Video game addiction is hardly a new subject around these here parts, but it still remains a much-discussed and controversial topic even so. Today, BBC investigative journalism program Panorama will add to the conversation with an in-depth look into the causes of gaming addiction and the consequences of players who become a little too hooked. The episode, titled "Addicted to gaming?", is expected to come down harshly against the practices of video game studios.
According to CVG, it's no surprise that the documentary is airing the very night that World of Warcraft: Cataclysm launches, as Panorama uses WoW as one of its key examples. One of the stories follows the tale of Chris Dandos, a teenager who stopped going to school to play WoW for up to 20 hours a day.
In response to the episode's focus, Blizzard released the following comment: "Our games are designed to be fun... but like all forms of entertainment... day-to-day life should always take precedence. World of Warcraft contains practical tools that assist players and parents in monitoring playing time."
Reader Comments (26)
Posted: Dec 6th 2010 12:47PM Sephirah said
And yet they created the "insane in the membrane" achievement...
Posted: Dec 6th 2010 12:48PM Noviere said
Does Chris Dandos have parents?
Posted: Dec 6th 2010 12:50PM Pewpdaddy said
A classic mentality... Don't bother taking care of yourself or taking responsibility for how you or your children act. Blame someone else....
Posted: Dec 6th 2010 12:59PM Jeromai said
Airing the night Cataclysm launches? Is there anyone left to watch it at that rate? :P
Posted: Dec 6th 2010 1:08PM Ocho said
Yeah, you can't really blame Blizzard. The same like you can't blame alcohol makers or cigarette makers... they just supply it, and as long as they aren't underhanded about their practices (like everything with gambling has the hotline for compulsive gambling, alcohol and tobacco have the warnings clearly labeled right across them and they don't advertise to minors, etc), they still have the right to belong. Blizzard offers stuff like rest experience for not playing, and plenty of parental restrictions, GW offers statements that basically plead you to take breaks, etc. They understand that a percentage of the population has addictive personalities, but how can you blame them for letting that small percentage become addicted?
Posted: Dec 6th 2010 1:31PM delphinius81 said
@Ocho
Just one problem with that statement. Tobacco industries did try to hide the addictive nature of their product for years. They also did advertise to minors. It's just that since the mid-90's there has been major litigation against the tobacco industry which has resulted in minors not being at as high a risk. For example, you rarely see any actors/actresses smoking in a PG-13 movie anymore. That wasn't the case until recently.
Advertisements for alcohol, however, are as strong as ever. You can't watch a sporting event without seeing 100 ads for beer. But, at the same time, those ads carry messages to drink responsibly. But then, what is responsible drinking? Who would I go to to learn about responsible drinking?
Parents. These shows on game addiction aren't for gamers. They are for parents that might not realize what is going on with their child gamers. They provide points for parents to use to talk to their children about their gaming habits. They provide suggestions for how to prevent your children from becoming addicted. But if a parent doesn't know about the time monitor tools in the games - or in xbox live lets say - they are useless. So shows that point them out are good things.
Reply
Just one problem with that statement. Tobacco industries did try to hide the addictive nature of their product for years. They also did advertise to minors. It's just that since the mid-90's there has been major litigation against the tobacco industry which has resulted in minors not being at as high a risk. For example, you rarely see any actors/actresses smoking in a PG-13 movie anymore. That wasn't the case until recently.
Advertisements for alcohol, however, are as strong as ever. You can't watch a sporting event without seeing 100 ads for beer. But, at the same time, those ads carry messages to drink responsibly. But then, what is responsible drinking? Who would I go to to learn about responsible drinking?
Parents. These shows on game addiction aren't for gamers. They are for parents that might not realize what is going on with their child gamers. They provide points for parents to use to talk to their children about their gaming habits. They provide suggestions for how to prevent your children from becoming addicted. But if a parent doesn't know about the time monitor tools in the games - or in xbox live lets say - they are useless. So shows that point them out are good things.
Posted: Dec 6th 2010 1:11PM MMOaddict said
I wish someone would do a documentary on journalists/documentarians and how they LOVE to pass the blame in the wrong direction.
Posted: Dec 6th 2010 1:25PM cowboyhugbees said
I'm not going to say that Blizzard is the reason why kids stop going to school, although I WILL say that game designers aren't stupid.
This article really nails it:
http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-to-get-you-addicted.html
This article really nails it:
http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-to-get-you-addicted.html
Posted: Dec 6th 2010 4:20PM Cosmic Cleric said
@cowboyhugbees Wow, an amazing read!
All WoW players should read this!
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All WoW players should read this!
Posted: Dec 6th 2010 1:33PM Dril said
Also, Horizon is much better than Panorama anyway. Just sayin'.
Posted: Dec 6th 2010 1:38PM Dumac said
It would be naive to think that blizzard AND OTHER GAME COMPANIES are employing a lot of psychology in the design of games, but these documentaries usually turn out to be trashy, overly dramatic and sensationalistic. Irrelevant. Blizzards response is okay.
Though, i wanted to link the cracked.com article too. :)
Though, i wanted to link the cracked.com article too. :)
Posted: Dec 6th 2010 1:40PM placebonation said
*sigh* You people.
Guess you guys would say the same about voters voting against their own vested interests because the politicians are corrupt. Not the politicians fault. Not their fault.
I agree people should be accountable for their own addictions but don't act like such lazy thinking fan boys in the process.
Guess you guys would say the same about voters voting against their own vested interests because the politicians are corrupt. Not the politicians fault. Not their fault.
I agree people should be accountable for their own addictions but don't act like such lazy thinking fan boys in the process.
Posted: Dec 6th 2010 2:54PM Dracones said
How the hell does a kid spend 20 hours a day in front of a computer, skipping school in the process, without the parents knowing about it???
Posted: Dec 6th 2010 3:07PM Sorithal said
They really enjoy pushing this argument -.-
It's the fault of the player for addiction if they know they have an addictive personality and realize that the game they're playing is quite addictive. Yes, games like WoW -do- toss in a lot of elements to keep someone interested in the game, because that's what they have to do with a game that runs on monthly fees.
They could always toss in a fatigue system or something like in Dungeon Fighter Online or FusionFall, but then they would be hurting the hardcore gamers if they did it wrong.
Besides, if it's a teenager doing it, why haven't the parents stopped him? -_- If he were an adult on his own he wouldn't be able to get by at all with playing WoW 20 hours a day. I'm a college student and am lucky if I get like three or four hours. In that case it's not just the player's fault, but the fault of the parents of the player for not effing doing anything.
Blaming a video game/video games in general is not the way to solve the problem, because there'll just be some other addictive escape/form of entertainment for people to flock to.
-.- *sigh* Stuff like this just riles me up when the logic is faulty or one-sided.
It's the fault of the player for addiction if they know they have an addictive personality and realize that the game they're playing is quite addictive. Yes, games like WoW -do- toss in a lot of elements to keep someone interested in the game, because that's what they have to do with a game that runs on monthly fees.
They could always toss in a fatigue system or something like in Dungeon Fighter Online or FusionFall, but then they would be hurting the hardcore gamers if they did it wrong.
Besides, if it's a teenager doing it, why haven't the parents stopped him? -_- If he were an adult on his own he wouldn't be able to get by at all with playing WoW 20 hours a day. I'm a college student and am lucky if I get like three or four hours. In that case it's not just the player's fault, but the fault of the parents of the player for not effing doing anything.
Blaming a video game/video games in general is not the way to solve the problem, because there'll just be some other addictive escape/form of entertainment for people to flock to.
-.- *sigh* Stuff like this just riles me up when the logic is faulty or one-sided.
Posted: Dec 6th 2010 3:09PM JoeH42 said
The main arguments here seem to be that 1) People become addicted to all sorts of things, and much weaker argument that 2) Blizzard makes a token effort to discourage addiction.
1) There are any number of harmful things that people become addicted to that frankly, shouldn't be legal. And whether or not they are legal, a lot of things should be intolerable. For example; cigarettes. What possible good do they do anyone? Help them to relax from a hard day at work by giving them a nicotine addiction and more health problems than you can shake a stick at? There's lots of wholesome ways to help people deal with stress. Smoking cigarettes is about as smart as choking a baby unconscious to stop it from crying, both will solve the problem and deprive someone of oxygen. I won't even bother to talk about alcohol because that is also so clearly unneccesary for proper functioning of an adult and just as harmful as smoking. Foolish people do both and you can't fix that.
2) While WoW and other games might provide parental controls they certainly don't do anything to discourage abuse. If they were even slightly serious about it they would only allow an account to be active 12 hours out of a day. That's more than enough for adults or children. Of course players would counter this by having multiple accounts but this would only line Blizzard's pockets with more cash so I'm surprised they don't do it. But companies love to look pious and say that they remind people to practice moderation while meanwhile laughing their butts off thinking of more ways to keep players hooked.
Ultimately you can never legislate morality. Do players get addicted to games? Of course some do. Does WoW tie into the exact same part of your brain gambling does? Of course it does. (Ooooo, my piece of gear didn't drop off the boss this time, gotta try again next week and hope I get lucky!) Does watching violent images desensitize us? Of course it does. Does WoW MAKE people addicted, no. Does watching violent images MAKE someone more violent, not necessarily. But is it okay to excuse the addictive nature of WoW because other things are addictive too? No.
1) There are any number of harmful things that people become addicted to that frankly, shouldn't be legal. And whether or not they are legal, a lot of things should be intolerable. For example; cigarettes. What possible good do they do anyone? Help them to relax from a hard day at work by giving them a nicotine addiction and more health problems than you can shake a stick at? There's lots of wholesome ways to help people deal with stress. Smoking cigarettes is about as smart as choking a baby unconscious to stop it from crying, both will solve the problem and deprive someone of oxygen. I won't even bother to talk about alcohol because that is also so clearly unneccesary for proper functioning of an adult and just as harmful as smoking. Foolish people do both and you can't fix that.
2) While WoW and other games might provide parental controls they certainly don't do anything to discourage abuse. If they were even slightly serious about it they would only allow an account to be active 12 hours out of a day. That's more than enough for adults or children. Of course players would counter this by having multiple accounts but this would only line Blizzard's pockets with more cash so I'm surprised they don't do it. But companies love to look pious and say that they remind people to practice moderation while meanwhile laughing their butts off thinking of more ways to keep players hooked.
Ultimately you can never legislate morality. Do players get addicted to games? Of course some do. Does WoW tie into the exact same part of your brain gambling does? Of course it does. (Ooooo, my piece of gear didn't drop off the boss this time, gotta try again next week and hope I get lucky!) Does watching violent images desensitize us? Of course it does. Does WoW MAKE people addicted, no. Does watching violent images MAKE someone more violent, not necessarily. But is it okay to excuse the addictive nature of WoW because other things are addictive too? No.
Posted: Dec 6th 2010 3:53PM Drunken Irish Sniper said
You would have to be pretty weak minded to get addicted to a video game.
It's not like anyone that weak would do anything better with their life than reaching level cap or just offing themselves so they don't waist resources.
Disgusting.
It's not like anyone that weak would do anything better with their life than reaching level cap or just offing themselves so they don't waist resources.
Disgusting.










