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Reader Comments (14)

Posted: Dec 2nd 2010 3:15PM DemonXaphan said

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I do agree the STO will never be considered a sandbox or come close to being a sandbox mmo eeeeeevvvveeeerrrrrrrrrrrrrrrrrr.

Posted: Dec 2nd 2010 3:28PM Harley Dude said

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I LOL heartily at the idea of the shoebox that is STO ever being a sandbox, and calling it a themepark is an insult to themeparks.

they woul dneed to scrap the Cryptic engine first and start from scratch before it could ever think about becoming a sandbox. WAAAAAAAY too much instancing with the current engine.

Posted: Dec 2nd 2010 4:31PM Brianna Royce said

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@Harley Dude Shoebox! I love it.
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Posted: Dec 2nd 2010 3:36PM CCon99 said

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I don't think STO could ever be a sandbox game, it would take reworking the entire build of the game.

The best type of game in my opinion is the game that can make a vast sandbox world that can be explored, but also offers dynamic story quests in that world. Look at a game like Red Dead Redemption, it lets you explore and go off on your own, while offering a great storyline of quests to do along the way.

Posted: Dec 2nd 2010 3:38PM darrenkitlor said

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Foundry just went up on STO's Test Shard, Tribble.

Great stuff and I'm glad I'm out of closed beta and can talk about it now.

Posted: Dec 2nd 2010 4:31PM Scarecrowe said

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I think STO (as it has ended up being) might only be successful if it headed off into a sandbox route. I would have preferred the theme park avenue myself but Cryptic pretty much botched any chance of that.

Posted: Dec 2nd 2010 5:43PM Ayenn said

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It can be a sandbox. It does not have to be redesigned from the ground up. All that needs to be added is alternative forms of advancement, a dash of noncombat class love (truer dedicated crafting and a bit o variable harvesting) and about three times as much real estate.

Its possible to do it with some ease. The question is whether or not it is probable. That is a decision that is probably a year out if it is going to hit the developers table for discussion.

If you poo poo my assessment you have not a creative bone in your body. Your internal structure is made up of consumerist cartilage.

Posted: Dec 2nd 2010 6:49PM Kunari said

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I'm still waiting for the day when some inventive teams comes up with a hybrid-Themepark/Sandbox game.

No, I'm not sure HOW they'd do it.

Posted: Dec 2nd 2010 7:39PM Ayenn said

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@Kunari

I know how.

*points at a 150 page design document on the desk he is sitting at*

But I'm not tellin until someone pays me for it . someone else has figured it out, of this ?I am positive. Its just a matter of actually getting people with money to actually listen and understand.
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Posted: Dec 2nd 2010 10:45PM Kunari said

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@Ayenn

Well good to hear and I wish luck! Hope you find a studio who'll listen.

I'm happier knowing at least I'm not the only one. :)

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Posted: Dec 3rd 2010 1:14AM SnuffleKitty said

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Anyone who thinks that it is "impossible" for STO to transition towards a more sandbox-ish experience obviously isn't familiar with a little thing called the Star Wars Galaxies New Game Experience. Where there's a will there's a way, and all that nonsense, though in the case of STO, I doubt that there's really much of a will. Now, obviously, the NGE was actually a transition to a more themepark-ish experience, but I see no reason why it couldn't work both ways. It seems a little strange though, doesn't it? By all accounts, STO has been bleeding subscribers ever since it's (premature) launch back in February. Reviews were lackluster. I can only speak for myself here, but I do not personally know anyone who plays STO. It just seems to me that the game, in it's present state, only really appeals to die-hard fans with a casual inclination.

I really do love the conclusion of this article though. I mean, the author seems to be saying that the game would be better off not appealing to a wider target audience. Somehow, a larger subscription base is a bad thing. It's a really fascinating stance to take.

- SnuffleKitty

Posted: Dec 3rd 2010 4:54AM Stellar25 said

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@SnuffleKitty

I suppose Cryptic would be the company to replicate the mistake that was the NGE.

They could always not tell anyone until a week after they release their new expansion.
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Posted: Dec 3rd 2010 10:41AM SnuffleKitty said

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@Stellar25

You're under the impression that I liked the NGE? I played from June 2003 until November 2005. You put two and two together. I was just pointing out that it's isn't entirely unprecedented for a developer to make major changes to an mmorpg after launch.

I would however definitely like to make the case for adding sandbox elements to STO. So why don't you make some more angry faces at me.

- Snuffles
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Posted: Dec 3rd 2010 2:49AM Lionhearted said

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I agree with the overall point: STO isn't and won't be a true sandbox.

That said, I think they need to lean a little more in that direction if they're to get to the point where it's a really good game. The theme park elements that involve story absolutely must remain and be built upon -- but STO's got to go more sandboxy when it comes to crafting and expanding on exploration content.

I'll also say that I think STO is going to have to make a *major* change on ships at some point, making them far, far, far more sandboxy and less static. The ship-class system is one of the things that's really crushing that game, IMO. They either need way more ships for each level, changes within the class tiers amongst the existing ships, or they need to let players customize ship stats in ways they haven't already. The current way they go about assigning stats and abilities to ships right now makes it so there's not a whole lot to look forward to getting a new ship, and almost no point to keeping an old one. They definitely need to create incentives for players to play whatever ship they want... that can either happen by making individual ships more unique, or creating some kind of real 'death penalty,' (maybe stiffer penalties for higher-tier ships), etc.

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