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Reader Comments (6)

Posted: Nov 29th 2010 11:41AM Arkanaloth said

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Mad props for using BGC in an article! As for ROM, I sorta got out of ROM. My character was in the Mid 40's and I had zero quests I could do the lowest level one glowing bright red. An update hit that added new zones so I logged in to check to see if there were any new quests in my level range but it was still a barren wasteland. I considered grinding it out for a while but honestly it took a decent grind just to hit the mid 40's so 3 to 4 more levels of grinding just didn't appeal and so interest wained.

I still say RoM is one of the best of the WoW clones though, who knows I may return someday.

Posted: Nov 29th 2010 1:16PM Plastic said

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Hi Jeremy, great to see the lvl-cap issue brought up here on Massively, as it’s very important to a lot of us RoM players. I’d just like to add a bit of clarification and additional perspective.

While I understand that daily quests give you tokens, I don’t quite see why this is an argument in support of them comprising a larger amount of the overall XP required. Players who need tokens will run daily quests once per day regardless of whether or not they need the XP. The fact that they grant XP is only really beneficial to those who can afford daily reset tickets from the cash shop, and those people obviously have no need for the tokens since, well, they can afford daily-reset tickets in the first place. This brings me to my next point.

You mention that some players reached lvl 60 in less than two days after the raise from 58-60. However, these are players who spent money on daily-reset tickets in order to grind out the requisite XP. This should not reflect in any way on the amount of time it took a f2p player to hit lvl cap, nor the adequacy of the number of world quests available at that time.
You also write that “running around town doing different tasks means little difference to me than doing a wood-gathering daily 10 times a day, every day.” I think the big difference for most players is that doing a daily quest 10 times a day requires 10 daily reset tickets, which come at an enormous cost.

You make an excellent point that there is little difference between world quest and daily quests when world quests lack an engaging story, however, ignoring the cost in reset-tickets, isn’t this an argument for more engaging world quests, rather than a justification for a heavier daily-quest grind?

Most importantly, however, is the fact that a lack of world quests isn’t even the main argument against a lvl cap increase. In fact, we have no idea how many world quests will be implemented in the next patch, so how can we even rightfully complain? Ignoring the fix-current-content-before-adding-new-content crowd, the main problem is that a lvl increase will require a new type of refining jewel from the cash shop. Players were told that lvl 60 would be the max for Ch3. Knowing this, many players felt safe in stocking-up on lvl60 jewels, and requiring a different type of jewel for the new lvl62 armor doesn’t sit well for many players. New content does not require a lvl increase. You can add new areas and dungeons with better gear at lvl 60. The lvl increase comes off as a total cash grab. You may not have sympathy for the players complaining about this, but do recognize that if you read through the forums, 95% of the contributors do have a problem with it. Although I appreciate reading the opinion of the other 5%, I find it a bit disturbing that the person appointed by Massively to cover RoM is so seemingly out of step with its player base. I completely understand that Frogster is not going to throw press releases and interviews your way if all you do is bash their game, but that’s not what I’m asking for, I just feel like the perspective of the vast majority of the player-base could be better represented in this particle article. Anyway, I always enjoy your coverage of RoM. Thanks for your hard work.

Posted: Nov 29th 2010 1:46PM bylthe said

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@Plastic I have been playing ROM for over a year and have a 60/60 Priest/Knight and have to say I totally agree with the last poster.
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Posted: Nov 30th 2010 1:16AM jeremys said

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@Plastic I also forgot to mention that when I set the bit about running around doing 10 dailies, I meant 10 individual daily quests or 1 set of dailies. I view 10 dailies as a set of 10. I would have said 'set', but I also usually say that when referring to doing the same daily 10 times. I didn't want to imply that in this article as it wasn't necessary whether it was 10 different dailies or 10 of the same. I'm sorry if it wasn't very clear.
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Posted: Nov 29th 2010 11:25PM jeremys said

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@Arkanaloth - I know it's been an issue for a long time that players leveling both characters together can run out of world quests around Ystra Highlands. That's still around a 30-40 level zone, but once you get into Dust Devil Canyon quests should pick back up for and last you for awhile.

You'll have to forgive this old man, but I get confused on terminology. You do mean grind as in doing daily quests repeatedly?

@Plastic - Thanks for the heads up, and I'm sorry I didn't include it. To be honest, I didn't see any posts about the jewels in the RoM forum, but it does make sense. There's been a couple ongoing threads I've been reading through that mostly discusses the worry that there won't be enough quests to take players to the next level-cap, and the gear issue.

The jewel thought definitely is worth mentioning in regards to gear, but if it was all(or the no. 1 issue) I talked about, it wouldn't be much of an article about the game. If you have the link(s) to the thread(s) about the jewel issue, I'd love to read up on it. I'll keep my eye out for them. It seems to be a problem with a company not(or forgetting) to give a heads up which can lead to problems like you mention. If they had given the heads up, it wouldn't be an issue. Definitely something companies need to keep in mind.

I'm wondering how long the gear can last through Limo Desert. A lot of players simply 'must' have the best of the best, but using stockpiled jewels on current armor, or armor currently in the game that they planned for seems like it could yet be possible. I think some players said they got the data pulled already for some of the level 62 items and felt the current items are better anyway(that is - some of the players feel that way, and it's really sketchy information).

I play RoM and love the game. It's not perfect and I have issues with it like anyone. While I love to see what the hot topics are, and while they are many times the hot topic for me as well, I don't cater to any developers or companies. I also agree many times with the community and love to see the interesting and fun stuff everyone is talking about, but I am going to sometimes have my own opinions that may differ from the majority. I will do my best to find interesting, hot and fun issues, and stay better in tune with the community. I also am always open for ideas.

If there is anything you'd like to suggest, please email me. I love getting email about what players are interested in. Like I said, many times it will usually interest me as well(being a RoM player myself).

Thanks all, for the great comments.

Posted: Nov 30th 2010 9:05AM HuBu said

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This level increase will help the lower levels in a way that the lvl 60 armors will now be cheaper on the AH. But for those that are chasing the Jones and want the best and greatest, RoM will be selling a lot of diamonds.

Why do you think adv unbinders were on sale this past weekend?

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