| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (32)

Posted: Dec 5th 2010 8:17AM Bartlebe said

  • 2.5 hearts
  • Report
I am as critical of Darkfall as the next jaded MMO player but in this, there is no contest.

Darkfall.

Mortal isn't even in the same league.

Posted: Dec 5th 2010 8:57AM Dblade said

  • 2 hearts
  • Report
Something else. I think both games put the last nail into the FFA full loot PvP sandbox.'s coffin. It's funny that the whole "go back to UO's design" movement has dried up since both games have released.

Posted: Dec 5th 2010 10:53AM Tizmah said

  • 2 hearts
  • Report
@Dblade I don't really think it has dried up. Theres just no good developer that wants to tackle it right now. Still plenty of hopefuls out here who want survival back in our MMOs :)
Reply

Posted: Dec 5th 2010 6:17PM Anatidae said

  • 3 hearts
  • Report
@Dblade I would say that neither of the games tried to capture the true nature of UO. They both seemed like they were developed by UO Crossroad PK gankers.

UO had an idea of a living, growing world. The understory is about virtue and justice. The world was supposed to be a cause/effect world (like if you killed all the rabbits in an area the wolves would become hungry and more aggressive). UO has TONS and I mean TONS of completely non-combat items and skills that role-players (and non-role players) use to create a more personal world.

In UO, you didn't log in to find your next lone traveler to gank. Well, not the average player. Where in Darkfall, it is all about the PvP and the constant gank-fest. Darkfall is all about "might makes right" and the oppression of the individual. Either you guild up, or you get ganked to death. Again, UO was about virtue and justice. And although the game mechanics allowed for villainous play, it wasn't (and still isn't) the way the majority of players played. The majority of the players explored, built their homes, collected items, socialized, became tradesmen, etc...

An open sandbox MMO that allows for open PvP is fine, in fact I think it is great. I just want to see a game that is built upon creating a sandbox world that encourages communities that form based on shared moral structures and shared goals rather than that of grouping up to become the most powerful gank guild. The danger of traveling alone in an area known to have bandits is fun. Living in a world where traveling alone is a guaranteed way to get killed isn't.
Reply

Posted: Dec 5th 2010 6:54PM Dblade said

  • 2 hearts
  • Report
@Anatidae That's the thing, virtue doesn't work though. A recent example is in EVE, no one bothers forming anti-pirate guilds or made an anti-hulkageddon squad. I think people are realizing that trying to expect a player-policed community that functions is futile: any FFA game will be might makes right.
Reply

Posted: Dec 5th 2010 8:58AM Unverfied B said

  • 2.5 hearts
  • Report
Sadly, they both suck monkey balls.

Posted: Dec 5th 2010 9:13AM kazamxi said

  • 2 hearts
  • Report
I am waiting for the DF2010 expansion to really push df on my friends.

New character models. New animations. Double the number of items in game. Clan vendors in NPC cities. New dungeons. Some sort of land based sea tower. and the biggest of all Prestige classes ( these should massively reduce the grind to be competitive)

Before that hits we should also get a totally new ambient sound engine and offline skill gain to help noobies catch up.

DF has a LONG way to go. But it looks like DF2010 is going to be huge. The devs have talked about it being the relaunch of Darkfall.

Posted: Dec 5th 2010 9:19AM Carefulwiththatpoptart said

  • 2 hearts
  • Report
Darkfall isn't my cup of tea, but I do respect what it's trying to do. I think it can only improve

Posted: Dec 5th 2010 9:28AM paterah said

  • 2 hearts
  • Report
Although I have played neither, I vote for Darkfall simply because it works.

Posted: Dec 5th 2010 9:35AM Orphan said

  • 2 hearts
  • Report
DF sounds & looks promising. Combat looks visceral and active. Seems like it has an active community - plus the free 14day trial makes it accessible. I've never played a true sandbox MMO [Fallen Earth would be the closest] so it all sounds pretty intimidating to me. I plan to check it out just because of the free trial and unique sounding game experience.

I haven't heard sh*t about MO during the months since it experienced such a horrific reception at launch. I popped over to Youtube and checked out some recent MO videos to see what was up with that game. I watched a few seige videos and the character models appeared stilted and mechanical. The combat looked pretty boring. The environmental graphics looked pretty cool though - the mountain ridgeline forged of spooky looking faces was awesome. It doesn't appear to have a trial and without a free trial I can't see that many people knowing of it nevermind paying for the box + subscription to play. Am I missing something here?

Posted: Dec 5th 2010 9:42AM cowboyhugbees said

  • 2 hearts
  • Report
Darkfall seems interesting to me as an alternate to LotRO, perhaps. Can someone explain to me the concept of "full loot"?

Posted: Dec 5th 2010 10:02AM Doba said

  • 2 hearts
  • Report
@cowboyhugbees When you kill someone you get ALL their stuff in their inventory.

For example when I used to play I killed this guy and he had a really rare sword. its all yours and that's why they suggest Bank Often.
Reply

Posted: Dec 5th 2010 10:57AM cowboyhugbees said

  • 2 hearts
  • Report
@Doba Oh, so in PvP. That makes sense.

What's the PvE like? Good community? I'm interested.
Reply

Posted: Dec 5th 2010 11:01AM thebillyman said

  • 2 hearts
  • Report
@cowboyhugbees The thing about the PVP is it is constant. If you die at any point, human or npc killed you, your stuff is pretty much gone. Unless you got a buddy to grab it for you.
Reply

Posted: Dec 5th 2010 11:10AM cowboyhugbees said

  • 2 hearts
  • Report
@thebillyman That's brutal. But I like the idea of having consequences in dying.
Reply

Posted: Dec 5th 2010 10:01AM Doba said

  • 2 hearts
  • Report
Your Kidding right?

MORTAL ONLINE FTW!!! lol jk but yea Darkfall is awesome and mortal online has a lot of bugs.

Posted: Dec 5th 2010 11:00AM thebillyman said

  • 2 hearts
  • Report
I was really hopeful of Mortal. The things they hoped to accomplish were far above and beyond what Darkfall is doing. They just didn't accomplish all those things. Maybe they will one day, hopefully. Darkfall on the other hand is a PVP-centric game. They did most everything they set out to do. And they do it well. I love Darkfall but I do wish it had more variety. I don't want to PVP 24/7. And when you're doing other things someone attacking you is an ever present danger.

Also the combat. In Mortal it has potential because of the hitbox for everybody part, but it's just slow and kinda boring. Not that I want it to be crazy fast like Quake. Darkfall can seem a bit fast to me sometimes, but it's more enjoyable than Mortal's fighting. Of course, that's my opinion. It's all about what's fun to the individual player.

Posted: Dec 5th 2010 11:30AM Coolit said

  • 2 hearts
  • Report
I would take Darkfall over any mmo, but be warned once you get used to the combat you will find all others boring.

Posted: Dec 5th 2010 12:34PM Alequaffer said

  • 2 hearts
  • Report
Free-for-all-full-loot-PvP-semi-sandbox?

Make that full-sandbox, and you are looking for Minecraft.

Posted: Dec 5th 2010 3:24PM Utakata said

  • 2 hearts
  • Report
@Alequaffer

...least niether are F2P; least they have that going for them.
Reply

Featured Stories

Why I Play: ArcheAge

Posted on Oct 30th 2014 12:00PM

Massively's MMO guide to Halloween 2014

Posted on Oct 30th 2014 11:00AM

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW