Final Fantasy XIV players can take heart, as the first of two promised updates in December has just gone live. The game's last major update a month ago was centered on quality-of-life improvements, but this update is focused toward content as well, with the addition of several new guildleves and the promised notorious monsters. That doesn't mean that there's a shortage of improvements to the game's interface, however, with several persistent issues having been addressed or expanded, even beyond the previously known changes.
Among the more welcome interface changes are the addition of visible timers to all status effects, an increase in the chat character limit, and improved display of an item's durability. As for content, players not looking to kill monsters can enjoy the first part of the promised recipe book and lessened spawns around gathering points, not to mention the option to abandon unwanted local levequests. Final Fantasy XIV players can look forward to a second update later in the month, that promises to build upon this update and offer further improvements to the game.
Reader Comments (5)
Posted: Dec 15th 2010 7:13PM JoolaPrime said
Looks pretty good, although hardly anything new, just more of the same right?
Posted: Dec 15th 2010 7:39PM Eamil said
Goblin mobs added? I barely even played FF11 and I'm already getting traumatic flashbacks.
Posted: Dec 15th 2010 7:49PM Syesta said
BOMB TOSS!
and this is scheduled, as of now, to be the first of two updates this month. Hopefully SE delivers.
and this is scheduled, as of now, to be the first of two updates this month. Hopefully SE delivers.
Posted: Dec 16th 2010 7:04AM koehler83 said
Unfortunately all of it seems geared toward level 50 players. Doesn't really help those of us who lost the motivation to continue at 30.
I'm very disappointed by the fact that no one seems to have noticed the fact that there is no effective means of getting a party together in this game. I couldn't care less about a way to search for items without a way to search for people first.
I'm very disappointed by the fact that no one seems to have noticed the fact that there is no effective means of getting a party together in this game. I couldn't care less about a way to search for items without a way to search for people first.
Posted: Dec 17th 2010 12:36PM Kaio said
I'm sure people who hate the game will appreciate it.








