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Reader Comments (30)

Posted: Nov 30th 2010 10:17AM tk421242 said

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Looks promising so far.. nice surprise to find this today...my slow day in the office just got better!

Posted: Nov 30th 2010 10:25AM Jack D said

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Pretty scenery. The character animations look a little stiff in the melee area but..beta.

Haven't really followed this game myself so can't comment on much more than the visual aspects at the moment.

Posted: Nov 30th 2010 10:32AM Grumms said

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Eh, pretty disappointed.

Yes, I'm aware that it's beta. But the animation looks extremely stiff.

Hopefully they can polish this game really well.

The scenery looks pretty cool. Seen better but like I said, it's a beta. So I can't really judge.

Posted: Nov 30th 2010 10:32AM Oskiee said

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I stand impressed. The animations leave much to be desired, but whatever, its beta.

I have to say, i especially love how the combat ui elements only show up while in combat, or when the weapon is being held. Thats always been one of my pet peeves.

Posted: Nov 30th 2010 10:39AM tk421242 said

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I would not argue that animations look clunky or stiff. I do like the enviroments and scenery, that kind of thing is important to me and my style of gameplay, more an explorer then a combat fan. I would like to think getting the game mechanics and systems in place is more important for launch, animations can be upgraded later I would think... kind of how Fallen Earth handled their graphic upgrades and such.

Posted: Nov 30th 2010 10:41AM MrTorture said

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Yeah, the animations are pretty crap, and the world looks unpopulated. Although, what worries me the most, is I've been signed up for a beta for almost 2 years now, and this is the most they have shown.

Posted: Nov 30th 2010 10:42AM MrTorture said

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.. also... it looks like it's a targeting system, not an aiming system like I've been lead to believe for those 2 years now.

Posted: Dec 1st 2010 5:49AM Snichy said

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I thought it was manually aiming too. Maybe we can choose to manually aim or "lock on" like he did in the video meaning you can choose whether to aim or do it automatically. Hoping so..
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Posted: Nov 30th 2010 11:04AM Coolit said

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I was wondering about the targeting system as well. It doesn't look like its locked because when he's up close the target goes away when he's not facing the enemy, but when he's ranged it doesn't look like he's aiming??

Posted: Nov 30th 2010 11:46AM Unverfied B said

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I hope the "animations are crap but it's beta" crowd realizes that the number of times stuff like animations was fixed between beta and release in MMOs is pretty close to 0....

Posted: Dec 1st 2010 5:50AM Snichy said

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Good point (Im sorry to say).
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Posted: Nov 30th 2010 11:56AM bobfish said

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Was expecting better visuals given the amazing screenshots they've been putting out for the last couple of years.

Posted: Nov 30th 2010 12:40PM Cavadus said

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Ostiak, or Atanas Atanasov, commented on the aiming reticle and targeting when I asked him directly about it (because it looked like tab targeting to me too).

Here's what he had to say:

"There is manual aiming, the cursor is not captured by the video software."

Also, another community member asked whether or not used a freelook type targeting reticle of there was a reticle locked to a camera like in traditional shooters. Atanasov:

"Players can choose between free aim mode and lock mode like most fps's with one key klick."

Posted: Nov 30th 2010 1:07PM dronf said

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Baraka.....Wins.

Posted: Nov 30th 2010 6:13PM Machinator said

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Well I'm impressed.

I'm still stoking on the fact that its going to be predominantly a player based economy. I can't wait to play off both sides of the coin; raiding cargo shipments along trade routes with one character + guild and offering protection for the same caravans with another character + guild :-)

Posted: Nov 30th 2010 6:40PM Draccan said

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Okay so we can conclude: Graphics and animations are subpar, the world look blander than expected, the editing is poor of the video and generally there is nothing in the video that is ground-breaking or new, in fact it looks like a dated game.

Let's hope the sandbox elements can make up for its many lackings...

Posted: Nov 30th 2010 6:53PM Denzo76 said

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@Unverfied B - Agreed. However, if you look at this video http://www.youtube.com/watch?v=F185pPMRk20&feature=player_embedded#! is look like some changes have already been made.

I can appreciate the fact they are not over-hyping it with sensationalized video footage. MO promo video anyone? Hopefully that was more of a "this is what we have so far" instead of a "we're almost done" kinda thing. But seeing how they have already made changes to the GUI, we will just have to wait and see.

I really like the idea of this game but this leaves me uninspired.

Posted: Nov 30th 2010 7:34PM nacht said

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Haven't been following this one, but I'm with everyone who says the animations don't look very good. I do like some of the scenery, the big spiky mushroom tower thing, a nice waterfall, pretty green cliffs...Combat looks boring too, a lot of just standing in one place.

Posted: Dec 1st 2010 2:52AM Arcade said

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Sorry but I am really unimpressed with this. I have been following Earthrise for quite a while now & after this video my interest level went from about 9/10 to around 4/10. I will reserve final judgment for when they actually get to an open beta stage but I will tell you how I feel based on the video released:

The animations are very poor, there is something extremely linear about the movements. Everything about the animations seemed very unfinished. I just don't see why they would release this video. I think they should have stuck to some of the nice screenshots that were being released 'til these animations were improved.

The worlds were very uninspiring. Nothing original and a lot of nothingness.

The UI is quite ugly and looks very simple.

The combat is possibly the worst thing in the video. The melee character looks like his elbows are pinned to his sides and that he has barely any movement. Everything about it seemed very boring and one-dimensional. Once again, I think this should have been worked on much more before releasing this video.

Also, what is with the fully armored enemy that is all of a sudden completely naked once killed? Then it just leaves a tidy box of loot? Seems very lazy.

I realize this is beta but I have watched many games in the last few years go from beta to launch and honestly not THAT much changes. However, for this game to be successful A LOT is going to have to be polished.

To be honest this video looks like a few people just happy that they were able to make 3D models move around in a world that they created. Yes, that is great and all but to compete in the gaming industry these days you are going to have to bring something to the table & as far as I can tell from this video Earthrise is far from inspiring or innovative. Even graphically it looks outdated. I really wasn't intrigued by anything shown in this video.

This looks like a poor attempt at cloning Tabula Rasa which as we all know is a game that didn't even survive and TR looked 1000x better than Earthrise does in it's current state.

I am hoping the best for this game, I really am. Like I said above I will reserve final judgment for when they get further in development but at this stage I am really unimpressed.

Posted: Dec 1st 2010 3:00AM Mugi said

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Is it just me or does this look like an MUCH worser Tabula Rasa? I mean from what I saw fast in the video it seems really similar just.... worser in every aspect.

There might be more things to the game I've not read up anything about it and I'll probably never do after this video.

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