posted: Dec 16th 2010 4:14PM StClair said

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(FYI, user name is StClair, shows up fine when you click the link to my profile, not sure why it's showing up like that)

Well, the fact that it looks almost EXACTLY like the current AE interface does not exactly fill me with hope. Maybe they HAVE learned from the failings of the five-star system as CoH implements it, and maybe they'll end up going with one of the many alternatives that CoH players have suggested, like weighted ratings or switching to a simple thumbs-up/thumbs-down (though that's not immune to organized mass downrating either, as Spore's community demonstrates). But forgive me for not being terribly optimistic after a year of seeing exactly how badly good intentions can go wrong.
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Posted: Dec 16th 2010 10:16PM Krag said

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@(Unverified) I would say, though, that with the strong Star Trek lore, the fan community could really treat these with some respect. CoH has some lore but not the decades of Star Trek.

There are so many ST books that true fans could make into awesome missions. Time travel, etc. I haven't played with the Foundry, but I hope at some point they add a training/holodeck mode - I'd love to make missions set in previous time periods, but I have a feeling Paramount will not let you make your own TNG missions or anything like that. But give us more pieces, more props, more places, more Star Trek lore and I think fans will treat it well.
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Posted: Dec 17th 2010 12:43AM DraneceusRex said

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There's no reason to really farm or grind in STO outside of Emblems from dailies, so set up a mission where you kill all you want. It'll turn out to be not much different then spending the same amount of time in B'Tran doing explores(without getting marks for emblems for your time).

The foundry doesn't allow you to assign any specific loot, though random chance for a drop is the same as it is for anywhere. Yes, I believe you get the same xp/skill points from killing the mobs as you do any other, equal level mobs, but honestly, leveling in STO is a breeze.

Honestly, I don't see any real way, after spending about 10-15 hours working with it, where it could be used to actually exploit the game.

So what the Foundry will be is a nice little distraction, a tool for RP, and for Fleets to organize events around. It kinda harks back to a previous Capt Log, it may not make STO a sandbox, but it puts a little beach next to the water rides (Fluidic Space?) we can mess around with our own little ideas for a while.

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