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Reader Comments (30)

Posted: Dec 6th 2010 11:08AM MMOaddict said

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Wow...is that Tera or Aion? Either way...it looks boring and not westernized at all. I'm talking about the atmosphere not the crafting. The sound effects alone make it too "eastern".

Posted: Dec 6th 2010 11:32AM Braiks said

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@(Unverified) Either you are blind or my eyes are deceiving me. The videos are korean (a minimum of 7 IQ is needed to realise that, even if you don't know what korean letters look like, these definitely are not english)
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Posted: Dec 6th 2010 11:56AM Utakata said

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@(Unverified)

...I was more thinking of slot machines in Vegas actually. :(
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Posted: Dec 6th 2010 1:10PM MMOaddict said

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@Braiks

Umm...what? I wasn't talking about the language on screen. ROFL. I was talking about how this game is being touted as being "westernized" for the audience of the west and based on the game graphics and sound and atmosphere, as well as the mechanics, I seriously question their definition of "westernized".
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Posted: Dec 6th 2010 1:52PM Somnicide said

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@(Unverified) Westernization meaning changing things that are fundamentally gamebreaking for the western audiences. This mostly meaning grind, rng, lack of PvE endgame, and story. Not visuals. Although honestly, there are a lot of western influences in the human and amani race character/city design and architecture.

Also, what Braiks meant was that this is the korean client without any westernization (like was mentioned in the article by Massively). There will be two different clients with different changes because westerners and koreans like different things in their MMOs.
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Posted: Dec 6th 2010 3:32PM paterah said

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@(Unverified) Then you would easily realise this is the KOREAN version of the game.
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Posted: Dec 6th 2010 5:52PM PewPewK said

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@(Unverified) Here's the thing. These videos are from the Korean CBT4 and, as such, are on the Korean client. You can't complain about the game's Westernization based off the Korean client because that's not ours. There will be differences between the Korean version and the NA/EU versions on more than just the grind. En Masse stated a while ago that crafting for the Western version will be a "one-click process" instead of the way it is right now in the Korean version. Except the two clients to be fairly different from one another.

If you seriously have discontent with this game than either go and post constructive criticism on the official TERA forums or just don't play the game.
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Posted: Dec 7th 2010 12:01AM mxt4347564czjv00q9w9qb1tppfr46hb said

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@PewPewK

"
If you seriously have discontent with this game than either go and post constructive criticism on the official TERA forums or just don't play the game.
"

That's right! That's how you get the most customers, AND the biggest return on your investment!

"just don't play the game" ... It's the recipe for success!
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Posted: Dec 6th 2010 11:19AM paterah said

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Thanks for the videos! Looks amazing :)

Posted: Dec 6th 2010 11:54AM Irem said

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Finally, an MMO in which male characters don't look like complete dorks when they run!



Posted: Dec 6th 2010 11:59AM Grendel said

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Boooooring. I'm fed up with all these loveless mmos. The gathering and crafting looks just like Ayawn's.

Posted: Dec 6th 2010 12:51PM phobic99 said

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@Grendel

Agreed. It really does look like Aion.
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Posted: Dec 6th 2010 12:57PM Somnicide said

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@Grendel Actually, gathering looks exactly like WoWs. There's no fail bar. You can fail gathering if you are too underleveled for it, but it doesnt deplete the node like in aion. You just do it over again.

There are different grades of materials like in aion, but what you get is based on your profession skill level and not the lottery.

Crafting in this video is multitiered (you need to craft lots of little parts to craft other parts to eventually craft the item) and has a chance of failure, BUT Western TERA's crafting was said to be a one step process like WoW's and they're considering a 100% success rate (but with significantly more mat requirements).

Definitely not revolutionary, but it's solid.
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Posted: Dec 6th 2010 12:57PM Somnicide said

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@phobic99 See the above post.
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Posted: Dec 6th 2010 12:16PM mxt4347564czjv00q9w9qb1tppfr46hb said

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So, are the nodes randomly placed? Are they REALLY random, or just "one of these 5 locations in this visible area" kind of random? If they're not really random, hello bot harvesters! Glad you could make it back!

Do harvested goods sell for anything to an NPC? If so, hello bot harvesters! Glad you could make it back!

Can the harvest time be reduced from 5 seconds to less than 5 seconds, via any mechanism? Not that 5 seconds isn't fun and all, but after doing it ten THOUSAND times, I think maybe reducing that time might be a good thing.

Do you ever get more than one result from a single harvest? Do you get multiple harvests per node? Can the player increase that with specialization choices, gear, or similar?

Does the avatar really need to go through the emotional equivalent of a death in the family or winning the lottery, just for harvesting? Seems a bit over the top.

And finally, why does the camera position reset at the end of every harvest? Not a single dev or tester up to this point felt that was annoying enough to fix?

Posted: Dec 6th 2010 7:09PM Dblade said

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The crafting looks the same as aion, down to buying mats from a merchant and using a static crafting table. The inventory looks the same as aion's cube. The money looks EXACTLY the same as Aion's kinah. The crafting stores seem to be in a layout like in Aion's main cities.

This really is worrying me.

Posted: Dec 6th 2010 7:33PM Somnicide said

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@Dblade Firstly, I'd like to remind you this is from the Korean client and not the western client. They will be very different. Secondly, I'd like to point you to my above post on changes the system will be undergoing.
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Posted: Dec 6th 2010 7:40PM mxt4347564czjv00q9w9qb1tppfr46hb said

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@Somnicide Really? BH/EM has confirmed, 100% for certain, that the western client will have different art assets, including models, icons, textures, UI elements, and sound?
I haven't seen that information in any interview, posting, or on the official site since public information has been made available...
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Posted: Dec 6th 2010 9:13PM Somnicide said

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@mxt4347564czjv00q9w9qb1tppfr46hb Uhm, I definitely dont remember saying any of that. I simply said they will be very different. You just kinda extrapolated all of that out of a simple statement.
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Posted: Dec 6th 2010 9:25PM mxt4347564czjv00q9w9qb1tppfr46hb said

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@Somnicide Ok, so how, precisely, will it be "very different" if not one of:

models
icons
textures
UI elements
sound

You only have to pick one. Any one, or throw a different one out there, any aspect of the user interface experience that they see or hear.

You only have to commit to one. C'mon, it'll be easy.
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