Ready for offline skilling in Darkfall? Ready or not, it's on the way with this week's patch, according to Aventurine's latest activity report. In addition to the hotly debated advancement mechanic, the devs are also tweaking the sea fortress schedule and updating auto-stacking on equipped items.
The activity report, written by Aventurine's Tasos Flambouras, also makes mention of several important pieces of player feedback that the devs are working to address. Balance issues brought on by bunnyhoppers, one-man clans declaring war, and additional types of craftable ships are all on the internal discussion table. Flambouras also uses the activity report to clue us in to the importance of player feedback. "We're not talking about long-term hopes when we say we're looking into something or working on an issue. If we talk about it, there are developers assigned to it and community liaisons following up on progress," he writes.
Reader Comments (4)
Posted: Dec 5th 2010 3:50PM Oizu said
I want this to work so badly, but I can't help thinking that this isn't going to go anywhere near far enough to remove the grind, they say they want to eliminate macroing, but that wont reduce the grind, because it is assumed you are macroing as part of the enormous grind, they need to cut down on the grind drastically or the game is going to die.
Posted: Dec 5th 2010 5:36PM greeneggsnoham said
@Oizu
I agree with the grind being a major problem, and it's one of the main reasons I haven't returned to the game. The other being that combat is basically running around each other in circles while hitting whirlwind attack.
However, people have been predicting its doom since release. Actually, many predicted its doom for years before its release. The 'this game is going to die because of issue X' just carries no weight. Sadly, just because you, I, and many of our friends decide not to play it does not sentence the game to death.
Reply
I agree with the grind being a major problem, and it's one of the main reasons I haven't returned to the game. The other being that combat is basically running around each other in circles while hitting whirlwind attack.
However, people have been predicting its doom since release. Actually, many predicted its doom for years before its release. The 'this game is going to die because of issue X' just carries no weight. Sadly, just because you, I, and many of our friends decide not to play it does not sentence the game to death.
Posted: Dec 5th 2010 5:44PM Oizu said
@greeneggsnoham
I'm not one to 'call death' on a game lightly, but look at it, right now, the grind to a super competitive level is circa a year, unless your playing 4-5 hours a day (that's casual in your average DF player's eyes) I've seen a few people try the game, like the game, begin to progress, move out the starter areas with a clan, and then suddenly realise they are weak as hell, and they have months of essentially grinding to get to where they need to be to have a lot of fun. The game's stream of new player's has dried up, and although the vet's are sticking with it, long term a couple of thousand vets won't be able to sustain the game all that well.
Reply
I'm not one to 'call death' on a game lightly, but look at it, right now, the grind to a super competitive level is circa a year, unless your playing 4-5 hours a day (that's casual in your average DF player's eyes) I've seen a few people try the game, like the game, begin to progress, move out the starter areas with a clan, and then suddenly realise they are weak as hell, and they have months of essentially grinding to get to where they need to be to have a lot of fun. The game's stream of new player's has dried up, and although the vet's are sticking with it, long term a couple of thousand vets won't be able to sustain the game all that well.
Posted: Dec 6th 2010 9:27AM macscarfe said
@Oizu
Funny i was a new player a few months ago and your description of the game is the complete opposite of what i experienced.
There are new players all the time, slow but steady stream.
The grind isn't that bad and only really complained about by a small minority, mainly on the forums.
There's tons of fun to be had in the game.
YES there is still a lot of work to be done on the game, new player experience, balancing the playing field in PvP (this will be hardest to do) and an overhaul of the aligment system are chief amongst the work to be done.
Why am i still not playing, because this game deserves attention and right now 2 other MMO's have mine, but after the big expansion coming next year i will be back.
Reply
Funny i was a new player a few months ago and your description of the game is the complete opposite of what i experienced.
There are new players all the time, slow but steady stream.
The grind isn't that bad and only really complained about by a small minority, mainly on the forums.
There's tons of fun to be had in the game.
YES there is still a lot of work to be done on the game, new player experience, balancing the playing field in PvP (this will be hardest to do) and an overhaul of the aligment system are chief amongst the work to be done.
Why am i still not playing, because this game deserves attention and right now 2 other MMO's have mine, but after the big expansion coming next year i will be back.
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