You know it's a slow news day when we're writing about The Secret World blurbs from the deep, dark recesses of the Twittersphere. It's not that we think Funcom's conspiracy-laced Lovecraftian zombie skill-based thing is vaporware, it's just that there's been very little information released on the game since the London hub video several months ago.
Now, one of the game's Twitter pages has been updated with a cryptic message that states "they are coming back." Who "they" are -- and why the avatar is now an image of bees and honeycomb -- is anyone's guess. Ten Ton Hammer has also observed that the Twitter accounts of a few Kingsmouth residents, namely Helen Bannerman, Danny Dufresne, Andy Gardener, and Carter, have also been updated.
So what's the thread that ties all these clues together? Is this more marketing misdirection or the lead-in to a larger reveal? We'll bring you the latest as soon as we figure it out ourselves.
Reader Comments (16)
Posted: Nov 29th 2010 3:07PM amanos said
damn , they sure like playing with our patience >o
Posted: Nov 29th 2010 3:37PM Anatidae said
I like the lack of information. I think MMOs announce information WAYYYY to early.
Just look at Apple. Their marketing engine is amazing. And one aspect of that is they don't spill product information until it is almost time to ship it. That way while everyone is hyped up, there is an actual product to buy.
Most MMO developers litter us with information over months and months. After a while it is like crying wolf and the hype wears thin. By the time the game actual ships I don't feel like I am hooked by an emotional purchase. Rather I know so much about the game that I've likely decided months previous on the value of buying the game or not.
That said, I am willing to bet that we will have our months and months, perhaps years, worth of information about this title before it is ready to buy.
Just look at Apple. Their marketing engine is amazing. And one aspect of that is they don't spill product information until it is almost time to ship it. That way while everyone is hyped up, there is an actual product to buy.
Most MMO developers litter us with information over months and months. After a while it is like crying wolf and the hype wears thin. By the time the game actual ships I don't feel like I am hooked by an emotional purchase. Rather I know so much about the game that I've likely decided months previous on the value of buying the game or not.
That said, I am willing to bet that we will have our months and months, perhaps years, worth of information about this title before it is ready to buy.
Posted: Nov 29th 2010 4:28PM Gaff said
I'm really hoping to get some solid news on TSW very soon.
It's one of those upcoming MMOs that really looks original and interesting, and the whole being set in the real world thing has not been done in an MMO to date (that I recall) so should be something fresh, instead of the generic staleness that Asian F2P MMOs particularly seem to have fallen into for some time now.
I know Funcom said that TSW would be pushed back at least six months after they had to lay off some staff due to Age of Conan's lacklustre performance and I'm guessing that has been the main reason for the silence of the past six months.
There was also nothing from TSW at E3 this year, either.
It's one of those upcoming MMOs that really looks original and interesting, and the whole being set in the real world thing has not been done in an MMO to date (that I recall) so should be something fresh, instead of the generic staleness that Asian F2P MMOs particularly seem to have fallen into for some time now.
I know Funcom said that TSW would be pushed back at least six months after they had to lay off some staff due to Age of Conan's lacklustre performance and I'm guessing that has been the main reason for the silence of the past six months.
There was also nothing from TSW at E3 this year, either.
Posted: Nov 29th 2010 4:43PM alucard3000 said
They are getting ready to ramp up pr.Going to be a big reveal early 2011,the following from a live interview with Erling Ellingson:
http://translate.google.com/translate?js=n&prev=_t&hl=en&ie=UTF-8&layout=2&eotf=1&sl=auto&tl=en&u=http%3A%2F%2Fwww.gamer.no%2Fartikler%2F74298%2Fmer-drommefall-vi-har-historiene-klare%2F
This is all the TSW from that interview compiled by forum member Kendrick:http://www.darkdemonscrygaia.com/showthread.php?p=397705#post397705
http://www.tradingmarkets.com/news/stock-alert/fcmkf_terra-markets-rates-buy-on-oslo-listed-funcom-ahead-of-new-title-1320560.html
http://translate.google.com/translate?js=n&prev=_t&hl=en&ie=UTF-8&layout=2&eotf=1&sl=auto&tl=en&u=http%3A%2F%2Fwww.gamer.no%2Fartikler%2F74298%2Fmer-drommefall-vi-har-historiene-klare%2F
This is all the TSW from that interview compiled by forum member Kendrick:http://www.darkdemonscrygaia.com/showthread.php?p=397705#post397705
http://www.tradingmarkets.com/news/stock-alert/fcmkf_terra-markets-rates-buy-on-oslo-listed-funcom-ahead-of-new-title-1320560.html
Posted: Nov 29th 2010 5:33PM MrGutts said
Let's hope Funcom will spend another year or so on the development of this game.
Posted: Nov 29th 2010 8:12PM Sean D said
I've only minimal interest in this game anymore. The riddles and resulting cooperation of those interested in solving them was great fun while it lasted, but it now seems premature as the media thus far, aside from the CGI trailers, which are fantastic but otherwise uninformative, presents the game as very similar to any other currently released. Some of it doesn't say much about the game at all.
The only upcoming games that are consistently drawing my attention are those that tout dynamic events like GW2 and Rift, and maybe TOR simply for its unprecedented scope. Dynamic events are the next step in the evolution of online games if they can be wholeheartedly embraced. That is to say, if they can be implemented throughout a game, not just in regards to a particular event in a game like the appearance of rifts. I'm digressing here, but to finish, I tend to think that what NCSoft and Trion are calling 'dynamic events' aren't entirely dynamic and the phrase is just being used as a marketing ploy. Other developers are catching on and the phrase is starting to carry a definition that is less rigid than Webster's.
If TSW doesn't include some form of dynamic events, it will lose speed right out of the gate.
The only upcoming games that are consistently drawing my attention are those that tout dynamic events like GW2 and Rift, and maybe TOR simply for its unprecedented scope. Dynamic events are the next step in the evolution of online games if they can be wholeheartedly embraced. That is to say, if they can be implemented throughout a game, not just in regards to a particular event in a game like the appearance of rifts. I'm digressing here, but to finish, I tend to think that what NCSoft and Trion are calling 'dynamic events' aren't entirely dynamic and the phrase is just being used as a marketing ploy. Other developers are catching on and the phrase is starting to carry a definition that is less rigid than Webster's.
If TSW doesn't include some form of dynamic events, it will lose speed right out of the gate.
Posted: Nov 29th 2010 8:49PM alucard3000 said
@Sean D Hmm very little info out atm but with what is out it is obviously unlike anything currently released.
1)no classes pick the skills you want-mix and match anyway you want.
2)no levels
3)non fantasy setting
4)it has already been stated that players actions will have an effect on the game world and that outcome can be different on a different servers.
Thats a good start in my book.I am sure we will know more soon they are talking about more info and videos to be shown around January.
Reply
1)no classes pick the skills you want-mix and match anyway you want.
2)no levels
3)non fantasy setting
4)it has already been stated that players actions will have an effect on the game world and that outcome can be different on a different servers.
Thats a good start in my book.I am sure we will know more soon they are talking about more info and videos to be shown around January.
Posted: Nov 29th 2010 8:39PM smg77 said
After getting shafted on the mess of AoC I have barely any interest in this game. Honestly, they should be trying to fix that game instead of trying to sucker people with another new game.
Posted: Nov 29th 2010 10:34PM UnSub said
I like TSW and am keeping an eye on it.
But that said, there is no point getting excited every time one of their accounts tweets something. Funcom has fallen into a nasty habit of doing that (or releasing some kind of flavour material) and then going quiet for months on end.
I'll be interested when they actually announce launch / beta.
But that said, there is no point getting excited every time one of their accounts tweets something. Funcom has fallen into a nasty habit of doing that (or releasing some kind of flavour material) and then going quiet for months on end.
I'll be interested when they actually announce launch / beta.
Posted: Nov 30th 2010 12:13AM Doubledecker said
I'm actually really enjoying the small storylines that crop up every now and again.
I just take them for what they are, and don't feel like I need to create my own expectations about timeframes or quantity. Like Un sub said, when the game comes out I will try it, and keep playing if I enjoy it.
However I do believe it's likely to be even more enjoyable when I meet characters in game that I already feel like I know. In a story driven MMO, it's hard to get this reaction for a brand new IP. So this flavor text is a positive way to establish the characters and mythos well before launch.
I also feel that the slow boil approach is more likely to result in a highly polished game.
When I look at the community, they seem like a very tight group. It blows me away to see how much data has already been compiled by sites like crygaia.net/wiki, Lexicanum, and mysteriummagnum.net. For a game that has released next to no real info, they have already managed to amass a large amount of interesting information. And of course the genre of the game lends itself well to the concept of knowledge being hidden in plain sight, for those who know where to look ;)
Having said all of that, I'm still very happy to hear alucard3000 saying that more information is coming in early 2011! Bring it on :D
I just take them for what they are, and don't feel like I need to create my own expectations about timeframes or quantity. Like Un sub said, when the game comes out I will try it, and keep playing if I enjoy it.
However I do believe it's likely to be even more enjoyable when I meet characters in game that I already feel like I know. In a story driven MMO, it's hard to get this reaction for a brand new IP. So this flavor text is a positive way to establish the characters and mythos well before launch.
I also feel that the slow boil approach is more likely to result in a highly polished game.
When I look at the community, they seem like a very tight group. It blows me away to see how much data has already been compiled by sites like crygaia.net/wiki, Lexicanum, and mysteriummagnum.net. For a game that has released next to no real info, they have already managed to amass a large amount of interesting information. And of course the genre of the game lends itself well to the concept of knowledge being hidden in plain sight, for those who know where to look ;)
Having said all of that, I'm still very happy to hear alucard3000 saying that more information is coming in early 2011! Bring it on :D
Posted: Nov 30th 2010 5:32AM Snichy said
This is top of my list of games Im looking forward to, but am happy to wait however long it takes to make this game high quality. Everything about it appeals to me and I just hope I am not disappointed with the result. Do us proud, Ragnar :)
Posted: Dec 14th 2010 2:14PM Jaydog said
I am interested in TSW and all it has to offer especially with the non leveling roles, but I am also interested in the beta date. Information about the MMO is being released, getting us hyped, and yet all we have to show for it are pictures and a couple of videos. I want to see more progress, but I want the MMO to succeed. So if further development is necessary, then Funcom, keep working at it until it's up to par. I have confidence in your team and hope that it's release sooner rather than later!








