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Reader Comments (7)

Posted: Dec 11th 2010 7:04AM axler said

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Yeah its an awesome character creator, but nothing they come up with now will make us forgive them for how long we had to wait for incarna...

unless a certain amount of latex is involved...we'll see...

Posted: Dec 11th 2010 3:23PM zgomot said

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@axler He ain't lying... Latex can wash away many sins...
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Posted: Dec 11th 2010 12:15PM Sean D said

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I've played EVE off and on for years. Whether or not I'm actively playing, CCP is the only developer out there that I consistently support by investing in their product. Where other developers are content to simply re-face their games or add new content based on the old mechanics, CCP genuinely pushes the boundaries of the genre in various ways. They pioneered offline progression in the form of skills training, they demonstrate their respect for the thoughts of their players through the CSM, they consistently change their mechanics when it's called for, they release free expansions every six months... they've done more than that.

This character creator is just another example of how CCP is different than any other developer in that it demonstrates CCP are willing to take the time and risk the expense (and perhaps the impatience of some of their players) to release the best character creator they can. I, for one, believe that CCP could not have created and released this creator at any other time. The technology to support it just wasn't where it needed to be.

Call be an EVE fanboy.

Posted: Dec 11th 2010 1:32PM (Unverified) said

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Can't wait for them to release this.

I'm an on and off EVE player and roleplayer. What I've missed is a representation of me that's more than just a (not very impressive) head in a box.

When this is released, it's one step closer to CCP's goal of making the best space game ever. Incarna will be another big leap.

Now if they only could make space combat fun...

Posted: Dec 11th 2010 3:25PM zgomot said

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@(Unverified) Space combat IS fun... just that it tends to be more fun when you get to fly away in your ship and not your pod after an encounter.
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Posted: Dec 11th 2010 3:52PM (Unverified) said

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@zgomot Settings your distance and circleing your NPC enemies while firing away until they die, atleast to me has never been fun.

I hope CCP will make reality of their (old?) dream to make space flight and combat more twitchy and less clicky. Then EVE would really be the best space game ever.
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Posted: Dec 11th 2010 4:02PM SgtBaker1234556 said

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@(Unverified)

Never, I hope.
EVE is a perfect tactical simulator right now - making the combat twitchier would be disaster - just imagine how controlling a fleet of barrel rolling iditos would be? Even with the rather simplified command scheme *someone* always manages to bump the damn titan!
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