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Reader Comments (18)

Posted: Dec 7th 2010 8:03PM Doba said

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Halo MMO IS COMING I KNEW IT!!!!!!!!!!!!!

Posted: Dec 7th 2010 8:09PM xyna031 said

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Titan is coming...

Posted: Dec 7th 2010 9:56PM Jack Pipsam said

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Blizzard had better not make it a kids game like wow

Posted: Dec 7th 2010 10:53PM slash beast said

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I don't understand this push to consoles we're seeing. I know there's alot of money to be had, and that they are a company and want $$ but wtf? MMOs on consoles??

/facepalm

Posted: Dec 8th 2010 12:13AM alinos said

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well what i think is worse is that it basically means that once they hit there max graphics theres nothing in it the console cant be upgraded since then it would be a PC, and it would mean MMO's would kinda reach the death point when a new console arrives
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Posted: Dec 8th 2010 12:13PM madbassman39 said

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@alinos I don't know any MMO's that a console can't handle graphically. Even the highest graphics on AOC were modeled to be on the 360. If anything the graphics will be better because all Xboxs are the same. PCs have a wide range of graphic abilities, and the games need to cater to this. All this bitching about graphics, graphics will be the last of the problems on console MMOs. There are plenty of other reasons to not bring to consoles (although I'm all for it) graphics will be the selling point.
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Posted: Dec 8th 2010 3:08PM Space Cobra said

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@slash beast

This is just part of a LONG history in video games. I've seen it before. First you get a wave of consoles, then articles that are asking, "Is the PC dead"? Then the trend reverses and we see PCs dominating the gaming market.

Games always will go wherever they can be popular and where possible. There are many examples of past Multi-player efforts on consoles, even in the Atari 2600 era, believe it or not! ;)

Such things benefit PURE GAMERS in the long run; none of this "A is better than B" nonsense. Gamers go where the games are.
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Posted: Dec 7th 2010 11:34PM Tizmah said

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Controller and Keyboard can work..it's more bothersome..but I did it for years with PSO on Dreamcast and FFXI on PS2. Just more stopping and going :P

Posted: Dec 8th 2010 12:12AM alinos said

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" He goes on to mention that conventional wisdom used to dictate that FPS titles couldn't work on consoles either, and Halo summarily proved a lot of folks wrong in that regard."

what was so complex about PC controls for a shooter, Mouse, WASD, crouch, jump, fire, ADS, nade, melee, sprint. First 2 are taken by the joysticks, that leaves 7 commands for the 8 buttons you have left 12 if you count the dpad as well. which is why some games implement secondary fire on their weapons.

the main reason they had issue was joysticks. Which are useless in an MMO as you have to cycle through everything to get to the one skill you want(and could end up going past it)

though i could see such a thing working with the UI the FFXIV uses(since it was made for that) since the attack is more turn based as opposed to trying to get stuff off ASAP

Halo was far from the first to prove this if anything it kinda goes against it since halo isn't a twitch shooter in my mind since you can be shot turn around and still be victorious which normally shouldn't be the case

Posted: Dec 8th 2010 12:42AM Necromas said

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If it were modeled with a system similar to guild wars where you only had a selected set of abilities available, it would certainly make the control scheme easier to deal with.

Voice chat and maybe even voice commands at least helps with the keyboard issue. But you can't really do zone/guild/whatever channel chat using voice chat. The key thing though is you won't have to stop and type during battle.

Posted: Dec 8th 2010 1:39AM jpo said

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I don't understand the whole "MMOS require a keyboard so a console won't work."

I've had a keyboard plugged into a USB port on my Xbox for years. Makes typing codes, PC names, Facebook stuff so much easier.

Are MMO developers unaware that keyboards and consoles work together too?

And gamepads have just as many, if not more, programable buttons than most mice.

Console MMOs can work....someone just needs to try it. Try something different for a change instead of the same old crap over and over.

Posted: Dec 8th 2010 2:48AM Xocolatl said

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@jpo
Game pads doesn't have nearly as many accessible keys as a KB. But if you have mods like in WoW, then it's plenty--people only use 2 buttons to play WoW anyway. (I think I'm the only one that doesn't use any mods, but that's besides the point).

I do agree though--all of the new consoles have the ability to work with KB+M. If they think people will be willing to shell out 100+dollars on a stupid kinnect/move/wii peripherals, I'm sure they won't mind shelling out $15 for a USB keyboard.
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Posted: Dec 8th 2010 6:35AM Nolf said

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"On PC you're sitting right in front of a screen, you can have a lot of dense information displayed and very complex control schemes. If you're playing on a couch from a distance with a controller, it requires very different design," he says.

Great, I want to keep sitting in front of my screen and see all the little and complex things that makes mmo's so good. Don't tell me that because you want to make more money you will downgrade my experience so some dude can see what's going on in the game from 5meter distance.

Posted: Dec 8th 2010 9:39AM Dblade said

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@Nolf That just means you have to resize and redesign a lot of silly UI decisions. Why do you need pictures of powers on a tiny hotbar, or use tiny icons to display status effects? Even now people often tend to be confused or miss vital information on standard MMOs, so console usability might actually benefit other things.

If you mean you want a screen of silly add-ons so you can autopilot the game, well no dice.
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Posted: Dec 8th 2010 9:49AM Syesta said

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I've said it before, and i'll say it again.
As much as people like to crap on the controls and UIs for FFXI and FFXIV, I can play both games fully and (aside from non-constructed communication) never touch a keyboard or mouse.

Posted: Dec 8th 2010 2:30PM Seldra said

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I don't see MMOs being in consoles as dumbing down, I see it more as an elegant or streamlined way of bringing the genre to more audiences. The reality is WoW made WoW big, and it didn't really grow the genre all that much. Most of the big name MMOs are sitting in six digit numbers and most of those players are bouncing around other MMOs, you tend to see familiar faces on your journeys around different worlds.

A lot of the new blood really are concentrated in WoW and when that game dies most will probably go back to their previous hobbies. I think bringing MMOs to the consoles is a great idea and I honestly see it as being the future of the genre unless creators wish to keep MMOs a niche in the gaming sectors.

Posted: Dec 8th 2010 4:46PM ElfLove said

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As much as I love console games...I can just hear the mechano-hog being revved up....and I can see a pool full of sharks in the distance.

Uh oh.... >_<


Posted: Dec 8th 2010 11:49PM (Unverified) said

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The problem I have with MMOs on consoles is accessibility and the problems it would inevitable have.

First off, look at games such as Bethesda's The Elder Scrolls IV: Oblivion and Fallout 3. On the PC, these games are heavily modifiable but you can't do that on the console versions of the game. The same would apply for World of Warcraft and, quite frankly, the game might be playable without any addons but it's so much better with them.

The second problem, and what I think is the most obvious, is the controls and who they play with. Would they play with PC players or would they only play with console players? This would have to be seriously thought about because imagine a console player trying to PVP with a PC player. The PC player has the upper-hand because he can move around the battlefield much more smoothly than a console player can.

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