| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (10)

Posted: Dec 9th 2010 5:12PM pcgneurotic said

  • 2 hearts
  • Report
Yah, I never particularly disliked Sector space, although having the toggle option is nice. Go go STO! :)

Posted: Dec 9th 2010 5:16PM Graill440 said

  • 2.5 hearts
  • Report
*Waves fingers knowingly* "This is not the crafting overhaul you're looking for"......move along, nothing to see here.

Posted: Dec 9th 2010 5:19PM JonBuck said

  • 2 hearts
  • Report
A while back they stated that content updates will come in the form of the weekly series, and the Season updates will be what we just got. STO is a work-in-progress even more than MMOs normally are because of the crazily short original development time.

What I'm looking forward to next is the Crew System (Where you can assign your crew to different departments, assign a CMO, Chief Engineer, etc), which will have an effect on crafting. DStahl's also said he wants to completely overhaul exploration. All I can say to that is "Yes, please."

Posted: Dec 9th 2010 5:26PM tororosso said

  • 1 heart
  • Report
Hahah that screenshot is funny because its not from STO.

Its from another game years ago, FREELANCER
which still kicks ass with Discovery Mod + RP servers

Posted: Dec 9th 2010 6:13PM Ayenn said

  • 3 hearts
  • Report
@tororosso

Actually, you are wrong. That is STO.
Reply

Posted: Dec 11th 2010 9:44PM tororosso said

  • 2 hearts
  • Report
@Ayenn


Yes im confused. but Im talking bout the Headline Picture on top of the article.
Orange back round with 1 ship at a distance.
its very similar to


Bretonia Battleship is that ship from Freelancer Discovery
http://discoveryfl.com/wiki/index.php?title=Bretonia_Battleship

http://discoveryfl.com/wiki/index.php?title=Battleship_Hood


indeed its very similar. but anyways i apologize i jumped the gun.

More important note im a big fan for STO. I believe its in top 5 of most improved, best support by Development team of the year.

STO and Age of Conan both games where subscribers investments are paying off each and every quarter/update cycle. Very high ROI return of investment

Im very impressed with the amount of improvements + content released by these two small companies. Its almost 2x as much quality stuff compared to larger competition(turbine) which is taking in huge profit from f2p+Subs but Dev team are so slow releasing stuff AND they have a bigger team!
Reply

Posted: Dec 9th 2010 9:13PM Sam not Spam said

  • 2 hearts
  • Report
As a City of Heroes player, I hope that Cryptic watched the pains the AE has been through and learns accordingly. I still think its a fantastic addition to the game but I also know a lot of people who are sick of it being a power-leveler's dream come true (and all the nerfs to it that come as a result). While I don't know exactly how this can be avoided aside from giving non-game influence rewards, I hope they can figure something out.

Hopefully the chance to make unique challenges and tell your own stories will be enough, you know?

Posted: Dec 10th 2010 5:42AM Snichy said

  • 2 hearts
  • Report
Im pleased about sector space. Has anyone tried it yet as they say "space needs to look and feel big, and we've taken a step in that direction in Season Three" but it never felt big with this game, and to me judging by the screenshots, it still doesnt and still lacks immersion.

Posted: Dec 10th 2010 6:06AM darrenkitlor said

  • 2 hearts
  • Report
Some corrections/helpful information:

408 items were added to crafting, not 100. The whole idea of buying base items is gone, replaced by creating schematics before creating the actual item. Skill cap was increased (in no small part to such a massive "recipe" increase). Red data is used to craft schematics now, instead of finding overpriced items from vendors or the exchange.

Episode replay will have no impact on Foundry (they're not even accessed through the same interface, unsure if this is because the author admittedly hasn't tested most of the things he's commenting on). Foundry rewards are themselves fairly airtight. Killing NPCs aren't a method for netting lots of Skill Points in STO and map item limits prevent stacking dozens of NPCs in the sky for cheap gains. It's actually done on an average mission completion time with diminished returns after completing your first few Foundry missions each day.

Long lists of missions each Season are gone. The weekly series are replacing that, providing missions between Season releases, allowing the devs to focus on polishing major system additions and bugs, rather than testing and showing everything off at once.

Also, Klingons had six missions added as part of a repeatable method of raiding crafting data from Federation ships. This wasn't mentioned. It's brief but the optional objectives in the missions themselves are fairly good.

Lastly, you might want to redirect people to the Tribble Test Shard sign-up page. Your instructions won't work unless they've already copied a character to the test shard:
http://startrekonline.com/test-shard/character-transfer

Posted: Dec 10th 2010 11:12AM spartanthetriviumorg said

  • 2 hearts
  • Report
This update is really the first big step to giving the players what we expected from day one. It should be the first in a series of community demanded updates on the part of Dan as the new "Captain" of the USS Cryptic!

Featured Stories

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW