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Reader Comments (2)

Posted: Nov 26th 2010 9:59PM Darkdust said

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Rogues can be a lot of fun to play, both from a game-mechanical standpoint as well as a roleplay standpoint. Remember, too, that many have some sort of inner morality or conscience: it just takes a while to show. Think Han Solo coming back to help Luke, or Malcolm Reynolds sticking up for his crew (and, once in a great while, the downtrodden, or the Man With No Name doing the right thing once in a great while.) That should be the exception, though, just enough to keep the character from totally descending into evil.

Posted: Nov 27th 2010 11:11AM Heraclea said

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My warrior types tend to have more roguish character traits than my rogue class characters do. The warriors fancy themselves to be perfectly independent, not needing others. What they want, they take. They are generally morally untroubled: there is a goal, and there is an obstacle in the way of the goal. What else do they need to know?

My rogues are fixers. Their business is the completion of an assigned task with a minimum amount of noise and mess. The mass slaughter of enemies is not what they're best at, so they'll let them live if they are not defined as targets. Far better just to get past them, grab the McGuffin, and get out before anyone notices it's missing. It doesn't matter if the McGuffin is owned by a big bad guy. If he's not a defined mission objective, he will be avoided. No need to make this harder than it has to be.

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